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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-19 22:40:18 +01:00
Commit graph

121 Commits

Autor SHA1 Nachricht Datum
BlueTree242
bdb1aed40c
Add GeyserCustomPayloadEvent 2024-04-22 10:37:26 +02:00
rtm516
0972e4f4d7
Update CreativeCategory none to have the correct value (#4549) 2024-04-05 22:21:27 +01:00
rtm516
29bd896682
Fix CreativeCategory enum numbers (#4542) 2024-04-02 02:11:03 +01:00
Sage
fa441f1c7b
Add ConnectionRequestEvent (#4533)
* Add ConnectionRequestEvent and implement it

* Add debug message and use InetSocketAddress instead of string

* Provide both proxy and real client ip

And add some minor javadocs

* Make ProxyIp nullable

* Apply changes from pr

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Apply changes from pr

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Apply changes from pr

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Bump API version

* Dont JiJ common on mod platforms

---------

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
2024-04-01 14:33:12 -07:00
rtm516
fbafdbb2a7
Allow NonVanillaCustomItemData to have a block assigned (#4530) 2024-03-31 12:01:59 +01:00
chris
b03818a0c4
Add attack damage indicator to custom items (#4495) 2024-03-18 19:41:36 +01:00
chris
0ad7c4325d
Fix: Workaround for recipes involving custom items to show up in the recipe book (#4484)
* Allow adding custom items to the creative inventory in order for recipes outputting said custom items to work

* yeet includeInCreativeInventory as it would break existing nonvanilla extensions - and is pretty pointless anyways

* rename mappings to `creative_group` and `creative_category`

* delete outdated comment
2024-03-10 23:38:38 +01:00
rtm516
3c4a1a82c9
Deprecate unit cube in block components (#4470)
* Depricate unit cube

* Didn't mean to remove that
2024-03-02 01:56:35 +01:00
Redned
97fc2de42f
NeoForge Platform Support (#3781)
* Initial work on Forge platform

* Rework modded platforms to use a common module

* Add support for integrated worlds on modded platforms

* Fix classload errors and move mixins to shared module

* Fix Fabric mixins and check min height in mod world manager

* Add Forge command support

* Add back modrinth publishing

* Don't apply application plugin to shared mod sources

* Fix docs

* Delete unused class

* Clean up repositories

* - Update to 1.20.2
- set custom refmap name
- fixed console commands crashing the server (hasPermission now accepts CommandSourceStack instead of Player)
- Forge wants fastutil relocated, so be it

Current issues:
- ClassNotFound exceptions with classes that are clearly present

* - Fix ClassNotFound errors on Forge due to weird Classloader
- Dont relocate gson

* merge upstream

* oh no

* Bump lombok, architectury-loom

* init: neoforge 1.20.4 support

* NeoForge builds

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Archive neoforge artifacts

* transformForge -> transformNeoForge

* Neoforge boots!
* Fix mixins on neoforge
* Update build/pr file names
* Update mods.toml to new neoforge standard
* Fix refmap naming

* more fixes
- no need to include gson
- cleanup nullable/nonnull annotations
- add more info to geyser dumps on neoforge

* yeet platform executor

* yet another temp branch to figure out the runServer task

* yeet transitive dependency, that cant be right

* Attempt at getting the runServer task to work, part two

* Revert the changes for the runServer task, try and shut down the injector

* Remove spigot weird bug workaround, shut down properly
Also add a compileOnly dependency for the mod module to get rid of spammy false warnings

* Update to latest restart changes
- fix duplicate nodes crashing neoforge
- connector -> geyser in GeyserModCommandExecutor
- create command manager early to fix issues with permission gather event

* Consistent NeoForge spelling, move some dependencies to the version toml

* Add lombok to version catalogue

* Add plugins to version catalogue

* revert move to buildSrc

* Create `assets/geyser/icon.png` to reference icon from a single file on standalone/neoforge/fabric

