2020-02-07 04:07:34 +01:00
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From 21b08a76566773d9fe0215ec49975d4b64d28f07 Mon Sep 17 00:00:00 2001
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2020-02-07 02:32:49 +01:00
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From: Zach Brown <zach@zachbr.io>
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Date: Thu, 6 Feb 2020 19:20:27 -0600
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Subject: [PATCH] Be more tolerant of invalid attributes
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Prior to this commit, the player would be disconnected if they ever encountered an attribute with a name that did
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not match Bukkit's expected vanilla scheme. It appears that datapacks can set whatever attribute name they want,
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ignoring vanilla's typical scheme.
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In a more perfect world the API would expose some way to interact with these attributes, however Bukkit is not
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particularly flexible in this area. Perhaps this is an area for future expansion at a later time.
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diff --git a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
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index 77e584b12..007d28b16 100644
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--- a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
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+++ b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
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@@ -47,6 +47,12 @@ public class CraftAttributeMap implements Attributable {
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public static Attribute fromMinecraft(String nms) {
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String[] split = nms.split("\\.", 2);
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+ // Paper start - Datapacks can set their own attributes that may not match our expectations, ignore them
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+ if (split.length != 2) {
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+ return null;
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+ }
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+ // Paper end
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+
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String generic = split[0];
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String descriptor = CaseFormat.LOWER_CAMEL.to(CaseFormat.UPPER_UNDERSCORE, split[1]); // movementSpeed -> MOVEMENT_SPEED
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String fin = generic + "_" + descriptor;
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--
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2.25.0
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