b33cc512b4
* Add player skull render distance * Improve updateVisibleSkulls a bit Avoid rechecking visibility on small movements * Periodically despawn unused skull entities * Don't hide skull entity for position/rotation changes Prevents flickering for skulls that are rotating * Update visible skulls when a skull is removed * Only update on removal if an entity is assigned * No need to check for skull in ChunkUtils Update copyright year * Avoid rechecking all skulls when a skull is added/removed * Allow skull render distance and number to be configured Renamed some fields to better match their values * Compare texture property directly from GameProfile * Remove unnecessary blockState field from SkullPlayerEntity * Use binarySearch for insertion Wait for player movement before loading skulls * Allow culling to be disabled by setting max-visible-custom-skulls to -1 * Only remove skulls in inRangeSkulls when culling is enabled * Add suggestions from review * Merge the for loops in updateVisibleSkulls * Fix skulls being leaked on chunk unload |
||
---|---|---|
.github | ||
.idea/copyright | ||
ap | ||
api | ||
bootstrap | ||
common | ||
core | ||
.gitignore | ||
.gitmodules | ||
CONTRIBUTING.md | ||
Jenkinsfile | ||
LICENSE | ||
licenseheader.txt | ||
pom.xml | ||
README.md |
Geyser is a bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition, closing the gap from those wanting to play true cross-platform.
Geyser is an open collaboration project by CubeCraft Games.
What is Geyser?
Geyser is a proxy, bridging the gap between Minecraft: Bedrock Edition and Minecraft: Java Edition servers. The ultimate goal of this project is to allow Minecraft: Bedrock Edition users to join Minecraft: Java Edition servers as seamlessly as possible. However, due to the nature of Geyser translating packets over the network of two different games, do not expect everything to work perfectly!
Special thanks to the DragonProxy project for being a trailblazer in protocol translation and for all the team members who have joined us here!
Currently supporting Minecraft Bedrock 1.18.0 - 1.18.31 and Minecraft Java 1.18.2.
Setting Up
Take a look here for how to set up Geyser.
Links:
- Website: https://geysermc.org
- Docs: https://wiki.geysermc.org/geyser/
- Download: https://ci.geysermc.org
- Discord: https://discord.gg/geysermc
- Donate: https://opencollective.com/geysermc
- Test Server:
test.geysermc.org
port25565
for Java and19132
for Bedrock
What's Left to be Added/Fixed
- Near-perfect movement (to the point where anticheat on large servers is unlikely to ban you)
- Resource pack conversion/CustomModelData
- Some Entity Flags
- Structure block UI
What can't be fixed
There are a few things Geyser is unable to support due to various differences between Minecraft Bedrock and Java. For a list of these limitations, see the Current Limitations page.
Compiling
- Clone the repo to your computer
- Install Maven
- Navigate to the Geyser root directory and run
git submodule update --init --recursive
. This command downloads all the needed submodules for Geyser and is a crucial step in this process. - Run
mvn clean install
and locate to thetarget
folder.
Contributing
Any contributions are appreciated. Please feel free to reach out to us on Discord if you're interested in helping out with Geyser.