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https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-07 16:50:12 +01:00
a929c411d2
Bedrock knows its own UUID and when it receives the Java uuid it will either crash (MCEE) or add a ghost player onto the playerlist (Bedrock). This change will check if an entity is the client and if so replace the entities UUID with the AuthData UUID. A refactor of JavaPlayerListEntryTranslator was also done as I got confused each time what it was doing so it is now hopefully a bit clearer and also fixes the case where an entity is removed but still exists on the server (Vanished). |
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src/main | ||
pom.xml |