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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-03 14:50:19 +01:00
Commit graph

103 Commits

Autor SHA1 Nachricht Datum
Konicai
f78e6dd7e7
Remove Geyser-Sponge (#4097)
See PR for details
2023-09-11 13:54:24 -04:00
Kas-tle
bf81fc1139
Allow Null Texture for Block Mappings/API (#4094)
* Allow null textures for blocks.json use

* Missing semicolon
2023-08-31 10:09:14 -07:00
rtm516
48ecde0f19
Allow srv resolving to be set per remote server (#4076)
* Allow srv resolving to be set per remote server

* Remove resolve-srv as a config option
2023-08-26 22:51:30 +01:00
Kas-tle
9ddfdf9374
Add support for custom blocks and skulls (#3505)
* Super cursed custom skulls custom block

* Rename some stuff

* Attempt to clean up some code

* Remove skull translation events and define custom blocks for custom skulls

Clean up skull block translation a bit

* Auto generate skull resource pack

Change `davchoo` to `geyser` in geometry

* Add config options for custom blocks and custom skull blocks

* Fix formatting and names for player skulls

* Use block states more efficiently for custom skulls

21 block states vs 48 block states

* Clean up custom block api a bit

* Apply some suggestions from Camotoy

* Move custom skull config stuff to its own file

Custom skulls can now be added by username, uuid, and textures

Move skull nbt stuff from requestTexturesFromUsername to
SkullBlockEntityTranslator
Add requestTexturesFromUUID

* Update custom block nbt for v534

* Disable collision box & selection box when box is empty

Fix incorrect collision names used in CustomBlockComponentsBuilder

* Add custom block stuff to provider registry loader

* More API changes

Convert CustomBlockPermutation into a record
Change materialInstances in CustomBlockComponents Builder to
materialInstance
Reuse box components in CustomSkull

* Convert skull floor geometries into a template

Should be easier to modify in needed in the future.

* Crop and reorder skull textures to eliminate unused space

Should reduce memory & storage usage for Bedrock clients

* Revert "Crop and reorder skull textures to eliminate unused space"

This reverts commit 15fd5353e1.

* Use identifier from CustomBlockData in SkullResourcePackManager

* Fix isIncorrectHeldItem check for custom skull blocks

Add defaultBlockState to CustomBlockData

* Fix adding duplicate block states for custom blocks with 0 properties

Remove defaultBlockState CustomBlockState field from
GeyserCustomBlockData since it creates a circular reference

* Add basis for overriding Bedrock block states

Fix missing providers when used in GeyserDefineCustomBlocksEvent

* Fix custom blocks in 1.19.50

* Decouple mappings from items

* Decouple mappings from items

* Null check

* Move to CustomBlockRegistryPopulator

* Remove name_hash from blocksTag/vanillaBlockStates

Fixes creative inventory contents with custom blocks registered

* Limit Bedrock versions to 1.19.40+

Custom blocks were released in 1.19.40

* Un-revert Crop and reorder skull textures to eliminate unused space

Should reduce memory & storage usage for Bedrock clients

Bug with top face flipping + per-face uv's was fixed in 1.19.40+
https://bugs.mojang.com/browse/MCPE-160073
Geometry is still offset by 0.5 to prevent lighting bugs

* Add validation custom block components and s/lightFilter/lightDampening/

Also validate custom block names

* Add display name component and add toggle for client block placing

The display name component allows blocks to use other locale keys.
placeAir will prevent the client from placing the default block state.

* Begin parsing block mappings (still much to do!)

* CustomBlockMapping stores block w/ all states

* Mappings almost :/

* Ok now they work at least

* Read most mapping components

* Block mappings mostly done

* Translate block item

* Add docs for custom blocks

* Add tags

* More docs

* Accidentally added name comp.

* Fix collide box and warn for >16 props

* add registerBlockItemOverride event + refactor

* Inventory overrides for multistate bedrock blocks

* Implement all remaining block components

* Minor cleanup and javadocs

* Update custom skull config example

* Address @Camotoy's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix light_emission and light_dampening components

* Remove redundant populate method and remove BLOCKS_JSON after last use

* Fix inventories with block state overrides not opening

* API event for skull blocks & let register via URL

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Use skin hash instead of URL

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @davchoo's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Rework MappingsReader_v1 to avoid passing maps around

* Treat all properties as string properties

There isn't a real need to check for boolean and int properties

* Fix block registry scan in MappingsReader

* Skin hashes can have less than 64 characters?

* Include entry when logging exceptions from block mappings

* Submodule

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix block break speeds thanks to @Camotoy

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Temporarily fix build on eclipse so I may work...

