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Paper/Spigot-Server-Patches/0425-Optimize-Collision-to-not-load-chunks.patch

152 Zeilen
9.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 02:37:57 -0400
Subject: [PATCH] Optimize Collision to not load chunks
The collision code takes an AABB and generates a cuboid of checks rather
than a cylinder, so at high velocity this can generate a lot of chunk checks.
Treat an unloaded chunk as a collision for entities, and also for players if
the "prevent moving into unloaded chunks" setting is enabled.
If that serting is not enabled, collisions will be ignored for players, since
movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2021-03-16 14:04:28 +01:00
index 1f74fddfc6d9d9ae38fd35f83fa668e38591b222..f7a44104c09e4b2ebd5e1a3d7a08267c865c405d 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2021-03-16 14:04:28 +01:00
@@ -61,6 +61,7 @@ import net.minecraft.server.ScoreboardServer;
import net.minecraft.server.level.DemoPlayerInteractManager;
import net.minecraft.server.level.EntityPlayer;
import net.minecraft.server.level.PlayerInteractManager;
+import net.minecraft.server.level.TicketType;
import net.minecraft.server.level.WorldServer;
import net.minecraft.server.network.PlayerConnection;
import net.minecraft.sounds.SoundCategory;
@@ -74,6 +75,7 @@ import net.minecraft.world.effect.MobEffect;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityTypes;
import net.minecraft.world.entity.player.EntityHuman;
+import net.minecraft.world.level.ChunkCoordIntPair;
import net.minecraft.world.level.EnumGamemode;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.World;
@@ -809,6 +811,7 @@ public abstract class PlayerList {
entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
// CraftBukkit end
+ worldserver1.getChunkProvider().addTicket(TicketType.POST_TELEPORT, new ChunkCoordIntPair(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
while (avoidSuffocation && !worldserver1.getCubes(entityplayer1) && entityplayer1.locY() < 256.0D) {
entityplayer1.setPosition(entityplayer1.locX(), entityplayer1.locY() + 1.0D, entityplayer1.locZ());
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
2021-03-16 14:04:28 +01:00
index 44886357da22f0e7f74b1739028ae0c7a81dd525..1824dac8f3015e4b86685374ad98b1650c319479 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
2021-03-16 14:04:28 +01:00
@@ -169,6 +169,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
private CraftEntity bukkitEntity;
PlayerChunkMap.EntityTracker tracker; // Paper
2021-03-16 14:04:28 +01:00
+ public boolean collisionLoadChunks = false; // Paper
public Throwable addedToWorldStack; // Paper - entity debug
public CraftEntity getBukkitEntity() {
if (bukkitEntity == null) {
diff --git a/src/main/java/net/minecraft/world/level/ICollisionAccess.java b/src/main/java/net/minecraft/world/level/ICollisionAccess.java
index fcf6cc86e3b5d9afe3ab3b3fba2ec13846ed0b4c..fcb3e2f9dea97138e0fd4cd2eb11b54799e1d3b5 100644
--- a/src/main/java/net/minecraft/world/level/ICollisionAccess.java
+++ b/src/main/java/net/minecraft/world/level/ICollisionAccess.java
@@ -54,7 +54,9 @@ public interface ICollisionAccess extends IBlockAccess {
}
default boolean b(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Predicate<Entity> predicate) {
+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
return this.d(entity, axisalignedbb, predicate).allMatch(VoxelShape::isEmpty);
+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
}
Stream<VoxelShape> c(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Predicate<Entity> predicate);
diff --git a/src/main/java/net/minecraft/world/level/VoxelShapeSpliterator.java b/src/main/java/net/minecraft/world/level/VoxelShapeSpliterator.java
index fa3421c9cd8531618827627e9c524a8df77c4c58..1fe6aba0884755be3382d38cebfdd1916bd9180e 100644
