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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-24 15:20:11 +01:00
Paper/nms-patches/ItemBucket.patch

103 Zeilen
5.2 KiB
Diff

--- ../work/decompile-bb26c12b/net/minecraft/server/ItemBucket.java 2014-11-27 08:59:46.777421512 +1100
+++ src/main/java/net/minecraft/server/ItemBucket.java 2014-11-27 08:42:10.156850903 +1100
@@ -1,5 +1,12 @@
package net.minecraft.server;
+// CraftBukkit start
+import org.bukkit.craftbukkit.event.CraftEventFactory;
+import org.bukkit.craftbukkit.inventory.CraftItemStack;
+import org.bukkit.event.player.PlayerBucketEmptyEvent;
+import org.bukkit.event.player.PlayerBucketFillEvent;
+// CraftBukkit end
+
public class ItemBucket extends Item {
private Block a;
@@ -33,19 +40,41 @@
Material material = iblockdata.getBlock().getMaterial();
if (material == Material.WATER && ((Integer) iblockdata.get(BlockFluids.LEVEL)).intValue() == 0) {
+ // CraftBukkit start
+ PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, blockposition.getX(), blockposition.getY(), blockposition.getZ(), null, itemstack, Items.WATER_BUCKET);
+
+ if (event.isCancelled()) {
+ return itemstack;
+ }
+ // CraftBukkit end
world.setAir(blockposition);
entityhuman.b(StatisticList.USE_ITEM_COUNT[Item.getId(this)]);
- return this.a(itemstack, entityhuman, Items.WATER_BUCKET);
+ return this.a(itemstack, entityhuman, Items.WATER_BUCKET, event.getItemStack()); // CraftBukkit - added Event stack
}
if (material == Material.LAVA && ((Integer) iblockdata.get(BlockFluids.LEVEL)).intValue() == 0) {
+ // CraftBukkit start
+ PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, blockposition.getX(), blockposition.getY(), blockposition.getZ(), null, itemstack, Items.LAVA_BUCKET);
+
+ if (event.isCancelled()) {
+ return itemstack;
+ }
+ // CraftBukkit end
world.setAir(blockposition);
entityhuman.b(StatisticList.USE_ITEM_COUNT[Item.getId(this)]);
- return this.a(itemstack, entityhuman, Items.LAVA_BUCKET);
+ return this.a(itemstack, entityhuman, Items.LAVA_BUCKET, event.getItemStack()); // CraftBukkit - added Event stack
}
} else {
if (this.a == Blocks.AIR) {
- return new ItemStack(Items.BUCKET);
+ // CraftBukkit start
+ PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, blockposition.getX(), blockposition.getY(), blockposition.getZ(), movingobjectposition.direction, itemstack);
+
+ if (event.isCancelled()) {
+ return itemstack;
+ }
+
+ return CraftItemStack.asNMSCopy(event.getItemStack());
+ // CraftBukkit end
}
BlockPosition blockposition1 = blockposition.shift(movingobjectposition.direction);
@@ -53,10 +82,18 @@
if (!entityhuman.a(blockposition1, movingobjectposition.direction, itemstack)) {
return itemstack;
}
+
+ // CraftBukkit start
+ PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, blockposition.getX(), blockposition.getY(), blockposition.getZ(), movingobjectposition.direction, itemstack);
+
+ if (event.isCancelled()) {
+ return itemstack;
+ }
+ // CraftBukkit end
if (this.a(world, blockposition1) && !entityhuman.abilities.canInstantlyBuild) {
entityhuman.b(StatisticList.USE_ITEM_COUNT[Item.getId(this)]);
- return new ItemStack(Items.BUCKET);
+ return CraftItemStack.asNMSCopy(event.getItemStack()); // CraftBukkit
}
}
}
@@ -64,15 +101,16 @@
return itemstack;
}
}
-
- private ItemStack a(ItemStack itemstack, EntityHuman entityhuman, Item item) {
+
+ // CraftBukkit - added ob.ItemStack result - TODO: Is this... the right way to handle this?
+ private ItemStack a(ItemStack itemstack, EntityHuman entityhuman, Item item, org.bukkit.inventory.ItemStack result) {
if (entityhuman.abilities.canInstantlyBuild) {
return itemstack;
} else if (--itemstack.count <= 0) {
- return new ItemStack(item);
+ return CraftItemStack.asNMSCopy(result); // CraftBukkit
} else {
- if (!entityhuman.inventory.pickup(new ItemStack(item))) {
- entityhuman.drop(new ItemStack(item, 1, 0), false);
+ if (!entityhuman.inventory.pickup(CraftItemStack.asNMSCopy(result))) {
+ entityhuman.drop(CraftItemStack.asNMSCopy(result), false);
}
return itemstack;