9ddfdf9374
* Super cursed custom skulls custom block * Rename some stuff * Attempt to clean up some code * Remove skull translation events and define custom blocks for custom skulls Clean up skull block translation a bit * Auto generate skull resource pack Change `davchoo` to `geyser` in geometry * Add config options for custom blocks and custom skull blocks * Fix formatting and names for player skulls * Use block states more efficiently for custom skulls 21 block states vs 48 block states * Clean up custom block api a bit * Apply some suggestions from Camotoy * Move custom skull config stuff to its own file Custom skulls can now be added by username, uuid, and textures Move skull nbt stuff from requestTexturesFromUsername to SkullBlockEntityTranslator Add requestTexturesFromUUID * Update custom block nbt for v534 * Disable collision box & selection box when box is empty Fix incorrect collision names used in CustomBlockComponentsBuilder * Add custom block stuff to provider registry loader * More API changes Convert CustomBlockPermutation into a record Change materialInstances in CustomBlockComponents Builder to materialInstance Reuse box components in CustomSkull * Convert skull floor geometries into a template Should be easier to modify in needed in the future. * Crop and reorder skull textures to eliminate unused space Should reduce memory & storage usage for Bedrock clients * Revert "Crop and reorder skull textures to eliminate unused space" This reverts commit |
||
---|---|---|
.github | ||
.idea/copyright | ||
ap | ||
api | ||
bootstrap | ||
build-logic | ||
common | ||
core | ||
gradle | ||
.gitignore | ||
.gitmodules | ||
build.gradle.kts | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
Jenkinsfile | ||
LICENSE | ||
licenseheader.txt | ||
README.md | ||
settings.gradle.kts |
Geyser is a bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition, closing the gap from those wanting to play true cross-platform.
Geyser is an open collaboration project by CubeCraft Games.
What is Geyser?
Geyser is a proxy, bridging the gap between Minecraft: Bedrock Edition and Minecraft: Java Edition servers. The ultimate goal of this project is to allow Minecraft: Bedrock Edition users to join Minecraft: Java Edition servers as seamlessly as possible. However, due to the nature of Geyser translating packets over the network of two different games, do not expect everything to work perfectly!
Special thanks to the DragonProxy project for being a trailblazer in protocol translation and for all the team members who have joined us here!
Currently supporting Minecraft Bedrock 1.19.80 - 1.20.10 and Minecraft Java 1.20/1.20.1.
Setting Up
Take a look here for how to set up Geyser.
Links:
- Website: https://geysermc.org
- Docs: https://wiki.geysermc.org/geyser/
- Download: https://geysermc.org/download
- Discord: https://discord.gg/geysermc
- Donate: https://opencollective.com/geysermc
- Test Server:
test.geysermc.org
port25565
for Java and19132
for Bedrock
What's Left to be Added/Fixed
- Near-perfect movement (to the point where anticheat on large servers is unlikely to ban you)
- Some Entity Flags
- Structure block UI
What can't be fixed
There are a few things Geyser is unable to support due to various differences between Minecraft Bedrock and Java. For a list of these limitations, see the Current Limitations page.
Compiling
- Clone the repo to your computer
- Navigate to the Geyser root directory and run
git submodule update --init --recursive
. This command downloads all the needed submodules for Geyser and is a crucial step in this process. - Run
gradlew build
and locate tobootstrap/build
folder.
Contributing
Any contributions are appreciated. Please feel free to reach out to us on Discord if you're interested in helping out with Geyser.