2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2020-04-18 22:02:37 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 15:59:41 -0400
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Subject: [PATCH] Don't crash if player is attempted to be removed from
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untracked chunk.
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I suspect it deals with teleporting as it uses players current x/y/z
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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2020-06-10 05:01:47 +02:00
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index 83da76fdc495225b563cecbdb71422aec2b534f3..10e385eb556faff954df28ed0b3ddaceac2b8baa 100644
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2020-04-18 22:02:37 +02:00
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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2020-06-10 05:01:47 +02:00
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@@ -238,8 +238,8 @@ public abstract class ChunkMapDistance {
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2020-04-18 22:02:37 +02:00
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long i = sectionposition.u().pair();
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ObjectSet<EntityPlayer> objectset = (ObjectSet) this.c.get(i);
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2020-06-10 05:01:47 +02:00
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- objectset.remove(entityplayer);
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- if (objectset.isEmpty()) {
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+ if (objectset != null) objectset.remove(entityplayer); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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+ if (objectset == null || objectset.isEmpty()) { // Paper
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this.c.remove(i);
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this.f.b(i, Integer.MAX_VALUE, false);
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this.g.b(i, Integer.MAX_VALUE, false);
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