3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-22 14:28:09 +01:00
Paper/nms-patches/EntityLiving.patch

453 Zeilen
19 KiB
Diff

--- ../work/decompile-8eb82bde/net/minecraft/server/EntityLiving.java 2014-12-10 18:34:37.200492561 +0000
+++ src/main/java/net/minecraft/server/EntityLiving.java 2014-12-10 18:32:58.472493632 +0000
@@ -8,6 +8,15 @@
import java.util.Random;
import java.util.UUID;
+// CraftBukkit start
+import java.util.ArrayList;
+import com.google.common.base.Function;
+import org.bukkit.craftbukkit.event.CraftEventFactory;
+import org.bukkit.event.entity.EntityDamageEvent;
+import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
+import org.bukkit.event.entity.EntityRegainHealthEvent;
+// CraftBukkit end
+
public abstract class EntityLiving extends Entity {
private static final UUID a = UUID.fromString("662A6B8D-DA3E-4C1C-8813-96EA6097278D");
@@ -67,6 +76,11 @@
private float bk;
private int bl;
private float bm;
+ // CraftBukkit start
+ public int expToDrop;
+ public int maxAirTicks = 300;
+ ArrayList<org.bukkit.inventory.ItemStack> drops = null;
+ // CraftBukkit end
public void G() {
this.damageEntity(DamageSource.OUT_OF_WORLD, Float.MAX_VALUE);
@@ -75,7 +89,8 @@
public EntityLiving(World world) {
super(world);
this.aW();
- this.setHealth(this.getMaxHealth());
+ // CraftBukkit - setHealth(getMaxHealth()) inlined and simplified to skip the instanceof check for EntityPlayer, as getBukkitEntity() is not initialized in constructor
+ this.datawatcher.watch(6, (float) this.getAttributeInstance(GenericAttributes.maxHealth).getValue());
this.k = true;
this.aF = (float) ((Math.random() + 1.0D) * 0.009999999776482582D);
this.setPosition(this.locX, this.locY, this.locZ);
@@ -116,8 +131,14 @@
}
int i = (int) (150.0D * d1);
-
- ((WorldServer) this.world).a(EnumParticle.BLOCK_DUST, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)});
+
+ // CraftBukkit start - visiblity api
+ if (this instanceof EntityPlayer) {
+ ((WorldServer) this.world).sendParticles((EntityPlayer) this, EnumParticle.BLOCK_DUST, false, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)});
+ } else {
+ ((WorldServer) this.world).a(EnumParticle.BLOCK_DUST, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)});
+ }
+ // CraftBukkit end
}
}
@@ -174,7 +195,11 @@
this.mount((Entity) null);
}
} else {
- this.setAirTicks(300);
+ // CraftBukkit start - Only set if needed to work around a DataWatcher inefficiency
+ if (this.getAirTicks() != 300) {
+ this.setAirTicks(maxAirTicks);
+ }
+ // CraftBukkit end
}
if (this.isAlive() && this.U()) {
@@ -220,6 +245,18 @@
this.lastPitch = this.pitch;
this.world.methodProfiler.b();
}
+
+ // CraftBukkit start
+ public int getExpReward() {
+ int exp = this.getExpValue(this.killer);
+
+ if (!this.world.isStatic && (this.lastDamageByPlayerTime > 0 || this.alwaysGivesExp()) && this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) {
+ return exp;
+ } else {
+ return 0;
+ }
+ }
+ // CraftBukkit end
public boolean isBaby() {
return false;
@@ -227,19 +264,18 @@
protected void aY() {
++this.deathTicks;
- if (this.deathTicks == 20) {
+ if (this.deathTicks >= 20 && !this.dead) { // CraftBukkit - (this.deathTicks == 20) -> (this.deathTicks >= 20 && !this.dead)
int i;
- if (!this.world.isStatic && (this.lastDamageByPlayerTime > 0 || this.alwaysGivesExp()) && this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) {
- i = this.getExpValue(this.killer);
-
- while (i > 0) {
- int j = EntityExperienceOrb.getOrbValue(i);
-
- i -= j;
- this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j));
- }
+ // CraftBukkit start - Update getExpReward() above if the removed if() changes!
+ i = this.expToDrop;
+ while (i > 0) {
+ int j = EntityExperienceOrb.getOrbValue(i);
+ i -= j;
+ this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j));
}
+ this.expToDrop = 0;
+ // CraftBukkit end
this.die();
@@ -375,6 +411,17 @@
}
}
}
+
+ // CraftBukkit start
+ if (nbttagcompound.hasKey("Bukkit.MaxHealth")) {
+ NBTBase nbtbase = nbttagcompound.get("Bukkit.MaxHealth");
+ if (nbtbase.getTypeId() == 5) {
+ this.getAttributeInstance(GenericAttributes.maxHealth).setValue((double) ((NBTTagFloat) nbtbase).c());
+ } else if (nbtbase.getTypeId() == 3) {
+ this.getAttributeInstance(GenericAttributes.maxHealth).setValue((double) ((NBTTagInt) nbtbase).d());
+ }
+ }
+ // CraftBukkit end
if (nbttagcompound.hasKeyOfType("HealF", 99)) {
this.setHealth(nbttagcompound.getFloat("HealF"));
@@ -486,7 +533,8 @@
}
public boolean hasEffect(int i) {
- return this.effects.containsKey(Integer.valueOf(i));
+ // CraftBukkit - Add size check for efficiency
+ return this.effects.size() != 0 && this.effects.containsKey(Integer.valueOf(i));
}
public boolean hasEffect(MobEffectList mobeffectlist) {
@@ -560,20 +608,52 @@
}
+ // CraftBukkit start - Delegate so we can handle providing a reason for health being regained
public void heal(float f) {
+ heal(f, EntityRegainHealthEvent.RegainReason.CUSTOM);
+ }
+
+ public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason) {
float f1 = this.getHealth();
if (f1 > 0.0F) {
- this.setHealth(f1 + f);
+ EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason);
+ this.world.getServer().getPluginManager().callEvent(event);
+
+ if (!event.isCancelled()) {
+ this.setHealth((float) (this.getHealth() + event.getAmount()));
+ }
+ // CraftBukkit end
}
}
public final float getHealth() {
+ // CraftBukkit start - Use unscaled health
+ if (this instanceof EntityPlayer) {
+ return (float) ((EntityPlayer) this).getBukkitEntity().getHealth();
+ }
+ // CraftBukkit end
return this.datawatcher.getFloat(6);
}
public void setHealth(float f) {
+ // CraftBukkit start - Handle scaled health
+ if (this instanceof EntityPlayer) {
+ org.bukkit.craftbukkit.entity.CraftPlayer player = ((EntityPlayer) this).getBukkitEntity();
+ // Squeeze
+ if (f < 0.0F) {
+ player.setRealHealth(0.0D);
+ } else if (f > player.getMaxHealth()) {
+ player.setRealHealth(player.getMaxHealth());
+ } else {
+ player.setRealHealth(f);
+ }
+
+ this.datawatcher.watch(6, Float.valueOf(player.getScaledHealth()));
+ return;
+ }
+ // CraftBukkit end
this.datawatcher.watch(6, Float.valueOf(MathHelper.a(f, 0.0F, this.getMaxHealth())));
}
@@ -589,7 +669,8 @@
} else if (damagesource.o() && this.hasEffect(MobEffectList.FIRE_RESISTANCE)) {
return false;
} else {
- if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
+ // CraftBukkit - Moved into d(DamageSource, float)
+ if (false && (damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
this.getEquipment(4).damage((int) (f * 4.0F + this.random.nextFloat() * f * 2.0F), this);
f *= 0.75F;
}
@@ -602,16 +683,34 @@
return false;
}
- this.d(damagesource, f - this.lastDamage);
+ // CraftBukkit start
+ if (!this.d(damagesource, f - this.lastDamage)) {
+ return false;
+ }
+ // CraftBukkit end
this.lastDamage = f;
flag = false;
} else {
+ // CraftBukkit start
+ float previousHealth = this.getHealth();
