3
0
Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-07-11 07:48:05 +02:00
Commit graph

810 Commits

Autor SHA1 Nachricht Datum
byquanton
8b170d656e
Fix: Nametags are not shown in some other cases (#4447) 2024-02-15 22:22:46 +01:00
byquanton
e97258f625
Fix: Nametags not showing up after respawn (#4445) 2024-02-15 14:57:51 +01:00
chris
6a51d8298f
Feature: Rework startup logic (#4377)
* This makes `geyser reload` work the same across all platforms. For example, it ensures that we reload the config to the greatest extent possible (with the exception of compression/injection settings). Additionally, this clears up issues where Extensions were previously disabled during reloading - instead, the new Pre and Post reload events allow extensions to reload whatever necessary on their own.
2024-02-14 12:50:50 +01:00
chris
19c6648bc2
Fix: Nametags not showing up (#4427) 2024-02-08 17:30:01 +01:00
chris
63fd97ab32
Fix: Crashing due to custom bows/crossbows/tridents (#4421)
* initial stab at fixing crashing due to removal of the chargeable component

* remove hardcoded animation
2024-02-07 18:17:51 +01:00
Kas-tle
e6636ec9fe
Weapon component is deprecated (#4417) 2024-02-07 06:15:36 -08:00
chris
19a3dc3c4b
Support Bedrock 1.20.60 (#4415)
* Start on 1.20.60 support

* fix dimension switching

* Fix custom item icons... thanks mojang

* fix custom blocks/custom skulls breaking all block mappings

* - replace 10000 with static final variable

* fix: creative items not being found

* versioned custom item registration

* fix compression level setting
* show 1.20.61 as supported
2024-02-06 20:11:17 +01:00
千飞夏
226a4bb151
Use multiple channels at startup, fix the occasional issue of all pla… (#4329)
* Use multiple channels at startup, fix the occasional issue of all players getting disconnected.

* Standardized shutdown periods and refactored network handlers for improved consistency.

* tiny fix

* Let's use the system property

---------

Co-authored-by: chris <github@onechris.mozmail.com>
2024-02-02 16:25:50 +01:00
chris
f555dc0a92
Feature: Camera/Input locking API (#4332)
Adds API methods to control player cameras - including fancy transitions,  color fades, or simple input locks.
2024-01-31 11:21:06 +01:00
rtm516
07150db592
Fix language key typo when floodgate encryption fails (#4412) 2024-01-28 22:49:47 +00:00
chris
61b3ffd0de
Feature: Allow setting a different port in the motd (#4293)
* Allow changing the broadcasted port using a system property. This may be needed if the port Geyser runs on & the port Bedrock players connect on do not match - e.g. due to port forwarding/different routing.

* initial stab at making the broadcast port an (unsafe) config option

* Automatically set broadcast port to be the bind port unless manually overridden

* Warn about broadcast port mismatch

* Use 0 instead of -1 as indicator to broadcast the port geyser is running on
2024-01-24 22:28:03 +01:00
rtm516
3f577f4128
Add fetching MC versions and Console from the extensions API (#4168)
* Add fetching MC versions and Console from the extensions API

* Address reviews, expose custom MinecraftVersion interface

* Rename of McVersion -> MinecraftVersionImpl; proper nonnull annotation

* fluent consoleCommandSource(), change MinecraftVersion#name() to versionString()

* Javadocs adjustments

* Create impl package and move `MinecraftVersionImpl` there

* api version bump

---------

Co-authored-by: onebeastchris <github@onechris.mozmail.com>
2024-01-24 22:20:30 +01:00
chris
97ba6a25e6
Don't warn if clients send subchunkrequest packets (#4395) 2024-01-24 21:18:09 +01:00
chris
7bcecdf403
Fix: Opening inventory menus in spectator mode (#4407)
Revert to spectator_viewer instead of the native Bedrock spectator menu. While it looks uglier - e.g. it's showing health/hunger bars; it allows opening menus. It'll also be needed for entity spectating, since clicking on things isnt possible in bedrocks spectator mode
2024-01-23 00:34:53 +01:00
chris
87779dca88
Gracefully handle invalid stone cutter recipes (#4406)
* Gracefully handle invalid stone cutter recipes

Further various little fixes:
- bump source version in AP to 17 to silence build log spam
- remove unneeded close() on auto-closable resource
2024-01-22 19:21:12 +01:00
chris
16f9f0d94f
Don't try to show the server settings form to players who are not logged in (#4387)
* Don't show the server settings form to players who are not yet logged in

* Add brackets to if statement
2024-01-20 12:03:32 +01:00
Camotoy
7613bdbafe
Fix https://github.com/GeyserMC/Geyser/issues/4378 2024-01-04 13:49:01 -05:00
chris
46bde0c019
Fix: protocol being null during online mode login (#4369)
* fix: protocol being null during online mode login

