2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Fri, 19 Mar 2021 00:33:15 -0500
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Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
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When the active item is not cleared, the item is still readied
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for use and will repeatedly trigger the PlayerItemConsumeEvent
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till their item is switched.
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This patch clears the active item when the event is cancelled
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2024-05-29 22:58:57 +02:00
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index 533b020ab103bf353be21ccc95954f8e827a89c6..bf5f8756555cc92d5b0a426400bf8fe8a834e96a 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2024-04-28 03:00:01 +02:00
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@@ -3971,6 +3971,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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2023-06-08 03:13:54 +02:00
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this.level().getCraftServer().getPluginManager().callEvent(event);
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2021-06-11 14:02:28 +02:00
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2021-11-24 23:26:32 +01:00
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if (event.isCancelled()) {
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2023-06-08 03:13:54 +02:00
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+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
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2021-11-24 23:26:32 +01:00
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// Update client
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((ServerPlayer) this).getBukkitEntity().updateInventory();
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((ServerPlayer) this).getBukkitEntity().updateScaledHealth();
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