+ if (!this.d(damagesource, f)) {
+ return false;
+ }
this.lastDamage = f;
this.noDamageTicks = this.maxNoDamageTicks;
- this.d(damagesource, f);
+ // CraftBukkit end
this.hurtTicks = this.at = 10;
}
+ // CraftBukkit start
+ if(this instanceof EntityAnimal){
+ ((EntityAnimal)this).cq();
+ if(this instanceof EntityTameableAnimal){
+ ((EntityTameableAnimal)this).getGoalSit().setSitting(false);
+ }
+ }
+ // CraftBukkit end
+
this.au = 0.0F;
Entity entity = damagesource.getEntity();
@@ -717,11 +816,19 @@
}
if (this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) {
+ this.drops = new ArrayList<org.bukkit.inventory.ItemStack>(); // CraftBukkit - Setup drop capture
+
this.dropDeathLoot(this.lastDamageByPlayerTime > 0, i);
this.dropEquipment(this.lastDamageByPlayerTime > 0, i);
if (this.lastDamageByPlayerTime > 0 && this.random.nextFloat() < 0.025F + (float) i * 0.01F) {
this.getRareDrop();
- }
+ }
+ // CraftBukkit start - Call death event
+ CraftEventFactory.callEntityDeathEvent(this, this.drops);
+ this.drops = null;
+ } else {
+ CraftEventFactory.callEntityDeathEvent(this);
+ // CraftBukkit end
}
}
@@ -781,8 +888,13 @@
int i = MathHelper.f((f - 3.0F - f2) * f1);
if (i > 0) {
+ // CraftBukkit start
+ if (!this.damageEntity(DamageSource.FALL, (float) i)) {
+ return;
+ }
+ // CraftBukkit end
this.makeSound(this.n(i), 1.0F, 1.0F);
- this.damageEntity(DamageSource.FALL, (float) i);
+ // this.damageEntity(DamageSource.FALL, (float) i); // CraftBukkit - moved up
int j = MathHelper.floor(this.locX);
int k = MathHelper.floor(this.locY - 0.20000000298023224D);
int l = MathHelper.floor(this.locZ);
@@ -826,7 +938,7 @@
int i = 25 - this.bq();
float f1 = f * (float) i;
- this.damageArmor(f);
+ // this.damageArmor(f); // CraftBukkit - Moved into d(DamageSource, float)
f = f1 / 25.0F;
}
@@ -840,8 +952,9 @@
int i;
int j;
float f1;
-
- if (this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
+
+ // CraftBukkit - Moved to d(DamageSource, float)
+ if (false && this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
i = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
j = 25 - i;
f1 = f * (float) j;
@@ -867,22 +980,117 @@
}
}
- protected void d(DamageSource damagesource, float f) {
+ // CraftBukkit start
+ protected boolean d(final DamageSource damagesource, float f) { // void -> boolean, add final
if (!this.isInvulnerable(damagesource)) {
- f = this.applyArmorModifier(damagesource, f);
- f = this.applyMagicModifier(damagesource, f);
- float f1 = f;
+ final boolean human = this instanceof EntityHuman;
+ float originalDamage = f;
+ Function<Double, Double> hardHat = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && EntityLiving.this.getEquipment(4) != null) {
+ return -(f - (f * 0.75F));
+ }
+ return -0.0;
+ }
+ };
+ float hardHatModifier = hardHat.apply((double) f).floatValue();
+ f += hardHatModifier;
+
+ Function<Double, Double> blocking = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ if (human) {
+ if (!damagesource.ignoresArmor() && ((EntityHuman) EntityLiving.this).isBlocking() && f > 0.0F) {
+ return -(f - ((1.0F + f) * 0.5F));
+ }
+ }
+ return -0.0;
+ }
+ };
+ float blockingModifier = blocking.apply((double) f).floatValue();
+ f += blockingModifier;
+
