* Fix NotNull error with particles, replace incorrect string meta with int meta.
* Add back newline
* Remove debug line
* Update Protocol and prepare for merge
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
* Forward keep alive packets to the client
Previously, MCProtocolLib (our Java protocol library) handled keep alive packets for us. This commit disables that option and 'forwards' the keep alive packets to the client, and sending the keep alive packet back once Bedrock sends us a ping response.
* Delete DataCache
* Update to latest MCProtocolLib
* Swap values around as a sanity check
- Relocate all of our dependencies. This does not include MCProtocolLib and Nukkit dependencies at this time as there are no other known plugins that use these dependencies.
- Switch to a static commit for Adventure dependencies.
Tested working on all versions.
* Downgrade reflections to 0.9.11
* Add comment explaining downgrade
* Move to pre-build reflections
* Update skins to use https and relative cache dir
* Move to https OptiFine cape url
* Add javadoc to isProduction
* Add ANDROID as a platform type
* Re-ordered PlatformType
* Change stop command to call onDisable
* Port code from #486
Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
* Fix and clean code and add default gamemode changing
* Clean copyright
* Remove direct modification of server, clean up code and add player list xuid fetching.
* Move to custom settings menu
* Move sendAdventureSettings to GeyserSession
* Add javadoc comments
* Add translation support
* Remove updated copyright
* Clean up
* Clarify some javadoc comments
* Remove obsolete code
* Update languages submodule
* Fix javadoc comments
* Fix compile
Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
* Update effects mappings
* Use STOP_RECORD as the default record instead of null
* Add comments
* Update mappings submodule
* Update MCProtocolLib and effects
* Change level event used for EVAPORATE effect
The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.
* Update mappings submodule
* Change versioning to match supported Bedrock version
Line up Geyser's versioning to match with the highest/currently supported Bedrock version for future tracking of older Geyser versions.
* Add version command
* Fix DEV check for version command
* Remove SNAPSHOT
* Update languages submodule
Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
* Add dump command
Adds a command to collect and dump infomation about the Geyser install and bootstrap and submit it to a dumps site.
* Finalize URL; misc. fixes; add 'architecture' param
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
This prevents changes upstream from immediately affecting Geyser workflow. This also removes the CodeMC repository in favor of Jitpack (which can use the commit hash as a version).
* Ignore all downstream packet errors
Instead of kicking the client off because of an error, we simply display a logger warning and suppress the error.
* If debug mode, print stacktrace
* Added automatic git version infomation to startup
* Moved to compile time replacement
* Cleaned up old functions
* Removed redundant variable
* Added project version to version string
Previously, any time a block was clicked whether it be with a block in the hand or not, a sound would play. This checks if the item in the players hand is indeed a block as well as the same block in the UpdateBlockPacket, and properly plays the packet.