* add fabric permissions api to libs.versions.toml

---------

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Co-authored-by: onebeastchris <github@onechris.mozmail.com>
Co-authored-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
2024-02-23 17:58:39 +01:00
RK_01
aca368e332
Implemented ViaProxy bootstrap (#4201)
* Implemented ViaProxy bootstrap

* Applied requested changes to code

* Override indra settings to Java 17

* Removed explicit java source/target version

* Added ViaProxy artifact to build.yml

* Added ViaProxy artifact to pullrequest.yml

* Updated ViaProxy API usage

* Implemented floodgate support for ViaProxy

* Depend on stable ViaProxy release

* Initialize command manager and ping passthrough before Geyser#start

* Revert "Initialize command manager and ping passthrough before Geyser#start"

This reverts commit 39356071c4.

* Some ping passthrough improvements

* Merged code properly

* Updated ViaProxy API usage

* Implemented better command handling

* Updated ViaProxy and Geyser API usage

* Combine bootstrap and plugin into one class

* Minor code improvements

* Call Geyser shutdown on plugin disable

* Only call disable if Geyser was enabled once

* Don't send two shutdown done messages

* Use setter for enabled boolean
2024-02-19 22:25:49 +01:00
chris
6a51d8298f
Feature: Rework startup logic (#4377)
* This makes `geyser reload` work the same across all platforms. For example, it ensures that we reload the config to the greatest extent possible (with the exception of compression/injection settings). Additionally, this clears up issues where Extensions were previously disabled during reloading - instead, the new Pre and Post reload events allow extensions to reload whatever necessary on their own.
2024-02-14 12:50:50 +01:00
chris
f555dc0a92
Feature: Camera/Input locking API (#4332)
Adds API methods to control player cameras - including fancy transitions,  color fades, or simple input locks.
2024-01-31 11:21:06 +01:00
chris
61b3ffd0de
Feature: Allow setting a different port in the motd (#4293)
* Allow changing the broadcasted port using a system property. This may be needed if the port Geyser runs on & the port Bedrock players connect on do not match - e.g. due to port forwarding/different routing.

* initial stab at making the broadcast port an (unsafe) config option

* Automatically set broadcast port to be the bind port unless manually overridden

* Warn about broadcast port mismatch

* Use 0 instead of -1 as indicator to broadcast the port geyser is running on
2024-01-24 22:28:03 +01:00
rtm516
3f577f4128
Add fetching MC versions and Console from the extensions API (#4168)
* Add fetching MC versions and Console from the extensions API

* Address reviews, expose custom MinecraftVersion interface

* Rename of McVersion -> MinecraftVersionImpl; proper nonnull annotation

* fluent consoleCommandSource(), change MinecraftVersion#name() to versionString()

* Javadocs adjustments

* Create impl package and move `MinecraftVersionImpl` there

* api version bump

---------

Co-authored-by: onebeastchris <github@onechris.mozmail.com>
2024-01-24 22:20:30 +01:00
chris
95d65350e4
Project wide syntax/annotation cleanup (#4238)
Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
2023-12-05 18:54:42 -05:00
chris
0ebb7232f9
Add SessionDisconnectEvent (#4052)
* Add SessionDisconnectEvent

* Move disconnect event calling to UpstreamSession, debug double calling issues

* Prevent duplicate disconnect calling

* Tidy up disconnection logic, ensure SessionDisconnectEvent is always fired - but only once. Fix /geyser reload command
2023-11-10 23:44:38 +01:00
chris
f40ca2004e
Add ability to set molang tags for custom items (#4041)
* Start on custom molang tags with custom items

* geyser_custom instead of geyser item tag

* Address reviews, add custom namespace ("geyser_custom") to tags

* use isBlank() instead of isEmpty()

* More efficient item tag setting
Co-authored-by: Konicai <71294714+konicai@users.noreply.github.com>

* tags instead of temp

* Merge in master, adapt to changes in the MappingsReader, delete unused ToolBreakSpeedsUtils class

* oops

* clean diff

* Change namespace from `geyser_custom` to just `geyser`

* Don't force a namespace at all; just like blocks don't

* Tags for items are now, as blocks, NonNull. Additionally, calling the .tags() builder multiple times will not add both sets of tags, but replace the existing tag set

