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https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-09-08 20:43:04 +02:00
![]() For the InteractAt type of packet of the PlayerInteractEntityPacket, Java sends a diff between the entity's current position and the hit result of its cursor. Bedrock sends the full vector location in its interaction. Therefore, we just do the diff ourselves. This fixes taking armor off of armor stands. |
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pom.xml |