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Custom tool breakspeed by server; Closes #3348

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Account for if custom skulls are added on 1st run

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Initial framework for extended collision boxes

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Add some notes for the extended collision box impl

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* We have our extended collision registry

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Notes for me

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Extended collision boxes almost work

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Extended collision boxes actually work

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Consider all hitboxes in calculation

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* X is mirrored...

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Extended collision boxes are much improved

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Upstream fallout

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @Redned235's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Oops my bad that makes no sense :)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Ext collision box chunk translation optimization

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Trunc skinhash to 32 chars due to 80 char limit

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Use new transformation cmpnt vs legacy rotation

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* keep arr null on get extcolstor

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Properly handle if extended collision box is below

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Less ugly (realized it can go here)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Prevent 2x placement due to extended collision box

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Properly build on eclipse via indra

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Ensure enough bits in bedrockData for paletteIDs

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix not needed whitespace

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Update license headers to 2023

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Use release indra over snapshot

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Revert "Update license headers to 2023"

This reverts commit f750059e8e.

* Account for collisions in chunk section y0 layer

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix extended collision @ air section bottom

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @davchoo's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @rtm516's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* More @rtm516's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @Camotoy's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Update javadocs

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @davchoo's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Lock extended collision to section

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Clear ext col even when air

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Let override vanilla items in creative inventory

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Avoid creating 12 HashSets for every overrided block state

* Super minor nitpicks + Custom Skull NBT fix

* Check custom skull is within Bedrock bounds

Fixes NPE with custom skulls above y=320 or below y=-64

* Add static builder methods to match CustomItemData API

* Upstream

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Initial API setup for modded blocks (no impl yet)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* More work on nonvanilla blocks (nonfunctional)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix compile

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Update submodules

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Modded reg so far (not done)

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Add non-vanilla registration and fix a few bugs

* Fixes for non-vanilla blocks

* Remove import

* CustomRegPop. go1st for now; must split for modded

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address silent change to geo component for blocks

Co-Authored-By: Unoqwy <pm@unoqwy.dev>
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Seperate bedrock, vanilla, & nonvanilla block reg

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Single event

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Impl MaterialInstance as builder per @Redned235

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Added creative category enum & added some missing overrides (#7)

* Add material instance to provider registry

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* oops

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix case of correctBedrockIdentifier not found

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Fix docs

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address @Camotoy's review

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address review from @davchoo

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Set namespace of custom blocks vs ident direct

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Address review from @rtm516

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* One more

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Remove rogue space

* Geo component as builder

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* use super name

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* Bump version

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

---------

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: davchoo <davchoo@users.noreply.github.com>
Co-authored-by: davchoo <4722249+davchoo@users.noreply.github.com>
Co-authored-by: Unoqwy <pm@unoqwy.dev>
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: ImDaBigBoss <67973871+ImDaBigBoss@users.noreply.github.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2023-08-21 16:04:08 -07:00
Konicai
ff05c98690
Camera shake and fog effect api (#3931) 2023-07-02 17:00:46 -04:00
Konicai
c7304f04e9
Make PlatformType fields final (#3917) 2023-06-26 15:18:29 -04:00
rtm516
f272ed9383
Move PlatformType to API and expose it for extensions (#3798)
* Move PlatformType to API and expose it for extensions

* Move to a record
2023-06-17 02:56:50 +01:00
chris
8d068ee28f
Add SessionJoinEvent and SessionLoginEvent (#3840) 2023-06-16 20:46:32 -05:00
chris
903e61f1a3
Exposing resourcepack loading to api (#3696)
Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
Co-authored-by: RednedEpic <redned235@gmail.com>
2023-06-16 20:39:53 -05:00
rtm516
3fec30949a
Add disable method to the extensions api 2023-05-25 17:03:31 +01:00
rtm516
178fb2136f
Allow custom bows and food to be registered using the API (#3782) 2023-05-21 13:22:15 +01:00
rtm516
870a838c0f
Add the ability for custom items to show with an enchantment glint (#3766) 2023-05-13 00:40:17 +01:00
7man7LMYT
9b264e6374
Add GeyserBedrockPingEvent (#3715) 2023-05-09 23:50:38 -04:00
rtm516
2ac7eb83c0
Add SessionInitialize event (#3691)
* Add SessionInitialize event

* Move to using GeyserConnection instead of BedrockServerSession

* Remove redundent re-expose

* Rename geyserSession to just session
2023-04-23 11:42:02 +01:00
Camotoy
48b796d75e
Expose emote stuff in API; different secure chat checking
This should fix false flags from secure chat disablers doing funky things.
2023-04-15 12:54:30 -04:00
ImDaBigBoss
98dceee5e3
Mapping option for handheld display & fix for #3346 (#3672)
* Mapping option for handheld display and fix for #3346