--- a/src/main/java/net/minecraft/world/level/VoxelShapeSpliterator.java
+++ b/src/main/java/net/minecraft/world/level/VoxelShapeSpliterator.java
@@ -21,13 +21,13 @@ import net.minecraft.world.phys.shapes.VoxelShapes;
public class VoxelShapeSpliterator extends AbstractSpliterator<VoxelShape> {
@Nullable
- private final Entity a;
+ private final Entity a; final Entity getEntity() { return this.a; } // Paper - OBFHELPER
private final AxisAlignedBB b;
private final VoxelShapeCollision c;
private final CursorPosition d;
- private final BlockPosition.MutableBlockPosition e;
+ private final BlockPosition.MutableBlockPosition e; final BlockPosition.MutableBlockPosition getMutablePos() { return this.e; } // Paper - OBFHELPER
private final VoxelShape f;
- private final ICollisionAccess g;
+ private final ICollisionAccess g; final ICollisionAccess getCollisionAccess() { return this.g; } // Paper - OBFHELPER
private boolean h;
private final BiPredicate<IBlockData, BlockPosition> i;
@@ -64,23 +64,37 @@ public class VoxelShapeSpliterator extends AbstractSpliterator<VoxelShape> {
boolean a(Consumer<? super VoxelShape> consumer) {
while (true) {
if (this.d.a()) {
- int i = this.d.b();
- int j = this.d.c();
- int k = this.d.d();
+ int i = this.d.b(); final int x = i;
+ int j = this.d.c(); final int y = j;
+ int k = this.d.d(); final int z = k;
int l = this.d.e();
if (l == 3) {
continue;
}
- IBlockAccess iblockaccess = this.a(i, k);
-
- if (iblockaccess == null) {
+ // Paper start - ensure we don't load chunks
+ Entity entity = this.getEntity();
+ BlockPosition.MutableBlockPosition blockposition_mutableblockposition = this.getMutablePos();
+ boolean far = entity != null && MCUtil.distanceSq(entity.locX(), y, entity.locZ(), x, y, z) > 14;
+ blockposition_mutableblockposition.setValues(x, y, z);
+
+ boolean isRegionLimited = this.getCollisionAccess() instanceof RegionLimitedWorldAccess;
+ IBlockData iblockdata = isRegionLimited ? Blocks.VOID_AIR.getBlockData() : ((!far && entity instanceof EntityPlayer) || (entity != null && entity.collisionLoadChunks)
+ ? this.getCollisionAccess().getType(blockposition_mutableblockposition)
+ : this.getCollisionAccess().getTypeIfLoaded(blockposition_mutableblockposition)
+ );
+
+ if (iblockdata == null) {
+ if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
+ VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));
+ consumer.accept(voxelshape3);
+ return true;
+ }
continue;
}
-
- this.e.d(i, j, k);
- IBlockData iblockdata = iblockaccess.getType(this.e);
+ // Paper - moved up
+ // Paper end
if (!this.i.test(iblockdata, this.e) || l == 1 && !iblockdata.d() || l == 2 && !iblockdata.a(Blocks.MOVING_PISTON)) {
continue;
diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShapes.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShapes.java
index cf32a4f63e8e59535c02a3f9c57f98833a2b0e83..24ecac40625629b0bbe460e7fc984b147ede1f1f 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShapes.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShapes.java
@@ -249,7 +249,8 @@ public final class VoxelShapes {
if (k2 < 3) {
blockposition_mutableblockposition.a(enumaxiscycle1, i2, j2, l1);
- IBlockData iblockdata = iworldreader.getType(blockposition_mutableblockposition);
+ IBlockData iblockdata = iworldreader.getTypeIfLoaded(blockposition_mutableblockposition); // Paper
+ if (iblockdata == null) return 0.0D; // Paper
if ((k2 != 1 || iblockdata.d()) && (k2 != 2 || iblockdata.a(Blocks.MOVING_PISTON))) {
d0 = iblockdata.b((IBlockAccess) iworldreader, blockposition_mutableblockposition, voxelshapecollision).a(enumdirection_enumaxis2, axisalignedbb.d((double) (-blockposition_mutableblockposition.getX()), (double) (-blockposition_mutableblockposition.getY()), (double) (-blockposition_mutableblockposition.getZ())), d0);