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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-19 22:40:18 +01:00
Commit graph

2363 Commits

Autor SHA1 Nachricht Datum
Tim203
c0d605dd77
Initial changes 2021-11-30 00:33:53 +01:00
Camotoy
840318bd8b
Optimize MessageTranslator to not use regex
Regexes take up a performance penalty that we can circumvent by iterating over the legacy string once and applying the necessary workarounds.
2021-11-29 14:04:44 -05:00
Camotoy
eb7d71017c
Remove some unnecessary skin checks 2021-11-29 10:40:27 -05:00
Camotoy
2ae34b69af
Some command framework cleanup
Most notably, remove the synchronization on the commands map, which is unnecessary since it is not modified after startup.
2021-11-29 10:31:31 -05:00
Camotoy
af8c26a4a5
Remove unnecessary version check for minecart furnace icon information
All supported protocols are now 1.17.30 or later.
2021-11-28 17:18:37 -05:00
Camotoy
9ba1efaa30 1.18 does not have its own block palette
Our logic to finding block palettes was just borked.
2021-11-28 11:03:45 -05:00
David Choo
a305c22665
1.18 entity name and metadata changes (#2651)
* Fix amount & javaId being used before it is initialized

Fixes invisible falling blocks and incorrectly sized exp orbs

* Add missing item metadata to throwable items and fireballs

Renamed ItemedFireballEntity -> FireballEntity

* Renamed more EntityDefinitions to match MCProtocolLib

* Add some missing metadata and add null check

* Use entity type when possible in debug spawn message

Fallback onto classes simple name
Also don't register ENDER_DRAGON_PART

* Remove redundant entity identifiers and fix END_CRYSTAL and FISHING_BOBBER identifiers

minecraft:end_crystal -> minecraft:ender_crystal
minecraft:fishing_book -> minecraft:fishing_hook

* Cave spider should inherit metadata from spider

* Keep entity definitions in roughly alphabetical order

* Alphabetize entity definitions

* ABCs?

* Bump MCProtocolLib version
2021-11-26 23:03:46 -05:00
Camotoy
0d7bf7b71a Fix NPEs when loading in chunks with double chests 2021-11-26 21:05:14 -05:00
Camotoy
44083b80af Update to 1.18-rc3 2021-11-26 21:01:37 -05:00
Camotoy
404613520f Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.18 2021-11-26 11:13:33 -05:00
YHDiamond
720045a03f
Add Advanced Tooltips command (#2632)
Co-authored-by: YHDiamond <47502993+yehudahrrs@users.noreply.github.com>
2021-11-26 10:49:28 -05:00
Camotoy
ec34510417 Don't tie biome translation to Bedrock chunk section size
This allows biomes to be translated even if the block count is empty. Fixes some biome glitching.
2021-11-25 11:59:25 -05:00
Camotoy
8f1acf17f9 Update MCProtocolLib 2021-11-25 11:55:59 -05:00
Camotoy
cef803af36 Update for PacketLib changes 2021-11-24 23:38:21 -05:00
Camotoy
d8254cb0b2 Update for PacketLib changes 2021-11-24 19:42:55 -05:00
Camotoy
e44b089e19 Update MCProtocolLib 2021-11-24 12:31:41 -05:00
Camotoy
64799b11b4 Update to latest PacketLib change 2021-11-24 11:27:44 -05:00
Camotoy
42aca7f00c Update to 1.18-pre8 2021-11-24 10:48:55 -05:00
Camotoy
822b1e698e Switch to a static MCProtocolLib commit 2021-11-24 10:26:40 -05:00
Camotoy
b2d1212359 Bump Geyser to version 2.0.0-SNAPSHOT 2021-11-24 10:14:27 -05:00
Camotoy
c200e3e6fa
Update mappings; remove unnecessary item workarounds 2021-11-23 14:22:44 -05:00
Camotoy
e7ecda64f0
Use new 1.18 chunk encoding features 2021-11-23 11:21:54 -05:00
Camotoy
daea2618c5
Update for MCProtocolLib changes 2021-11-23 10:55:20 -05:00
Camotoy
41ecb885bd
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.18 2021-11-22 22:47:58 -05:00
Camotoy
98816f1eaa
1.18 Bedrock properly works now 2021-11-22 22:37:22 -05:00
Camotoy
5acd9cd2c5
Some missed name changes 2021-11-22 22:14:41 -05:00
Camotoy
58330bdcc2
API: re-include some previous changes
The API will not be updated/promoted until after 1.18 so the team can focus on the update.
2021-11-22 21:57:09 -05:00
Camotoy
c3eaee6267
Legacy API: return null if player is null 2021-11-22 16:32:17 -05:00
Camotoy
966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
qlow
798f8da573
Enabling player heads to be seen on players (#2634)
Custom player heads will now show correctly on players thanks to skin editing and custom geometry.

Co-authored-by: qlow <info@qlow.eu>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-11-22 14:49:55 -05:00
RednedEpic
5b415cea68 Remove generic usage in Api 2021-11-21 20:18:00 -06:00
RednedEpic
83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic
2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00
RednedEpic
3f5cb29ee0 The Great Refactor Part 2 - org.geysermc.connector -> org.geysermc.geyser 2021-11-20 15:34:30 -06:00
RednedEpic
0b5009b415 The Great Refactor Part 1 - connector -> core 2021-11-20 13:56:40 -06:00
Camotoy
a4b2e05132
Initial Bedrock 1.18 support (doesn't work yet) 2021-11-20 14:41:29 -05:00
RednedEpic
13777e785a Remove stray imports 2021-11-20 13:36:15 -06:00
RednedEpic
1e0b312d9d Update to support MCProtocolLib entity metadata changes 2021-11-20 13:25:21 -06:00
Camotoy
f797f84878
Optimize biome translation to take advantage of palettes 2021-11-19 21:37:38 -05:00
Camotoy
96e60e043a
Add missing entity metadata ID for fireworks 2021-11-19 21:37:26 -05:00
Camotoy
03ff725e47
Remove old biome translation code 2021-11-19 19:15:38 -05:00
Camotoy
66d578eadc
Implement proper biome palette reading probably
With thanks to @kennytv for the magic required to get global palette bits.
2021-11-19 19:11:36 -05:00
Camotoy
27ce6c4b36
Annotation processors use Java 16
So build stops complaining about it.
2021-11-19 14:55:54 -05:00
Camotoy
e0a7887f3f
Entity refactor bug fixes and other 1.18 changes 2021-11-18 20:44:03 -05:00
Camotoy
11997ed82b
Entity refactory aaaaaaAAAAAAA 2021-11-17 22:02:38 -05:00
YHDiamond
b92b49b5e4
Handle a string possibly being null (#2638)
An NPE can be thrown if message is null and `message.isBlank()` is called.
2021-11-17 21:42:54 -05:00
Camotoy
951b616f98
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.18 2021-11-14 20:31:31 -05:00
David Choo
581c24f2e9
Fix some anvil level cost situations (#2578) 2021-11-14 20:15:25 -05:00
Camotoy
badee15c46
Implement V0 bits-per-block for Bedrock
This also improves sending empty chunks by having an empty BlockStorage array.

The empty biome data has shrunk from 32k bytes to 65.

With thanks to @dktapps.
2021-11-14 17:59:14 -05:00
Camotoy
61f20217a9
Fix some block entity inconsistencies 2021-11-14 13:52:48 -05:00