+ Function<Double, Double> armor = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ return -(f - EntityLiving.this.applyArmorModifier(damagesource, f.floatValue()));
+ }
+ };
+ float armorModifier = armor.apply((double) f).floatValue();
+ f += armorModifier;
+
+ Function<Double, Double> resistance = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ if (!damagesource.isStarvation() && EntityLiving.this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
+ int i = (EntityLiving.this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
+ int j = 25 - i;
+ float f1 = f.floatValue() * (float) j;
+ return -(f - (f1 / 25.0F));
+ }
+ return -0.0;
+ }
+ };
+ float resistanceModifier = resistance.apply((double) f).floatValue();
+ f += resistanceModifier;
+
+ Function<Double, Double> magic = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ return -(f - EntityLiving.this.applyMagicModifier(damagesource, f.floatValue()));
+ }
+ };
+ float magicModifier = magic.apply((double) f).floatValue();
+ f += magicModifier;
+
+ Function<Double, Double> absorption = new Function<Double, Double>() {
+ @Override
+ public Double apply(Double f) {
+ return -(Math.max(f - Math.max(f - EntityLiving.this.getAbsorptionHearts(), 0.0F), 0.0F));
+ }
+ };
+ float absorptionModifier = absorption.apply((double) f).floatValue();
+
+ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
+ if (event.isCancelled()) {
+ return false;
+ }
+
+ f = (float) event.getFinalDamage();
- f = Math.max(f - this.getAbsorptionHearts(), 0.0F);
- this.setAbsorptionHearts(this.getAbsorptionHearts() - (f1 - f));
+ // Apply damage to helmet
+ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
+ this.getEquipment(4).damage((int) (event.getDamage() * 4.0F + this.random.nextFloat() * event.getDamage() * 2.0F), this);
+ }
+
+ // Apply damage to armor
+ if (!damagesource.ignoresArmor()) {
+ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
+ this.damageArmor(armorDamage);
+ }
+
+ absorptionModifier = (float) -event.getDamage(DamageModifier.ABSORPTION);
+ this.setAbsorptionHearts(Math.max(this.getAbsorptionHearts() - absorptionModifier, 0.0F));
if (f != 0.0F) {
+ if (human) {
+ ((EntityHuman) this).applyExhaustion(damagesource.getExhaustionCost());
+ }
+ // CraftBukkit end
float f2 = this.getHealth();
this.setHealth(f2 - f);
this.br().a(damagesource, f2, f);
+ // CraftBukkit start
+ if (human) {
+ return true;
+ }
+ // CraftBukkit end
this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
}
+ return true; // CraftBukkit
}
+ return false; // CraftBukkit
}
public CombatTracker br() {
@@ -1236,7 +1444,8 @@
if (f > 0.0025000002F) {
f3 = 1.0F;
f2 = (float) Math.sqrt((double) f) * 3.0F;
- f1 = (float) Math.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F;
+ // CraftBukkit - Math -> TrigMath
+ f1 = (float) org.bukkit.craftbukkit.TrigMath.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F;
}
if (this.ax > 0.0F) {
@@ -1400,6 +1609,13 @@
if (list != null && !list.isEmpty()) {
for (int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
+
+ // TODO better check now?
+ // CraftBukkit start - Only handle mob (non-player) collisions every other tick
+ if (entity instanceof EntityLiving && !(this instanceof EntityPlayer) && this.ticksLived % 2 == 0) {
+ continue;
+ }
+ // CraftBukkit end
if (entity.ae()) {
this.s(entity);