* Remove @NotNull usage in favor of @NonNull

* Allow setting null for tags, but ensure that .tags() is always non-null

* Fix nullable annotation on tags method in the builder interface
2023-11-09 08:44:13 +01:00
chris
34ff8c1217
Allow extensions to load other extension's classes, and store extensions by IDs instead of name (#3946)
- the extensionmanagers `extension` method now takes in a extension id instead of name
- extension folders are now created using extension id's
- Extensions can load classes from other extensions now
- Added warning about external class loading
- Wherever applicable: store extensions internally by id instead of name
2023-10-01 07:17:53 +02:00
Konicai
f78e6dd7e7
Remove Geyser-Sponge (#4097)
See PR for details
2023-09-11 13:54:24 -04:00
Kas-tle
bf81fc1139
Allow Null Texture for Block Mappings/API (#4094)
* Allow null textures for blocks.json use

* Missing semicolon
2023-08-31 10:09:14 -07:00
rtm516
48ecde0f19
Allow srv resolving to be set per remote server (#4076)
* Allow srv resolving to be set per remote server

* Remove resolve-srv as a config option
2023-08-26 22:51:30 +01:00
Kas-tle
9ddfdf9374
Add support for custom blocks and skulls (#3505)
* Super cursed custom skulls custom block

* Rename some stuff

* Attempt to clean up some code

* Remove skull translation events and define custom blocks for custom skulls

Clean up skull block translation a bit

* Auto generate skull resource pack

Change `davchoo` to `geyser` in geometry

* Add config options for custom blocks and custom skull blocks

* Fix formatting and names for player skulls

* Use block states more efficiently for custom skulls

21 block states vs 48 block states

* Clean up custom block api a bit

* Apply some suggestions from Camotoy

* Move custom skull config stuff to its own file

Custom skulls can now be added by username, uuid, and textures

Move skull nbt stuff from requestTexturesFromUsername to
SkullBlockEntityTranslator
Add requestTexturesFromUUID

* Update custom block nbt for v534

* Disable collision box & selection box when box is empty

Fix incorrect collision names used in CustomBlockComponentsBuilder

* Add custom block stuff to provider registry loader

* More API changes

Convert CustomBlockPermutation into a record
Change materialInstances in CustomBlockComponents Builder to
materialInstance
Reuse box components in CustomSkull

* Convert skull floor geometries into a template

Should be easier to modify in needed in the future.

* Crop and reorder skull textures to eliminate unused space

Should reduce memory & storage usage for Bedrock clients

* Revert "Crop and reorder skull textures to eliminate unused space"

This reverts commit 15fd5353e1.

* Use identifier from CustomBlockData in SkullResourcePackManager

* Fix isIncorrectHeldItem check for custom skull blocks

Add defaultBlockState to CustomBlockData

* Fix adding duplicate block states for custom blocks with 0 properties

Remove defaultBlockState CustomBlockState field from
GeyserCustomBlockData since it creates a circular reference

* Add basis for overriding Bedrock block states

Fix missing providers when used in GeyserDefineCustomBlocksEvent

* Fix custom blocks in 1.19.50

* Decouple mappings from items

* Decouple mappings from items

* Null check

* Move to CustomBlockRegistryPopulator

* Remove name_hash from blocksTag/vanillaBlockStates

Fixes creative inventory contents with custom blocks registered

* Limit Bedrock versions to 1.19.40+

Custom blocks were released in 1.19.40

* Un-revert Crop and reorder skull textures to eliminate unused space

Should reduce memory & storage usage for Bedrock clients

Bug with top face flipping + per-face uv's was fixed in 1.19.40+
https://bugs.mojang.com/browse/MCPE-160073
Geometry is still offset by 0.5 to prevent lighting bugs

* Add validation custom block components and s/lightFilter/lightDampening/

Also validate custom block names

* Add display name component and add toggle for client block placing

The display name component allows blocks to use other locale keys.
placeAir will prevent the client from placing the default block state.

