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Paper/patches/server/0093-Improve-Maps-in-item-frames-performance-and-bug-fixe.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Apr 2016 20:02:00 -0400
Subject: [PATCH] Improve Maps (in item frames) performance and bug fixes
Maps used a modified version of rendering to support plugin controlled
imaging on maps. The Craft Map Renderer is much slower than Vanilla,
causing maps in item frames to cause a noticeable hit on server performance.
This updates the map system to not use the Craft system if we detect that no
custom renderers are in use, defaulting to the much simpler Vanilla system.
Additionally, numerous issues to player position tracking on maps has been fixed.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index 38f91c6f1ca2827122b1ae1fde94bc888638ba0f..4d96a196511621d56507cfb35923bd5270f83716 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -2266,6 +2266,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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{
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if ( iter.next().player == entity )
{
+ map.decorations.remove(entity.getName().getString()); // Paper
iter.remove();
}
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}
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
2022-07-27 21:49:24 +02:00
index 08b0b7b9146f58c4eb263d5ce1fee1b08d43fafe..1e3ac1d2cb5adf4c0fa3b703f2ecdc32cd8ce240 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -763,6 +763,14 @@ public abstract class Player extends LivingEntity {
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return null;
}
// CraftBukkit end
+ // Paper start - remove player from map on drop
+ if (itemstack.getItem() == Items.FILLED_MAP) {
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+ net.minecraft.world.level.saveddata.maps.MapItemSavedData worldmap = net.minecraft.world.item.MapItem.getSavedData(itemstack, this.level);
+ if (worldmap != null) {
+ worldmap.tickCarriedBy(this, itemstack);
+ }
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+ }
+ // Paper end
return entityitem;
}
diff --git a/src/main/java/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java b/src/main/java/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
2022-03-01 06:43:03 +01:00
index 3527d40102d512d0e276edc969ea3c189aa34ec2..913fabc7f42c05ccec6501247a5e8d1d481756ee 100644
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--- a/src/main/java/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
+++ b/src/main/java/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
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@@ -63,6 +63,7 @@ public class MapItemSavedData extends SavedData {
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public final Map<String, MapDecoration> decorations = Maps.newLinkedHashMap();
private final Map<String, MapFrame> frameMarkers = Maps.newHashMap();
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private int trackedDecorationCount;
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+ private org.bukkit.craftbukkit.map.RenderData vanillaRender = new org.bukkit.craftbukkit.map.RenderData(); // Paper
// CraftBukkit start
public final CraftMapView mapView;
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@@ -83,6 +84,7 @@ public class MapItemSavedData extends SavedData {
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// CraftBukkit start
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this.mapView = new CraftMapView(this);
this.server = (CraftServer) org.bukkit.Bukkit.getServer();
+ this.vanillaRender.buffer = colors; // Paper
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// CraftBukkit end
}
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@@ -138,6 +140,7 @@ public class MapItemSavedData extends SavedData {
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if (abyte.length == 16384) {
worldmap.colors = abyte;
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}
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+ worldmap.vanillaRender.buffer = abyte; // Paper
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ListTag nbttaglist = nbt.getList("banners", 10);
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@@ -548,6 +551,21 @@ public class MapItemSavedData extends SavedData {
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public class HoldingPlayer {
+ // Paper start
+ private void addSeenPlayers(java.util.Collection<MapDecoration> icons) {
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+ org.bukkit.entity.Player player = (org.bukkit.entity.Player) this.player.getBukkitEntity();
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+ MapItemSavedData.this.decorations.forEach((name, mapIcon) -> {
+ // If this cursor is for a player check visibility with vanish system
+ org.bukkit.entity.Player other = org.bukkit.Bukkit.getPlayerExact(name); // Spigot
+ if (other == null || player.canSee(other)) {
+ icons.add(mapIcon);
+ }
+ });
+ }
+ private boolean shouldUseVanillaMap() {
+ return mapView.getRenderers().size() == 1 && mapView.getRenderers().get(0).getClass() == org.bukkit.craftbukkit.map.CraftMapRenderer.class;
+ }
+ // Paper end
public final Player player;
private boolean dirtyData = true;
private int minDirtyX;
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@@ -581,7 +599,9 @@ public class MapItemSavedData extends SavedData {
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@Nullable
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Packet<?> nextUpdatePacket(int mapId) {
MapItemSavedData.MapPatch worldmap_b;
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- org.bukkit.craftbukkit.map.RenderData render = MapItemSavedData.this.mapView.render((org.bukkit.craftbukkit.entity.CraftPlayer) this.player.getBukkitEntity()); // CraftBukkit
+ if (!this.dirtyData && this.tick % 5 != 0) { this.tick++; return null; } // Paper - this won't end up sending, so don't render it!
+ boolean vanillaMaps = shouldUseVanillaMap(); // Paper
+ org.bukkit.craftbukkit.map.RenderData render = !vanillaMaps ? MapItemSavedData.this.mapView.render((org.bukkit.craftbukkit.entity.CraftPlayer) this.player.getBukkitEntity()) : MapItemSavedData.this.vanillaRender; // CraftBukkit // Paper
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if (this.dirtyData) {
this.dirtyData = false;
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@@ -597,6 +617,8 @@ public class MapItemSavedData extends SavedData {
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// CraftBukkit start
java.util.Collection<MapDecoration> icons = new java.util.ArrayList<MapDecoration>();
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+ if (vanillaMaps) addSeenPlayers(icons); // Paper
+
for (org.bukkit.map.MapCursor cursor : render.cursors) {
if (cursor.isVisible()) {
icons.add(new MapDecoration(MapDecoration.Type.byIcon(cursor.getRawType()), cursor.getX(), cursor.getY(), cursor.getDirection(), PaperAdventure.asVanilla(cursor.caption()))); // Paper - Adventure
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diff --git a/src/main/java/org/bukkit/craftbukkit/map/RenderData.java b/src/main/java/org/bukkit/craftbukkit/map/RenderData.java
index 256a131781721c86dd6cdbc329335964570cbe8c..5768cd512ec166f1e8d1f4a28792015347297c3f 100644
--- a/src/main/java/org/bukkit/craftbukkit/map/RenderData.java
+++ b/src/main/java/org/bukkit/craftbukkit/map/RenderData.java
@@ -5,7 +5,7 @@ import org.bukkit.map.MapCursor;
public class RenderData {
- public final byte[] buffer;
+ public byte[] buffer; // Paper
public final ArrayList<MapCursor> cursors;
public RenderData() {