Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-21 05:50:05 +01:00
52 Zeilen
3.7 KiB
Diff
52 Zeilen
3.7 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: lukas <lukasalt98@gmail.com>
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Date: Sun, 27 Dec 2020 17:19:51 +0100
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Subject: [PATCH] Optimized tick ready check
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 066d5f7ee93351bff67c0d39ee9d940ac51515d8..b89cefc8890774dbc64fd6bddeb038d2ee36d485 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -854,13 +854,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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if (!tileentity.isRemoved() && tileentity.hasLevel()) {
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BlockPos blockposition = tileentity.getBlockPos();
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- if (this.getChunkSource().isTickingChunk(blockposition) && this.getWorldBorder().isWithinBounds(blockposition)) {
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+ LevelChunk chunk; ChunkHolder playerChunk; if ((chunk = tileentity.getCurrentChunk()) != null && (playerChunk = chunk.playerChunk) != null && playerChunk.isTickingReady() && this.getWorldBorder().isInBounds(blockposition)) { // Paper - optimized tick ready check by inlining ChunkProviderServer.a(BlockPosition). Chunk lookup is no longer required and we can use the PlayerChunk directly available through the tile entity
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try {
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gameprofilerfiller.push(() -> {
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return String.valueOf(BlockEntityType.getKey(tileentity.getType()));
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});
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tileentity.tickTimer.startTiming(); // Spigot
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- if (tileentity.getType().isValid(this.getBlockState(blockposition).getBlock())) {
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+ if (tileentity.getType().isValid(chunk.getBlockState(blockposition).getBlock())) { // Paper - reuse the chunk from above, do not look it up again
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((TickableBlockEntity) tileentity).tick();
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} else {
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tileentity.logInvalidState();
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@@ -893,9 +893,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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this.tickableBlockEntities.remove(tileTickPosition--);
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// Spigot end
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//this.tileEntityList.remove(tileentity); // Paper - remove unused list
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- if (this.hasChunkAt(tileentity.getBlockPos())) {
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- this.getChunkAt(tileentity.getBlockPos()).removeBlockEntity(tileentity.getBlockPos());
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+ // Paper - prevent double chunk lookups
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+ LevelChunk chunk; if ((chunk = this.getChunkIfLoaded(tileentity.getBlockPos())) != null) { // inlined contents of this.isLoaded(BlockPosition). Reuse the returned chunk instead of looking it up again
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+ chunk.removeBlockEntity(tileentity.getBlockPos());
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}
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+ // Paper end
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}
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}
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@@ -914,8 +916,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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}
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// CraftBukkit end */
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- if (this.hasChunkAt(tileentity1.getBlockPos())) {
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- LevelChunk chunk = this.getChunkAt(tileentity1.getBlockPos());
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+ LevelChunk chunk; if ((chunk = this.getChunkIfLoaded(tileentity1.getBlockPos())) != null) { // Paper - inlined contents of this.isLoaded(BlockPosition). Reuse the returned chunk instead of looking it up again
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+ // Chunk chunk = this.getChunkAtWorldCoords(tileentity1.getPosition()); // Paper - already computed above
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BlockState iblockdata = chunk.getBlockState(tileentity1.getBlockPos());
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chunk.setBlockEntity(tileentity1.getBlockPos(), tileentity1);
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