* Begin parsing block mappings (still much to do!)

* CustomBlockMapping stores block w/ all states

* Mappings almost :/

* Ok now they work at least

* Read most mapping components

* Block mappings mostly done

* Translate block item

* Add docs for custom blocks

* Add tags

* More docs

* Accidentally added name comp.

* Fix collide box and warn for >16 props

* add registerBlockItemOverride event + refactor

* Inventory overrides for multistate bedrock blocks

* Implement all remaining block components

* Minor cleanup and javadocs

* Update custom skull config example

* Address @Camotoy's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix light_emission and light_dampening components

* Remove redundant populate method and remove BLOCKS_JSON after last use

* Fix inventories with block state overrides not opening

* API event for skull blocks & let register via URL

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Use skin hash instead of URL

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @davchoo's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Rework MappingsReader_v1 to avoid passing maps around

* Treat all properties as string properties

There isn't a real need to check for boolean and int properties

* Fix block registry scan in MappingsReader

* Skin hashes can have less than 64 characters?

* Include entry when logging exceptions from block mappings

* Submodule

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix block break speeds thanks to @Camotoy

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Temporarily fix build on eclipse so I may work...

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Custom tool breakspeed by server; Closes #3348

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Account for if custom skulls are added on 1st run

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Initial framework for extended collision boxes

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Add some notes for the extended collision box impl

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* We have our extended collision registry

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Notes for me

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Extended collision boxes almost work

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Extended collision boxes actually work

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Consider all hitboxes in calculation

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* X is mirrored...

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Extended collision boxes are much improved

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Upstream fallout

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @Redned235's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Oops my bad that makes no sense :)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Ext collision box chunk translation optimization

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Trunc skinhash to 32 chars due to 80 char limit

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Use new transformation cmpnt vs legacy rotation

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* keep arr null on get extcolstor

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Properly handle if extended collision box is below

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Less ugly (realized it can go here)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Prevent 2x placement due to extended collision box

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Properly build on eclipse via indra

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Ensure enough bits in bedrockData for paletteIDs

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix not needed whitespace

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Update license headers to 2023

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Use release indra over snapshot

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Revert "Update license headers to 2023"

This reverts commit f750059e8e.

* Account for collisions in chunk section y0 layer

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix extended collision @ air section bottom

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @davchoo's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @rtm516's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* More @rtm516's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @Camotoy's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Update javadocs

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @davchoo's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Lock extended collision to section

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Clear ext col even when air

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Let override vanilla items in creative inventory

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Avoid creating 12 HashSets for every overrided block state

* Super minor nitpicks + Custom Skull NBT fix

* Check custom skull is within Bedrock bounds

Fixes NPE with custom skulls above y=320 or below y=-64

* Add static builder methods to match CustomItemData API

* Upstream

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Initial API setup for modded blocks (no impl yet)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* More work on nonvanilla blocks (nonfunctional)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix compile

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Update submodules

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Modded reg so far (not done)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Add non-vanilla registration and fix a few bugs

* Fixes for non-vanilla blocks

* Remove import

* CustomRegPop. go1st for now; must split for modded

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address silent change to geo component for blocks

Co-Authored-By: Unoqwy <pm@unoqwy.dev>
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Seperate bedrock, vanilla, & nonvanilla block reg

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Single event

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Impl MaterialInstance as builder per @Redned235

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Added creative category enum & added some missing overrides (#7)

* Add material instance to provider registry

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* oops

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix case of correctBedrockIdentifier not found

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix docs

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @Camotoy's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address review from @davchoo

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Set namespace of custom blocks vs ident direct

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address review from @rtm516

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* One more

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Remove rogue space

* Geo component as builder

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* use super name

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Bump version

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

---------

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: davchoo <davchoo@users.noreply.github.com>
Co-authored-by: davchoo <4722249+davchoo@users.noreply.github.com>
Co-authored-by: Unoqwy <pm@unoqwy.dev>
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: ImDaBigBoss <67973871+ImDaBigBoss@users.noreply.github.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2023-08-21 16:04:08 -07:00
Konicai
ff05c98690
Camera shake and fog effect api (#3931) 2023-07-02 17:00:46 -04:00
Konicai
c7304f04e9
Make PlatformType fields final (#3917) 2023-06-26 15:18:29 -04:00
rtm516
f272ed9383
Move PlatformType to API and expose it for extensions (#3798)
* Move PlatformType to API and expose it for extensions

