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Paper/src/main/java/net/minecraft/server/EntityFireball.java

244 Zeilen
8.3 KiB
Java

package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
public class EntityFireball extends Entity {
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private int e = -1;
private int f = -1;
private int ak = -1;
private int al = 0;
private boolean am = false;
public int a = 0;
private EntityLiving an;
private int ao;
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private int ap = 0;
public double b;
public double c;
public double d;
public EntityFireball(World world) {
super(world);
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this.a(1.0F, 1.0F);
}
protected void a() {}
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world);
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this.an = entityliving;
this.a(1.0F, 1.0F);
this.c(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.a(this.locX, this.locY, this.locZ);
this.height = 0.0F;
this.motX = this.motY = this.motZ = 0.0D;
d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
this.b = d0 / d3 * 0.1D;
this.c = d1 / d3 * 0.1D;
this.d = d2 / d3 * 0.1D;
}
public void b_() {
super.b_();
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this.fireTicks = 10;
if (this.a > 0) {
--this.a;
}
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if (this.am) {
int i = this.world.getTypeId(this.e, this.f, this.ak);
if (i == this.al) {
++this.ao;
if (this.ao == 1200) {
this.q();
}
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return;
}
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this.am = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.ao = 0;
this.ap = 0;
} else {
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++this.ap;
}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
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for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
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if (entity1.c_() && (entity1 != this.an || this.ap >= 25)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
double d1 = vec3d.a(movingobjectposition1.f);
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if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
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if (movingobjectposition != null) {
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// CraftBukkit start
if (movingobjectposition.g != null) {
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boolean stick;
if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity shooter = (this.an == null) ? null : this.an.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
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if(!event.isCancelled()) {
// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.g.a(this.an, event.getDamage());
} else {
// event was cancelled, get if the fireball should bounce or not
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stick = !event.getBounce();
}
} else {
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stick = movingobjectposition.g.a(this.an, 0);
}
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if (stick) {
// CraftBukkit end
;
}
}
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// CraftBukkit end
this.world.a((Entity) null, this.locX, this.locY, this.locZ, 1.0F, true);
this.q();
}
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this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
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while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
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while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
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while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.95F;
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if (this.v()) {
for (int k = 0; k < 4; ++k) {
float f3 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
}
f2 = 0.8F;
}
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this.motX += this.b;
this.motY += this.c;
this.motZ += this.d;
this.motX *= (double) f2;
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
this.a(this.locX, this.locY, this.locZ);
}
public void a(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.e);
nbttagcompound.a("yTile", (short) this.f);
nbttagcompound.a("zTile", (short) this.ak);
nbttagcompound.a("inTile", (byte) this.al);
nbttagcompound.a("shake", (byte) this.a);
nbttagcompound.a("inGround", (byte) (this.am ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
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this.e = nbttagcompound.c("xTile");
this.f = nbttagcompound.c("yTile");
this.ak = nbttagcompound.c("zTile");
this.al = nbttagcompound.b("inTile") & 255;
this.a = nbttagcompound.b("shake") & 255;
this.am = nbttagcompound.b("inGround") == 1;
}
public boolean c_() {
return true;
}
public boolean a(Entity entity, int i) {
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this.y();
if (entity != null) {
Vec3D vec3d = entity.G();
if (vec3d != null) {
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this.motX = vec3d.a;
this.motY = vec3d.b;
this.motZ = vec3d.c;
this.b = this.motX * 0.1D;
this.c = this.motY * 0.1D;
this.d = this.motZ * 0.1D;
}
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return true;
} else {
return false;
}
}
}