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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-21 05:50:05 +01:00
Paper/nms-patches/EntityFireball.patch

72 Zeilen
2.8 KiB
Diff

2015-05-25 12:37:24 +02:00
--- a/net/minecraft/server/EntityFireball.java
+++ b/net/minecraft/server/EntityFireball.java
2016-02-29 22:32:46 +01:00
@@ -1,5 +1,7 @@
package net.minecraft.server;
+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
+
public abstract class EntityFireball extends Entity {
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public EntityLiving shooter;
@@ -8,6 +10,8 @@
public double dirX;
public double dirY;
public double dirZ;
+ public float bukkitYield = 1; // CraftBukkit
+ public boolean isIncendiary = true; // CraftBukkit
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protected EntityFireball(EntityTypes<?> entitytypes, World world, float f, float f1) {
super(entitytypes, world);
@@ -28,11 +32,18 @@
public EntityFireball(EntityTypes<?> entitytypes, EntityLiving entityliving, double d0, double d1, double d2, World world, float f, float f1) {
this(entitytypes, world, f, f1);
this.shooter = entityliving;
+ this.projectileSource = (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(); // CraftBukkit
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.setPosition(this.locX, this.locY, this.locZ);
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this.motX = 0.0D;
this.motY = 0.0D;
this.motZ = 0.0D;
+ // CraftBukkit start - Added setDirection method
+ this.setDirection(d0, d1, d2);
+ }
+
+ public void setDirection(double d0, double d1, double d2) {
+ // CraftBukkit end
d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
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@@ -59,6 +70,12 @@
if (movingobjectposition != null) {
this.a(movingobjectposition);
+
+ // CraftBukkit start - Fire ProjectileHitEvent
+ if (this.dead) {
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+ CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
+ }
+ // CraftBukkit end
}
this.locX += this.motX;
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@@ -146,6 +163,11 @@
} else {
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this.aA();
if (damagesource.getEntity() != null) {
+ // CraftBukkit start
+ if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
+ return false;
+ }
+ // CraftBukkit end
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Vec3D vec3d = damagesource.getEntity().aN();
if (vec3d != null) {
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@@ -159,6 +181,7 @@
if (damagesource.getEntity() instanceof EntityLiving) {
this.shooter = (EntityLiving) damagesource.getEntity();
+ this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shooter.getBukkitEntity();
}
return true;