* Fix mob mount positions
Uses offsets from Java Edition.
* Fix Boat mount pos for multiple passengers and Fix Ravager
Remove unnecessary horse metadata
* Fix Minecart & Boat Mount Pos, Fix Player Height Offset
* Use offset of EntityType.PLAYER
* Add back metadata
* BlockStorage is never used concurrently, no need to synchronize
* initial, semi-functional, faster chunk conversion
* faster chunk conversion works well for every situation except spigot
* delete unused ChunkPosition class
* preallocate and pool chunk encoding buffers
* make it work correctly on spigot
* make field naming more consistent
* attempt to upgrade to latest MCProtocolLib
* remove debug code
* compile against my MCProtocolLib fork while i wait for my upstream PR to be accepted
* return to Steveice10 MCProtocolLib
* fix some NPEs caused by race conditions in chunk conversion
tbh the whole session should be read-write locked for every operation
* fix code style issues
* make ChunkPosition use a hashCode implementation with far better hash distribution
this should improve the performance when used as a hash table key
* ChunkCache no longer uses position wrapper objects
this yields a roughly 15-20% increase in performance when converting chunk data
* fix code style issues
* Fix bucket interactions on creative mode
Bedrock uses the BLOCK_INTERACT enum of BedrockActionTranslator to truly indicate if a bucket should be used or not. In order to hook into this, we need to delay the bucket placing by about 5 milliseconds - this gives us time to cancel the interaction if needed.
Bucket sounds will now not play in this case as well.
* Various Scoreboard fixes
Fixes#1328 and a few other potential Scoreboard problems
* Consistent whitespacing
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
* Fix NotNull error with particles, replace incorrect string meta with int meta.
* Add back newline
* Remove debug line
* Update Protocol and prepare for merge
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Fishing rods pulling players is a clientside feature on Java. On Bedrock, a SetEntityMotionPacket is sent to the client. Therefore this PR implements the Java fishing rod pulling mechanics and sends it off to Bedrock, which sends MovePlayerPackets that are sent to the server.
* Forward keep alive packets to the client
Previously, MCProtocolLib (our Java protocol library) handled keep alive packets for us. This commit disables that option and 'forwards' the keep alive packets to the client, and sending the keep alive packet back once Bedrock sends us a ping response.
* Delete DataCache
* Update to latest MCProtocolLib
* Swap values around as a sanity check
* Tipped arrow translation
- Tipped arrow items are now properly translated both ways
- Tipped arrow particle effects are also translated, by having a list of all colors Java could send us and their Bedrock ID
* Remove a whitespace