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Paper/src/main/java/net/minecraft/server/ItemBlock.java

124 Zeilen
4.6 KiB
Java

package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.block.BlockPlaceEvent;
// CraftBukkit end
public class ItemBlock extends Item {
private int id;
public ItemBlock(int i) {
super(i);
this.id = i + 256;
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this.d(Block.byId[i + 256].a(2));
}
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public int a() {
return this.id;
}
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public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
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int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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int i1 = world.getTypeId(i, j, k);
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if (i1 == Block.SNOW.id) {
l = 0;
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} else if (i1 != Block.VINE.id) {
if (l == 0) {
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--j;
}
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if (l == 1) {
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++j;
}
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if (l == 2) {
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--k;
}
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if (l == 3) {
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++k;
}
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if (l == 4) {
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--i;
}
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if (l == 5) {
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++i;
}
}
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if (itemstack.count == 0) {
return false;
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} else if (!entityhuman.d(i, j, k)) {
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return false;
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} else if (j == world.height - 1 && Block.byId[this.id].material.isBuildable()) {
return false;
} else if (world.mayPlace(this.id, i, j, k, false, l)) {
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Block block = Block.byId[this.id];
// CraftBukkit start - This executes the placement of the block
CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
// There are like 30 combinations you can mix and match steps and double steps
// of different materials, so there are a lot of different cases of what
// would happen if you place x step onto another y step, so let's just keep
// track of the entire state
CraftBlockState blockStateBelow = null;
// Toggles whether the normal or the block below is used for the place event
boolean eventUseBlockBelow = false;
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if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
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blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
// Step is placed on step, forms a doublestep replacing the original step, so we need the lower block
eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id;
}
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world.suppressPhysics = true;
world.setTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()));
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block);
replacedBlockState.update(true);
world.suppressPhysics = false;
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if (event.isCancelled() || !event.canBuild()) {
return true;
}
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/**
* @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1)
*
* This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to
* hook between the 'placement' and the informing to 'world' so we can
* sanely undo this.
*
* Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to
* replace this with.
*/
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if (world.setTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
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// CraftBukkit end
if (world.getTypeId(i, j, k) == this.id) {
Block.byId[this.id].postPlace(world, i, j, k, l);
Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
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}
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
--itemstack.count;
}
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return true;
} else {
return false;
}
}
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public String a(ItemStack itemstack) {
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return Block.byId[this.id].n();
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}
public String getName() {
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return Block.byId[this.id].n();
}
}