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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 12:00:07 +01:00
Paper/patches/server/0565-Add-EntityLoadCrossbowEvent.patch

43 Zeilen
2.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:01 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
index 1ec3fd560a2b6528040bca68be4a05c9a8435ae9..c0c211c7227f4ce5d1e0e433419425e6bb13046f 100644
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--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
@@ -90,7 +90,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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int j = this.getUseDuration(stack) - remainingUseTicks;
float f = CrossbowItem.getPowerForTime(j, stack);
- if (f >= 1.0F && !CrossbowItem.isCharged(stack) && CrossbowItem.tryLoadProjectiles(user, stack)) {
+ // Paper start - EntityLoadCrossbowEvent
+ if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) {
+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND);
+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) {
+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
+ return;
+ }
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+ // Paper end
CrossbowItem.setCharged(stack, true);
SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
@@ -100,9 +107,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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}
private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile) {
+ // Paper start
+ return CrossbowItem.tryLoadProjectiles(shooter, projectile, true);
+ }
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile, boolean consume) {
+ // Paper end
int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, projectile);
int j = i == 0 ? 1 : 3;
- boolean flag = shooter instanceof Player && ((Player) shooter).getAbilities().instabuild;
+ boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - add consume
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ItemStack itemstack1 = shooter.getProjectile(projectile);
ItemStack itemstack2 = itemstack1.copy();