* Move to a record
2023-06-17 02:56:50 +01:00
chris
8d068ee28f
Add SessionJoinEvent and SessionLoginEvent (#3840) 2023-06-16 20:46:32 -05:00
chris
903e61f1a3
Exposing resourcepack loading to api (#3696)
Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
Co-authored-by: RednedEpic <redned235@gmail.com>
2023-06-16 20:39:53 -05:00
rtm516
3fec30949a
Add disable method to the extensions api 2023-05-25 17:03:31 +01:00
rtm516
178fb2136f
Allow custom bows and food to be registered using the API (#3782) 2023-05-21 13:22:15 +01:00
rtm516
870a838c0f
Add the ability for custom items to show with an enchantment glint (#3766) 2023-05-13 00:40:17 +01:00
7man7LMYT
9b264e6374
Add GeyserBedrockPingEvent (#3715) 2023-05-09 23:50:38 -04:00
rtm516
2ac7eb83c0
Add SessionInitialize event (#3691)
* Add SessionInitialize event

* Move to using GeyserConnection instead of BedrockServerSession

* Remove redundent re-expose

* Rename geyserSession to just session
2023-04-23 11:42:02 +01:00
Camotoy
48b796d75e
Expose emote stuff in API; different secure chat checking
This should fix false flags from secure chat disablers doing funky things.
2023-04-15 12:54:30 -04:00
ImDaBigBoss
98dceee5e3
Mapping option for handheld display & fix for #3346 (#3672)
* Mapping option for handheld display and fix for #3346

* Fix custom items
2023-04-11 14:32:31 -04:00
Camotoy
ee754c529b
Add implementation for ClientEmoteEvent
Also, a few random changes I've stored since forever.
2023-02-15 00:17:14 -05:00
Camotoy
c60a4d0759
Upcoming API changes for emote event 2023-02-09 19:15:33 +01:00
Tim203
21885949c7
Moved the base api to a separate repo 2023-02-09 17:31:00 +01:00
Jens Collaert
f4b810534b
Remove Windows version number from UWP. (#3339) 2022-10-07 19:14:42 +02:00
SupremeMortal
e491cf8a17
Use Gradle's dependency catalogue feature (#3305)
Move all of our dependencies to a single catalogue file to make maintenance of them easier.
2022-09-26 11:43:17 -04:00
Camotoy
fd2c242230
oops 2022-09-18 15:59:49 -04:00
Camotoy
d4ab388258
Remove unused annotation dependency 2022-09-18 15:56:59 -04:00
Camotoy
44e60b7ad8
An educated guess to fix Git branch 2022-09-18 15:40:44 -04:00
Camotoy
6df8740955
Only register commands on Spigot if the extension has commands 2022-09-14 14:19:56 -04:00
ImDaBigBoss
f1da9d7072 Allow events to be registered by any class
Supersedes & closes #3073

Co-authored-by: Redned <redned235@gmail.com>
2022-09-04 16:11:08 -05:00
RednedEpic
db3b470225 Merge remote-tracking branch 'konicai/api-version-check' into feature/extensions 2022-09-04 13:17:20 -05:00
RednedEpic
e5337b6298 Reintroduce GeyserDefineCommandsEvent and cleanup a few things 2022-09-04 13:08:17 -05:00
Tim203
13046a8602
Fixed building and switched event library 2022-08-13 22:48:12 +02:00
Tim203
ab6e0d1e16
Some more API changes 2022-08-12 01:01:26 +02:00
Tim203
80588a07bd
Initial API changes 2022-08-11 23:17:56 +02:00
Konicai
a5dc70a3b5
Refactor extension description 2022-08-02 23:22:08 -04:00