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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-23 23:00:08 +01:00
Paper/nms-patches/EntityFireball.patch

103 Zeilen
4.0 KiB
Diff

2015-02-26 23:41:06 +01:00
--- /home/matt/mc-dev-private//net/minecraft/server/EntityFireball.java 2015-02-26 22:40:22.535608140 +0000
+++ src/main/java/net/minecraft/server/EntityFireball.java 2015-02-26 22:40:22.535608140 +0000
@@ -2,6 +2,8 @@
import java.util.List;
+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
+
public abstract class EntityFireball extends Entity {
private int e = -1;
@@ -15,6 +17,8 @@
public double dirX;
public double dirY;
public double dirZ;
+ public float bukkitYield = 1; // CraftBukkit
+ public boolean isIncendiary = true; // CraftBukkit
public EntityFireball(World world) {
super(world);
@@ -38,10 +42,17 @@
public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world);
this.shooter = entityliving;
+ this.projectileSource = (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(); // CraftBukkit
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this.setSize(1.0F, 1.0F);
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.setPosition(this.locX, this.locY, this.locZ);
this.motX = this.motY = this.motZ = 0.0D;
+ // CraftBukkit start - Added setDirection method
+ this.setDirection(d0, d1, d2);
+ }
+
+ public void setDirection(double d0, double d1, double d2) {
+ // CraftBukkit end
d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
@@ -117,6 +128,12 @@
if (movingobjectposition != null) {
this.a(movingobjectposition);
+
+ // CraftBukkit start - Fire ProjectileHitEvent
+ if (this.dead) {
+ CraftEventFactory.callProjectileHitEvent(this);
+ }
+ // CraftBukkit end
}
this.locX += this.motX;
@@ -181,6 +198,8 @@
nbttagcompound.setString("inTile", minecraftkey == null ? "" : minecraftkey.toString());
nbttagcompound.setByte("inGround", (byte) (this.i ? 1 : 0));
+ // CraftBukkit - Fix direction being mismapped to invalid variables
+ nbttagcompound.set("power", this.a(new double[] { this.dirX, this.dirY, this.dirZ}));
nbttagcompound.set("direction", this.a(new double[] { this.motX, this.motY, this.motZ}));
}
@@ -195,12 +214,20 @@
}
this.i = nbttagcompound.getByte("inGround") == 1;
- if (nbttagcompound.hasKeyOfType("direction", 9)) {
+ // CraftBukkit start - direction -> power
+ if (nbttagcompound.hasKeyOfType("power", 9)) {
+ NBTTagList nbttaglist = nbttagcompound.getList("power", 6);
+
+ this.dirX = nbttaglist.d(0);
+ this.dirY = nbttaglist.d(1);
+ this.dirZ = nbttaglist.d(2);
2015-02-26 23:41:06 +01:00
+ } else if (nbttagcompound.hasKeyOfType("direction", 9)) {
NBTTagList nbttaglist = nbttagcompound.getList("direction", 6);
this.motX = nbttaglist.d(0);
this.motY = nbttaglist.d(1);
this.motZ = nbttaglist.d(2);
+ // CraftBukkit end
} else {
this.die();
}
@@ -221,6 +248,11 @@
} else {
this.ac();
if (damagesource.getEntity() != null) {
+ // CraftBukkit start
+ if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
+ return false;
+ }
+ // CraftBukkit end
Vec3D vec3d = damagesource.getEntity().ap();
if (vec3d != null) {
@@ -234,6 +266,7 @@
if (damagesource.getEntity() instanceof EntityLiving) {
this.shooter = (EntityLiving) damagesource.getEntity();
+ this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shooter.getBukkitEntity();
}
return true;