Mirror von
https://github.com/PaperMC/Paper.git
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121 Zeilen
7.1 KiB
Diff
121 Zeilen
7.1 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Thu, 20 Aug 2020 11:20:12 -0700
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Subject: [PATCH] Add Wandering Trader spawn rate config options
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Adds config options for modifying the spawn rates of Wandering Traders.
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These values are all easy to understand and configure after a quick read of this
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page on the Minecraft wiki: https://minecraft.gamepedia.com/Wandering_Trader#Spawning
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Usages of the vanilla WanderingTraderSpawnDelay and WanderingTraderSpawnChance values
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in IWorldServerData are removed as they were only used in certain places, with hardcoded
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values used in other places.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 97870622e41cca36d9c7493bfad796f35f3831f4..5a451cc855de57f79a57670ba38e3af2343cb510 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -699,4 +699,17 @@ public class PaperWorldConfig {
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log("The Ender Dragon will be removed if she already exists without a portal.");
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}
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}
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+
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+ public int wanderingTraderSpawnMinuteTicks = 1200;
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+ public int wanderingTraderSpawnDayTicks = 24000;
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+ public int wanderingTraderSpawnChanceFailureIncrement = 25;
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+ public int wanderingTraderSpawnChanceMin = 25;
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+ public int wanderingTraderSpawnChanceMax = 75;
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+ private void wanderingTraderSettings() {
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+ wanderingTraderSpawnMinuteTicks = getInt("wandering-trader.spawn-minute-length", wanderingTraderSpawnMinuteTicks);
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+ wanderingTraderSpawnDayTicks = getInt("wandering-trader.spawn-day-length", wanderingTraderSpawnDayTicks);
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+ wanderingTraderSpawnChanceFailureIncrement = getInt("wandering-trader.spawn-chance-failure-increment", wanderingTraderSpawnChanceFailureIncrement);
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+ wanderingTraderSpawnChanceMin = getInt("wandering-trader.spawn-chance-min", wanderingTraderSpawnChanceMin);
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+ wanderingTraderSpawnChanceMax = getInt("wandering-trader.spawn-chance-max", wanderingTraderSpawnChanceMax);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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index c297051bc48ff20a6764496cbf11eef601761d13..9074d57e1576db2da3e4c76add4f7e07e5567879 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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@@ -30,49 +30,59 @@ public class WanderingTraderSpawner implements CustomSpawner {
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private final Random random = new Random();
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private final ServerLevelData serverLevelData;
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- private int tickDelay;
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- private int spawnDelay;
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- private int spawnChance;
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+ private int tickDelay; public final int getMinuteTimer() { return this.tickDelay; } public final void setMinuteTimer(int x) { this.tickDelay = x; } // Paper - OBFHELPER
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+ private int spawnDelay; public final int getDayTimer() { return this.spawnDelay; } public final void setDayTimer(int x) { this.spawnDelay = x; } // Paper - OBFHELPER
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+ private int spawnChance; public final int getSpawnChance() { return this.spawnChance; } public final void setSpawnChance(int x) { this.spawnChance = x; } // Paper - OBFHELPER
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public WanderingTraderSpawner(ServerLevelData properties) {
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this.serverLevelData = properties;
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- this.tickDelay = 1200;
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- this.spawnDelay = properties.getWanderingTraderSpawnDelay();
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- this.spawnChance = properties.getWanderingTraderSpawnChance();
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- if (this.spawnDelay == 0 && this.spawnChance == 0) {
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- this.spawnDelay = 24000;
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- properties.setWanderingTraderSpawnDelay(this.spawnDelay);
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- this.spawnChance = 25;
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- properties.setWanderingTraderSpawnChance(this.spawnChance);
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- }
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+ // Paper start
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+ this.setMinuteTimer(Integer.MIN_VALUE);
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+ //this.d = iworlddataserver.v(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
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+ //this.e = iworlddataserver.w(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
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+ //if (this.d == 0 && this.e == 0) {
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+ // this.d = 24000;
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+ // iworlddataserver.g(this.d);
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+ // this.e = 25;
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+ // iworlddataserver.h(this.e);
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+ //}
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+ // Paper end
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}
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@Override
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public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
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+ // Paper start
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+ if (this.getMinuteTimer() == Integer.MIN_VALUE) {
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+ this.setMinuteTimer(world.paperConfig.wanderingTraderSpawnMinuteTicks);
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+ this.setDayTimer(world.paperConfig.wanderingTraderSpawnDayTicks);
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+ this.setSpawnChance(world.paperConfig.wanderingTraderSpawnChanceMin);
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+ }
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if (!world.getGameRules().getBoolean(GameRules.RULE_DO_TRADER_SPAWNING)) {
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return 0;
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- } else if (--this.tickDelay > 0) {
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+ } else if (this.getMinuteTimer() - 1 > 0) {
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+ this.setMinuteTimer(this.getMinuteTimer() - 1);
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return 0;
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} else {
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- this.tickDelay = 1200;
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- this.spawnDelay -= 1200;
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- this.serverLevelData.setWanderingTraderSpawnDelay(this.spawnDelay);
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- if (this.spawnDelay > 0) {
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+ this.setMinuteTimer(world.paperConfig.wanderingTraderSpawnMinuteTicks);
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+ this.setDayTimer(getDayTimer() - world.paperConfig.wanderingTraderSpawnMinuteTicks);
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+ //this.b.g(this.d); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
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+ if (this.getDayTimer() > 0) {
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return 0;
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} else {
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- this.spawnDelay = 24000;
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+ this.setDayTimer(world.paperConfig.wanderingTraderSpawnDayTicks);
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if (!world.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING)) {
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return 0;
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} else {
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- int i = this.spawnChance;
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+ int i = this.getSpawnChance();
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- this.spawnChance = Mth.clamp(this.spawnChance + 25, 25, 75);
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- this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance);
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+ this.setSpawnChance(Mth.clamp(i + world.paperConfig.wanderingTraderSpawnChanceFailureIncrement, world.paperConfig.wanderingTraderSpawnChanceMin, world.paperConfig.wanderingTraderSpawnChanceMax));
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+ //this.b.h(this.e); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
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if (this.random.nextInt(100) > i) {
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return 0;
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} else if (this.spawn(world)) {
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- this.spawnChance = 25;
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+ this.setSpawnChance(world.paperConfig.wanderingTraderSpawnChanceMin);
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+ // Paper end
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return 1;
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} else {
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return 0;
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