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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-09 17:50:20 +01:00
Commit graph

1189 Commits

Autor SHA1 Nachricht Datum
Kooldude183
39a11da7e5
Fix resource pack description in config (#1649) 2020-12-10 22:13:54 +00:00
Camotoy
87c52ad524
Add a config option for toggling showing coordinates (#1645) 2020-12-10 11:13:36 -05:00
rtm516
91cdda95db
Change version in query to use a more informative string (#1635)
* Change version in query to use a more informative string

* Fix removal of string

* Cleaner implementation of version

* Fix build

* Make more explicit what we're replacing

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-12-09 15:14:12 -05:00
rosiecube
2a44874458
Fix Bedrock ItemEntity Y position bug (#1636)
Setting motion while on the ground causes visual issues. Additionally, there is an offset difference in the movement of an item entity.
2020-12-09 15:09:14 -05:00
Camotoy
8e274daa75
Change default protocol version to 422 (#1640)
* Change default protocol version to 422

* Update Protocol

* Actually update to Protocol 2.6.1-SNAPSHOT

* Keep languages commit the same
2020-12-09 11:30:59 -05:00
D3ATHBRINGER13
3bcdf4cca1
Add map and banner cloning and map extending (#1623)
* Add all the crafting multi uuids

* Remove BANNER_ADD_PATTERN

* Remove TODO
2020-12-07 14:27:42 -05:00
qlow
a173005767
Added IGeyserPingPassthrough#getPingInformation(InetSocketAddress) to make logging of the pinging IPs possible (#1633)
Co-authored-by: qlow <info@qlow.eu>
2020-12-07 14:04:50 -05:00
Camotoy
798ae34cd1
WolfEntity: fix entire wolf being set to a color in rare instances (#1630) 2020-12-06 14:46:31 -05:00
Camotoy
2f294c9466
Fix player heads with a custom name (#1625) 2020-12-04 17:48:33 -05:00
OnlyBMan
2c0f3ec84d
Custom skull block support (#683)
Custom skulls are now implemented within the world when placed as a block. This is achieved by placing a fake player entity in the same spot.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: bundabrg <brendan@grieve.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-12-04 16:55:24 -05:00
rtm516
2067143b57
Fix supported version display name (#1593)
* Fix supported version display name

* Update connector/src/main/java/org/geysermc/connector/network/BedrockProtocol.java
2020-12-03 19:21:32 -05:00
D3ATHBRINGER13
b92d8d53e9
Bump languages submodule (#1619) 2020-12-03 18:20:39 +00:00
Camotoy
f6a26410da
Supply a unique network ID for each recipe (#1615)
This fixes crashes in the Minecraft betas.
2020-12-02 15:39:24 -05:00
Bastian Oppermann
24fd7dafc5
Do not send server custom chart for Metrics (#1610)
The server chart is automatically populated by the bStats backend.
2020-12-01 11:40:07 +00:00
Camotoy
ffd0c211fc
Fix villagers accepting books (#1605)
* Hopefully fix villagers accepting books

Fixes a couple of inconsistencies getting books from the creative menu.

* Fix fake news
2020-11-30 10:55:35 -05:00
rtm516
eb687e6638
Add check to fix NONE team color causing an NPE (#1602) 2020-11-28 15:10:19 +00:00
rtm516
da2dc69441
Update MCProtocolLib to Adventure migration (#1572)
* Use raw message data instead of converting the message

* Update MCProtocolLib to Adventure

* Ignore MCProtocolLib Adventure depend

* Remove unused dependency

* Fix isMessage handling `null` wrong.

* Update to adventure 4.2.0

* Clean-up isMessage

* Fix tests

* Clean-up of catch statements
2020-11-27 18:28:08 -05:00
Camotoy
11d9d30050
Fix mounts being unmountable with cache chunks (#1576)
Teleports need to be confirmed before riding
2020-11-27 17:56:32 -05:00
Carbuino
894275b8c4
Update UpstreamPacketHandler.java (#1570)
Changed the logging in message to display in the Action Bar instead of spamming the chat.
2020-11-24 11:14:02 -05:00
RednedEpic
896638ed84 Add support for latest beta (1.16.200.56) 2020-11-24 00:47:57 -06:00
rtm516
e412ba0993
Clear the Reflections scanners to stop it trying to scan (#1582) 2020-11-23 01:08:59 +00:00
rtm516
881e7a051c
Another android fix (#1575)
* Fix en_us hash reading on Android (again)

* Fix hash generation methods for Android
2020-11-22 10:40:53 +00:00
rtm516
9ed3197191
Fix en_us downloading and hashing on Android (#1574) 2020-11-22 01:59:57 +00:00
rtm516
0268ef7d2b
Clean-up translation string implementation (#1567) 2020-11-21 00:44:33 +00:00
Camotoy
67d5993ae1
LivingEntity: add visual support for riptide spin attack (#1551) 2020-11-20 18:06:27 -05:00
circuit10
a70d3e2150
Fix inconsistencies with movement and position (#699)
Movement is now significant better, especially on slabs, stairs, and other half-blocks.

Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Tim203 <mctim203@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-20 14:56:39 -05:00
rtm516
4297215420
More chat fixes (#1557)
* Fix positional translation arguments not being handled

* Fix locale fallback

* Fix command completion

* Remove the expensive call to `containsKey`

* Unify adventure versions

* Fix some more formatting issues due to parity

* Fix and update tests

* Update adventure

* Add Javadoc for getCommandNames

* Formatting

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-18 23:18:36 +00:00
Camotoy
199778faea
Fix regressions from 1.16.100 (#1558)
* Fix regressions from 1.16.100

- Update mappings to fix recipe regressions and item differences
- Villager trading NBT now prefers the String identifier and not the integer ID

* Fix lodestone compass breaking
2020-11-18 01:10:49 -05:00
Camotoy
99558b61a6
Print reason for disconnect when outdated (#1556) 2020-11-17 13:28:08 -05:00
Camotoy
123b074cc7
Update to Bedrock 1.16.100 (#1552)
* Initial work on 1.16.100 - currently crashes the client

* Update runtime item states

* Use new Bedrock runtime IDs

Bedrock now hardcodes block runtime IDs in alphabetical order of the identifiers. This commit updates Geyser to accomodate.

- Remove runtime_block_states.dat and replace it with blockpalette.nbt
- Calculate the block runtime ID based on the order of the block palette
- Separate BlockTranslator.AIR into Bedrock and Java values
- Update the second layer of chunks to use air when not waterlogged
- Don't send item palette for now, as that's what crashes the game (will look into for v415)
- Other misc. changes

* Improve second layer chunk translation

* v415 support

- Add a message warning people they are on a beta version of Geyser

* Update to protocol v417

There are still some mappings changes that need to be gone through.

* Update runtime item states and clean up item frames

* Future-proof enchanment table

* Update for v418

* Update to v419

* Apply proper air ID to waterlogged chunk layer

* Fix missing import

* Remove beta warning

* Update mappings

* Manually patch runtime_item_states and send the ITEMS registry

* Update README

* Disable grindstone and smithing inventories (since they're broken)

* Use artifactory jenkins plugin (#1548)

* Use artifactory jenkins plugin

* Bump version to 1.2.0-SNAPSHOT

Co-authored-by: SupremeMortal <6178101+SupremeMortal@users.noreply.github.com>
2020-11-17 11:03:12 -06:00
rtm516
512f8cd6c2
Rewrite message handling in MessageUtils to use Adventure (#1498)
* Rewrite message handling in MessageUtils to use Adventure

* Move to static Adventure commit to fix a bug

* Initial test implementation

* Add RGB downgrade test

* Move MessageUtils and rename

* Clean-up and fix tests

* Fixed sign and book content handling

* Fix blank signs causing NPEs

* Fix reset before message being stripped

* Add comment about the reset character

* Fix legacy style server motds

* Fix more messages being handled wrong

* Fix title packets being handled wrong

* Fix trailing formatting characters on the end of sign lines

* Add auto updating of Java locale files

* Add en_us locale updating and hash caching

* Changes to hash determining

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-16 23:57:57 +00:00
Camotoy
47f25f1205
BannerTranslator: fix NPE when no block entity data (#1543) 2020-11-15 18:48:11 -05:00
RednedEpic
981ac3bf11 Move PlatformType to common module 2020-11-14 17:49:56 -06:00
Camotoy
445444204f
Fix GlobalPalette translation (#1528)
* Fix GlobalPalette translation

Global palettes don't have their own internal palette, which cannot be iterated through to create a Bedrock palette. Therefore we simply iterate over the whole palette one time. This commit also fixes a regression with flowers/pistons being on multiple chunk sections.

* Don't declare bedrockPalette until after global palette check
2020-11-14 12:05:33 -06:00
Niklas
bf05f64fac
Update LabyMod cape url (#1540) 2020-11-14 11:52:10 -06:00
Camotoy
e748240a02
Add more interactive tags (mobile buttons) (#1443)
* Add more interactive tags (mobile buttons)

This expands our support for showing the interactive tags on touchscreen and console setups. This is not complete - specifically, the food compatibility of creatures needs to be expanded upon (I will work on this later and does not stop this PR from being mergable). This also includes:

- Creepers who are ignited with flint and steel now show up properly
- Zombie villagers now shake properly when converting and show their region outfits

* Add more food choices and add more panda entity metadata

* Re-add eating flag

* Remove debug line

* Refactor dimension usage, finish interactive tag usage, bees

* Print statements... ._.

