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Camotoy 59da87a10f
Merge entity mounts branch to master (#589)
* Initial support for entity mounts*

* This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine.

* Fix Bedrock player mounting; add minecart offset

* Remove debug code

* Fix boat animation

* Remove debug code

* Add notice of possible steering flip

* Add translator for PlayerInputPacket

* Upload WIP code for BoatEntity.java

* Add animation for rowing on Bedrock side

* Clean up debug code, start on boat movement

* Add notice about flying horses

* Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java

* Delete BedrockPlayerInputPacket.java

* Use Translator Annotation again; Thanks to LegacyGamerHD

* Upload ineffective mount-on-login code

* Upload current changes with no debug code

* Change case where applicable

* Change Integer[] to int[]; Change schedule() to execute()

* Don't use Thread.Sleep() and instead call itself again

* Fix players not being linked on login/chunk load

* Little changes

* Minor improvements/fixes to boats

* Remove empty file

* Fix horse flying.

* Various entity mounting fixes

* Add mounting offsets for skeleton and zombie horses

* Another round of entity mount-related fixes

- Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty)
- Boats can now be placed in survival (Thanks again to tester DirtNasty)
- Boats and minecarts can now shake

* Add translating for ServerVehicleMovePacket

* Cleaning up

* More cleaning up

* Add interactive tag support for mountable entities

* Boats move far more nicely

* Add horse heart visuals

* Update interactive tags

Co-authored-by: RednedEpic <redned235@gmail.com>
2020-05-23 16:39:17 -05:00
.github Request additional information for bug reports (#413) 2020-04-24 22:59:31 -05:00
.idea/copyright Add default copyright to files (#409) 2020-04-25 17:58:34 -05:00
bootstrap Adds skin ears from MinecraftCapes.co.uk + Clientside linked account skins + Elytra textures (#539) 2020-05-23 16:06:34 -05:00
common Add Windows Phone in DeviceOS (Fixes #520) 2020-05-10 15:03:12 -05:00
connector Merge entity mounts branch to master (#589) 2020-05-23 16:39:17 -05:00
screenshots Add more screenshots 2020-03-04 21:26:27 -06:00
.gitignore Chat/Skin fixes (#480) 2020-05-04 21:32:37 -05:00
.gitmodules Update mappings to use new submodule 2019-11-29 20:34:51 -06:00
CONTRIBUTING.md Create CONTRIBUTING.md 2019-09-15 22:38:54 -04:00
Jenkinsfile Remove javadoc stage as we no longer have a plugin api 2020-03-04 21:06:21 -06:00
LICENSE Update license headers 2020-01-08 21:05:42 -06:00
licenseheader.txt Update license headers 2020-01-08 21:05:42 -06:00
pom.xml Fallback to ViaVersion to convert block state (#515) 2020-05-09 21:37:18 -05:00
README.md Update README.md 2020-05-13 17:53:13 -05:00

Geyser

forthebadge made-with-java

License: MIT Build Status Discord HitCount

Geyser is a bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition, closing the gap from those wanting to play true cross-platform.

Geyser is an open collaboration project by CubeCraft Games.

What is Geyser?

Geyser is a proxy, bridging the gap between Minecraft: Bedrock Edition and Minecraft: Java Edition servers. The ultimate goal of this project is to allow Minecraft: Bedrock Edition users to join Minecraft: Java Edition servers as seamlessly as possible. Please note, this project is still a work in progress and should not be used on production. Expect bugs!

Special thanks to the DragonProxy project for being a trailblazer in protocol translation and for all the team members who have now joined us here!

Currently supporting Minecraft Bedrock v1.14.6(0) and Minecraft Java v1.15.2.

Setting Up

Take a look here for how to set up Geyser.

YouTube Video

What's Left to be Added/Fixed

  • The Following Inventories
    • Enchantment Table
    • Beacon
    • Cartography Table
    • Stonecutter
    • Villager Trading
  • Some Entity Flags

Compiling

  1. Clone the repo to your computer
  2. Install Maven
  3. Navigate to the Geyser root directory and run git submodule update --init --recursive. This downloads all the needed submodules for Geyser and is a crucial step in this process.
  4. Run mvn clean install and locate to the target folder.

Contributing

Any contributions are appreciated. Please feel free to reach out to us on Discord if you're interested in helping out with Geyser.

Libraries Used: