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1293 Commits

Autor SHA1 Nachricht Datum
Camotoy
5a8604fe54
Skin fixes and optimizations (#1856)
- Fix self-assigned player skins getting overwritten
- Fix players with no skin silently throwing an exception, and properly handle it instead
- CRITICAL bug fix of handling Deadmau5's skin - it's not handled by his UUID but by his username
2021-01-21 19:03:46 -05:00
Camotoy
b93ce33b38
Localize Done in the OAuth prompt (#1851)
Oops.
2021-01-21 22:54:18 +00:00
Camotoy
2d9baf1bfc
Send message to Java if command is Bedrock-only (#1834)
* Send message to Java if command is Bedrock-only

If a Java player attempts to use a Bedrock-only command, such as `geyser statistics`, they will get an error message stating that this command is only for Bedrock players.

This commit also cleans up Velocity Adventure dependency usage. Issues were caused because of the way relocation works and because Velocity also uses Adventure.

* Only look for a session if we have to

* Update languages submodule
2021-01-16 22:18:13 -05:00
RednedEpic
da512da511 Include 1.16.5 in version command too 2021-01-15 21:59:41 -06:00
Camotoy
6fdfcfb35c
Clarify that we do support 1.16.201 (#1836) 2021-01-13 14:28:39 -05:00
Extollite
c0a64659c2
Close en_us.hash stream (#1833) 2021-01-12 15:41:15 -05:00
Extollite
dd0b4bafe8
Close locale streams (#1832)
* Close locale streams

* Fix formatting
2021-01-12 15:06:48 -05:00
Camotoy
af405f320a
Prevent CME when adding players' emotes (#1831) 2021-01-12 14:42:53 -05:00
YHDiamond
fb283fcce8
Add advancements GUI (#1579)
Using /geyser advancements, Bedrock clients can get a visual on their progress.

Co-authored-by: yehudahrrs <47502993+yehudahrrs@users.noreply.github.com>
Co-authored-by: Olivia <chew@chew.pw>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-01-11 21:23:09 -05:00
rtm516
1c0cc4622a
Microsoft account authentication (#1808)
Microsoft accounts can now use Geyser, while maintaining full backwards compatibility with Mojang accounts.

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-01-11 15:52:02 -05:00
Camotoy
6aa74a2322
Allow server pong to appear if MOTDs are too long (#1445)
* Prevent server pong from appearing if MOTDs are too long

If the server MOTDs are 340 characters or longer, they will not appear. If this is the case, we trim each.

* Implement a more exact fix
2021-01-11 15:37:37 -05:00
Camotoy
999fa7298a
Clarify proxy protocol config message (#1824) 2021-01-10 20:01:04 -05:00
Camotoy
d6461e71fb
Add message if Geyser thinks the English locale is missing (#1825) 2021-01-10 20:00:48 -05:00
David Choo
9232c5565f
Add Ender Dragon effects and sounds (#1781)
* Add Ender Dragon effects and sounds

* Add proper death effect and clean up

* Add Ender Dragon respawn sound

* Possibly fix dragon breath direction?

* Update mappings

* Fix death animation triggering at low health

* Trigger death event when health is 0 and add explosions back

* Add comment
2021-01-09 20:43:03 -05:00
Camotoy
ade4c14911
Block breaking refactors (#1336)
Client-side block animations and reach checks are now added.

This commit also includes cleanup in BlockChangeTranslator as well as proper Netherite tool support for calculating block breaking.

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2021-01-07 22:43:36 -05:00
Camotoy
fe23c79053
Implement book editing (#1117)
* Implement book editing

Updates the PR created by @ForceUpdate1 for 1.16 support. Seems to work fine now that hand support is in MCProtocolLib.

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>

* Remove debug line

* Simplify code

Currently still borked for creative mode.

* Fix books on creative

* Bug fixes

* Fix NPE?

* Blind fixes

* Send Book update before any player actions

* Remove debug prints

* Fix out of bounds for page replace and add

* Fix editing desync and remove empty pages from the end

* Send edit packet after signing

* Refactor

* Clean up and fix creative

* Apply suggestions from code review

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
Co-authored-by: David Choo <davchoo3@gmail.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2021-01-07 19:40:34 -05:00
Camotoy
7cefb5713e
Clarify that enabling Xbox achievements blocks all commands (#1810) 2021-01-07 16:50:57 -05:00
Camotoy
92c86cf15b
Null check tick thread (#1812) 2021-01-05 23:28:31 -05:00
Camotoy
0641800be7
Add Tickable interface (#1790)
* Add Tickable interface

By having a tickable interface, we're only dedicating one thread to ticking entities and running tasks as opposed to several. This will also help with implementing world border support.

* removeEntity already clears tickableEntities for us

* Only tick the entity if it's not being ticked
2021-01-05 18:41:20 -05:00
AJ Ferguson
b6389317f0
Fix minor bug in auth form (#1806) 2021-01-05 13:45:01 -05:00
Camotoy
50b80a64d3
Dimension switching cleanup (#1694)
* Dimension switching cleanup

Cleans up dimension switching logic that should no longer be needed. Also fixes above Nether Bedrock building dimension switching.

* Clear thunder on dimension switch too

* Clarify fake dimension switch function name

* Javadoc that
2021-01-03 19:06:20 -05:00
Camotoy
1c7567d79d
Various resource pack fixes (#1769)
- Fixes an instance where an invalid pack_manifest file could be present
- Fixes instances where JSON files were not read as UTF-8
2021-01-03 12:53:26 -05:00
YHDiamond
1a08e1104d
Fix stopsound bug (#1771)
* Fix stopsound not working bug

* removed extra imports

* Update JavaPlayerStopSoundTranslator.java

* Update JavaPlayerStopSoundTranslator.java

* Update JavaPlayerStopSoundTranslator.java

* Fix packet names and fix specific sounds not stopping

Co-authored-by: YHDiamond <47502993+yehudahrrs@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-01-02 18:51:41 -05:00
Camotoy
396d1b6b61
Fix items on campfires (#1779) 2021-01-01 18:33:21 -05:00
Camotoy
eccb48844e
Allow enderman to make provoked sound when angry (#1763) 2021-01-01 16:55:04 -05:00
Camotoy
186d94917a
Update copyright to 2021 (#1772)
* Update copyright to 2021

Free commit!

* These don't need a copyright

* Don't downgrade the mappings
2021-01-01 10:10:36 -05:00
Camotoy
77153e6d4a
Work around there being a void floor in Bedrock (#1405)
* Work around there being a void floor in Bedrock

If the player's Y coordinate is -38 or below, we teleport the player below the void floor and they can safely die. :)

* Don't teleport if below Y -40

* sigh

* Have floorY be its own variable

* Add more comment

* More comments

* Finish my thought
2020-12-31 20:05:00 -05:00
AJ Ferguson
e3b94bc859
Thrown potion entity color (#1756)
* Fix thrown potion color

* Prevent area effect cloud from appearing to catch on fire

* Don't set ENCHANTED flag on all potions
2020-12-29 18:58:02 -05:00
David Choo
fe63a7f7ab
Fix pick block (#1753)
* Use pick_item mappings

* Update mappings

* Update mappings and fix wording
2020-12-29 18:09:42 -05:00
Camotoy
d1c571d710
Fix anvil renaming (#1744)
Turns out it *was* our fault. Oops.
2020-12-26 19:51:11 -05:00
Tim203
77de991bcf
Change Jenkins url and name to Open Collaboration (#1732) 2020-12-26 21:40:49 +01:00
Camotoy
eb5e4d79bb
Add visual damage support with thorns (#1728) 2020-12-26 15:39:46 -05:00
Camotoy
9fc6228fc0
GeyserSession: remove 32 render distance cap (#1546)
Having an incongruency between the server render distance and the client render distance appears to cause issues, and I have not been able to encounter such a crash.
2020-12-24 13:40:57 -05:00
Mark
eca626aad6
Add missing netty-codec-haproxy dependency (#1731) 2020-12-24 00:31:23 -05:00
Mark
c67d91943c
HAProxy PROXY protocol support for downstream connections (#1688)
* Implement downstream PROXY protocol support

* Clarify the configuration version updating procedure

* Bump netty-resolver-dns to 4.1.56.Final

* Update Netty to .56

* Don't increase jar size by 2MB

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2020-12-23 20:47:29 -05:00
Camotoy
dbfdae63f1
Add precautions to prevent stack traces on incomplete/unknown place sounds (#1717) 2020-12-20 20:42:14 -05:00
Camotoy
b490dcfcbb
Improve doDaylightCycle translation (#1711)
Previously, we wouldn't send the time if the server was sending the same time with doDaylightCycle on. However, this isn't vanilla behavior (for Bedrock nor Java) and can occasionally cause irregularities. The time is now always sent to Bedrock clients, and a daylightCycle field is added to GeyserSession to keep track of the doDaylightCycle gamerule we need to send to Bedrock. Removing the map we used to store the time may also improve memory usage since this was never cleaned up.
2020-12-20 20:41:07 -05:00
Camotoy
d69896b381
Fix NPE when no item can be found from a block (#1718)
This commit also removes an old map previously used for block entity translators
2020-12-20 20:40:21 -05:00
Camotoy
c92150013f
Allow /help to work even if command suggestions are disabled (#1703)
* Allow /help to work even if command suggestions are disabled

This sends a minimal available commands packet to permit /help sending to the server.

* Fix whitespace

* Just send an empty packet

* Change variable name
2020-12-17 14:10:58 -05:00
rtm516
ce9cd92b2e
Update GeyserConnector.java to fix JavaDoc (#1701) 2020-12-17 17:25:38 +00:00
qlow
9f6182f8df
Added a simple way to get a player by their xuid (#1642)
* Added IGeyserPingPassthrough#getPingInformation(InetSocketAddress) to make logging of the pinging IPs possible

* Added GeyserConnector#getPlayerByXboxUuid

* Added GeyserConnector#getPlayerByUuid and added some javadocs

* Update connector/src/main/java/org/geysermc/connector/GeyserConnector.java

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Update connector/src/main/java/org/geysermc/connector/GeyserConnector.java

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Update GeyserConnector.java

* Update SkinManager.java

* Update SkinProvider.java

* Renamed getPlayerByXboxUuid to getPlayerByXuid

Co-authored-by: qlow <info@qlow.eu>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-12-17 11:58:49 -05:00
Camotoy
82179797ab
Add proper ominous banner translation (#1692)
The ominous banner is a separate banner type in Bedrock. If we detect the ominous banner pattern, then we set the ominous banner type in NBT. This process is also checked vice-versa, allowing the ominous banner to be pulled from the Bedrock creative menu.
2020-12-16 12:50:16 -05:00
Camotoy
988fd66a85
Fix boat movement on land (#1668)
* Fix boat movement on land

1.16.100 appears to now take advantage of two newer entity metadata properties, IS_BUOYANT and BUOYANCY_DATA. Without the former, moving on land will not work properly. With the former and without the latter, moving in water no longer works.

* Use offset kind of
2020-12-15 13:09:40 -05:00
Camotoy
aed1eef6e1
Update Adventure and fix some legacy hover events (#1681) 2020-12-15 11:24:02 -05:00
Camotoy
55cf7d1c54
Fix more scoreboard crashing and oddities (#1665)
* Various fixes

* Apply updateType fix as well

* Slight optimization
2020-12-14 18:22:31 -05:00
Camotoy
8b5ef7478c
Fix PS4 behavior with NetworkStackLatencyTranslator (#1678) 2020-12-14 15:47:17 -05:00
RednedEpic
41cb593dc4 Update langauges submodule 2020-12-12 01:48:12 -06:00
RednedEpic
655e218115 Add settings command for settings menu as it broke in the settings screen in 1.16.100 2020-12-12 01:45:54 -06:00
RednedEpic
31209be79e Ensure spawn radius is always 0 on the client's end
Fixes #1496 to the best of my knowledge. Any issue regarding the spawnpoint being off in terms of radius is up to the server at this point - would not be an us situation here.
2020-12-12 01:23:30 -06:00
RednedEpic
70031c65e7 Handle keepalives better (Closes #965)
Bedrock cuts off the last 3 digits consistently every time, meaning that the keepalive returned from bedrock is never fully accurate. However, if we multiply the value by 1000, then divide by 1000 when sending back to java, the proper value is returned.
2020-12-12 00:45:41 -06:00