* Don't make eating item packet data a non-constant

* Move BAMBOO to ItemRegistry

* Add missing break

* Make changes

* Minor final changes
2020-11-11 19:28:45 -05:00
rtm516
3676dd185f
Fix even more entity metadata flags (#1483)
* Fix even more entity metadata flags

* Add comment explaining magic value

* Fix horse flags and add more information

* Add more information about the Horse eating particles
2020-11-11 18:13:13 +00:00
David Choo
4237503d6d
Fix laying crash (#1510)
* Fix crash with GSit lay and use Java bed position data

* Fix GSit's lay position

* Move Bed Position metadata to the right class

* Actually fix lay for PosePlugin

* Revert "Actually fix lay for PosePlugin"

This reverts commit 3f21261162.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-10 12:05:16 -05:00
Tim203
e00715ceab
Fixed some issues related to Scoreboards (#1446)
* Fixes some issues related to Scoreboard Teams

* The cached Score info should update no matter what kind of update the Team got.
* Team entities specified at the create Team packet should also be checked if they exist as Score in the registered Objectives

* Rewrote some Scoreboard code and fixed various issues

* Minor formatting changes
2020-11-09 10:34:27 +01:00
rtm516
2d95302b10
Add support for passing config options as arguments (#1506) 2020-11-07 13:17:17 -06:00
rtm516
a6cc28ee80
Add config option for enabling achievements (#1504)
* Add config option for enabling achievements

* Disabled achievements by default and added warning about commands being disabled

* Update config.yml

* Rename achievements-enabled to xbox-achievements-enabled for clarity

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-07 00:52:09 +00:00
Camotoy
0e15aa7441
Fireball and ghast improvements (#1469)
* Fireball and ghast improvements

- Ghasts now visually show if they're charging a fireball
- Fireballs are now vastly better and will update better

* Add gravity and drag to projectiles

* Add check for session close and improve fireball

* Remove motion stuff from fireball

* Make fireball hittable

* Add wither skull entity

* Small changes

* Add note about laggy fireballs

Co-authored-by: David Choo <davchoo3@gmail.com>
2020-11-05 18:42:33 -05:00
Tim203
c64d57439f
Block entity performance improvements (#1481)
* BlockEntity performance improvements

* Use chunk cache if possible for block caching

* Get new block state from ViaVersion if block entity

* Add Javadoc for FlowerPotBlockEntityTranslator.isFlowerBlock

* Remove debug line

* Don't add all RequiresBlockState instances if cache chunks is enabled

* Double chest map get optimization

* Last changes

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-05 22:36:22 +01:00
Camotoy
434a2e1500
Fix bell sound and visuals (#1502)
* Fix bell sound and visuals

The bell sound now correctly plays.

Bells will also visually ring when rung by another player.

* Compress elses

* Add more whitespace to new code
2020-11-05 14:59:01 -05:00
David Choo
ce64dd2788
Fix sitting with armor stand and animal mount offsets (#1492)
* Fix sitting with armor stand and animal offsets

* Fix riding players

* Moved @Getter
2020-11-04 20:30:55 -05:00
Camotoy
69d4d9f0d6
Send position update every 3 seconds if idle (#1421)
* Send position update every 3 seconds if idle

Prevents timeouts in certain instances when AFK.

* Cancel position sending on dimension switching

* Remove debug lines

* Create function to centralize movement translation
2020-11-02 16:04:08 -05:00
Camotoy
3e0d898b6a
Update to 1.16.4 (#1487)
* 1.16.4-pre1 support

* Update to support ViaVersion 3.2.0 (#1358)

* Update to support ViaVersion 3.2.0

This commit updates ViaVersion integration to support their recent mappings changes. 

Co-authored-by: Nassim <jahnke.nassim@gmail.com>

* Send adventure settings on gamemode change after gamemode swap

* Update Velocity to 1.1.0 proper

* Update to 1.16.4

Co-authored-by: Nassim <jahnke.nassim@gmail.com>
2020-11-02 13:28:31 -06:00
Camotoy
ca1f87d464
MapItemTranslator: support map tag being of short value (#1475)
GSigns sends this as a short. Who knows why.
2020-10-31 22:38:56 -04:00
Camotoy
e0f5deb329
Add support for more recipes (#1434)
* Add support for more recipes

- Tool repairing
- Book cloning
- Suspicious stew
- Tipped arrows

What still needs to be done:

- Map cloning/extending (though there may be item mapping mismatch getting in the way)
- Banner duplication (couldn't figure this out)

* Add some more spacing

* Explain recipe UUIDs
2020-10-29 18:40:42 -04:00
David Choo
8fdaf6a385
Ender dragon Melee Attacks (#1466)
* Create and position Ender Dragon Bounding Box

Currently allows the player to "kill aura" target
the ender dragon.

* Use an entity to handle attacks for each hitbox

* Use the proper flag to make entities invisible

* Clean up and add some comments

* Ender dragon entity metadata improvements

* Add doc to segment functions

* Add changes

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-10-29 18:35:46 -04:00