* Fix custom items
2023-04-11 14:32:31 -04:00
Camotoy
ee754c529b
Add implementation for ClientEmoteEvent
Also, a few random changes I've stored since forever.
2023-02-15 00:17:14 -05:00
Camotoy
c60a4d0759
Upcoming API changes for emote event 2023-02-09 19:15:33 +01:00
Tim203
21885949c7
Moved the base api to a separate repo 2023-02-09 17:31:00 +01:00
Jens Collaert
f4b810534b
Remove Windows version number from UWP. (#3339) 2022-10-07 19:14:42 +02:00
SupremeMortal
e491cf8a17
Use Gradle's dependency catalogue feature (#3305)
Move all of our dependencies to a single catalogue file to make maintenance of them easier.
2022-09-26 11:43:17 -04:00
Camotoy
fd2c242230
oops 2022-09-18 15:59:49 -04:00
Camotoy
d4ab388258
Remove unused annotation dependency 2022-09-18 15:56:59 -04:00
Camotoy
44e60b7ad8
An educated guess to fix Git branch 2022-09-18 15:40:44 -04:00
Camotoy
6df8740955
Only register commands on Spigot if the extension has commands 2022-09-14 14:19:56 -04:00
ImDaBigBoss
f1da9d7072 Allow events to be registered by any class
Supersedes & closes #3073

Co-authored-by: Redned <redned235@gmail.com>
2022-09-04 16:11:08 -05:00
RednedEpic
db3b470225 Merge remote-tracking branch 'konicai/api-version-check' into feature/extensions 2022-09-04 13:17:20 -05:00
RednedEpic
e5337b6298 Reintroduce GeyserDefineCommandsEvent and cleanup a few things 2022-09-04 13:08:17 -05:00
Tim203
13046a8602
Fixed building and switched event library 2022-08-13 22:48:12 +02:00
Tim203
ab6e0d1e16
Some more API changes 2022-08-12 01:01:26 +02:00
Tim203
80588a07bd
Initial API changes 2022-08-11 23:17:56 +02:00
Konicai
a5dc70a3b5
Refactor extension description 2022-08-02 23:22:08 -04:00
Camotoy
83ba6b5ab5
Extensions have their own command 2022-07-10 20:58:48 -04:00
Camotoy
897c4dcfec
Changes 2022-07-09 18:39:02 -04:00
RednedEpic
f9fd7cb831 Fix Geyser not working in IDE 2022-07-02 12:42:31 -05:00
RednedEpic
b5eb27693f Use an immutable view in GeyserDefineCommandsEvent
Methods to properly register/unregister commands are provided in the command manager
2022-07-02 12:30:23 -05:00
ImDaBigBoss
36c49a7256
Custom item support for extensions (#2822)
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-07-02 12:50:16 -04:00
ImDaBigBoss
4e2f74481b Updated to 1.19 2022-06-08 14:09:14 +02:00
Camotoy
2595eae300 Bump to 2.0.4-SNAPSHOT 2022-06-07 11:14:58 -04:00
Tim203
3582d5cd6f
Changed back the Geyser version and use Cumulus 1.1 2022-06-07 00:19:59 +02:00
Tim203
84bcadc687
Converted the new forms 2022-05-28 23:45:35 +02:00
RednedEpic
fbaa6c1f5f Remove entity work from main extension branch for now 2022-05-07 10:11:21 -05:00
RednedEpic
59d5a6469c Add support for modifying identifiers through the AvailableEntityIdentifiersPacket
This is the first of many commits that address adding support for custom entities through the Geyser API.
2022-05-01 12:25:24 -05:00
RednedEpic
3091d27e0e i think i fixed it? 2022-04-24 13:35:49 -05:00
rtm516
0163e33693
Re-arrange groups and artefacts when publishing (#2899)
* Re-arrange groups and artefacts when publishing

* Publish core jar
2022-04-24 12:02:02 -05:00
RednedEpic
f2e606c0f3 Rename HYBRID AuthType back to FLOODGATE 2022-04-24 11:42:17 -05:00
Camotoy
67f4de9781 Actually bump to 2.0.3-SNAPSHOT 2022-04-17 20:10:16 -04:00
RednedEpic
95747d5649 Add maxPlayers API 2022-03-19 22:35:41 -05:00
RednedEpic
f8e9662665 Add BedrockListener API and fix other stuffs 2022-03-19 22:30:12 -05:00
RednedEpic
f78ba8fb4c Remove unecessary getter 2022-03-19 22:00:04 -05:00