* gimme more space

* add debug logging for too early downstream packet sending
2023-12-31 02:24:44 +01:00
Kas-tle
b0ccf45cd4
Closes GeyserMC/Geyser#4358 (#4360)
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
2023-12-23 18:06:06 -08:00
Tim203
58ff00db96
Fixed an issue where there would be a null score in SetScorePacket 2023-12-16 23:42:59 +01:00
Konicai
a13492e0ed Final 1.20.4 cleanup 2023-12-14 21:31:14 -05:00
Konicai
d3a4b13364 cleanup 2023-12-14 21:31:14 -05:00
Konicai
21a2c2332f translate trial spawners, cleanup 2023-12-14 21:31:14 -05:00
Konicai
22009054ab Crafter translation 2023-12-14 21:31:14 -05:00
Konicai
e2062dd182 Reimplement support for 1.20.40 2023-12-14 21:31:14 -05:00
Konicai
9b53f2efd1 Update 1.20.50 creative items to include experimental items
also remove the old unused ones
2023-12-14 21:31:14 -05:00
Konicai
701e567818 Enable 1.21 experimental features 2023-12-14 21:31:14 -05:00
Konicai
c7da8fe163 Better nullability annotations/handling for ItemStacks 2023-12-14 21:31:14 -05:00
Konicai
f0e983977a update mappings 2023-12-14 21:31:14 -05:00
Konicai
f38d82c19c Drop <1.20.50 2023-12-14 21:31:14 -05:00
Konicai
a89aa4e064 1.20.3: compiling protocol changes 2023-12-14 21:31:14 -05:00
Konicai
f33703929e 1.20.3: update Items class 2023-12-14 21:31:14 -05:00
kyrptonaught
d63a70daa9
Add support for adding custom translations. (#4047)
* Add support for loading locale overwrites. Any lang files in this new folder will be appended to the main lang file when loaded.
* A locale will no longer attempt to be downloaded and loaded if it already is loaded. Previously a lang file was reloaded everytime a player joins.
* Switch some io bits to nio
* formatting fixes
* Update core/src/main/java/org/geysermc/geyser/text/MinecraftLocale.java
* Rename isLocalLoaded to isLocaleLoaded
* Rename overwrites to overrides
* Catch separate exceptions when parsing locale file. Similar to previous implementation
* Add //no-op to try/catch
* Apply suggestions to fix issues that might arise with the Norwegian locale
* Properly resolve override locale path for nb_no
* Yeet temporary fix - addresses @Camotoy's review
* Catch IOException properly

---------
Co-authored-by: onebeastchris <github@onechris.mozmail.com>
2023-12-12 00:20:25 +01:00
chris
f1e7ef92f4
Fix issues with the ConnectionTestCommand (#4333)
- Port out of bounds checking
- Proper encoding of ip's to check
- Don't assume "cache" response is nonnull; it is null when there's an error
- Send users the error message that we get when server is unreachable
2023-12-11 18:12:19 +01:00
chris
1499def4a3
Catch UnknownHostExceptions in legacy ping passthrough pings (#4331)
* Catch unknownhostexception to avoid network errors when using legacy ping passthrough

* Catch UnknownHostException separately, log a warning but no stacktrace
2023-12-07 20:27:25 +01:00
千飞夏
3971650856
Fix collision problem with glass pane and iron bars (#4302)
* Fix collision problem,the wide for bedrock is 0.5 but for java is 0.5625 when only one side connect.

* Fixed an issue where the collision box was abnormal at the corner when two sides of the glass panel were connected.

* Merge similar methods, adjust code.

* More lenient judgment; reduce redundant code to avoid repeated calls.
2023-12-07 09:57:30 +01:00
chris
9d6dd58fd8
Ensure executor service isn't null by accessing it via the getter (#4328) 2023-12-06 22:22:21 +01:00
TheFloyds4240
94a1cbeb83
Default motd and player count passthrough config values to true(#2523)
* Update config.yml
I will in no way be offended if this is not merged. Essentially, it makes Geyser slightly more configured at the start for plugin versions by forwarding more information about the server to Bedrock players.

* remove unused

---------

Co-authored-by: onebeastchris <github@onechris.mozmail.com>
2023-12-06 09:50:16 +01:00
chris
c0f6a2b926
Add more info to Fabric's geyser dumps (#4175)
* Added onlineMode, platformName, and Minecraft version to dump - renames platformVersion to loaderVersion since that is more fitting to modded structure

* rename loaderVersion back to platformVersion

* address review by @Konicai

* Fix geyser dump creation (regression from the syntax/annotation PR)
2023-12-06 08:26:20 +01:00
chris
95d65350e4
Project wide syntax/annotation cleanup (#4238)
Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
2023-12-05 18:54:42 -05:00
Konicai
998caee156
Catch all throwables when loading each extension (#4320) 2023-12-04 17:05:12 -05:00
chris
308f293021
Fix potential issue with the settings form - coordinate showing might change while we are in the settings menu (#4324) 2023-12-04 01:44:06 +01:00
chris
b8481cc3cd
Fix: Recipe tags application
We only need to use recipe tags when there is more than one possible ingredient option. For example, before this, we applied a logs item tag to the planks recipe, which caused an issue with plank type suggestions. (#4321)
2023-12-01 20:38:25 +01:00
chris
11945db7a0
Clear mob spawners if the Java server so requests (#4232)
* Clear mob spawners if the Java server so requests

* Empty spawners by replacing the spawner block with a new one instead of adding an invalid identifier to them.
Unfortunately, sending one UpdateBlockPacket that replaces the spawner does not work, we need to set the spawner to air first. Cool. But at least we don't summon particles for all empty spawners now

* store position vector (address review by @konicai)

* remove empty line
2023-12-01 10:27:42 +01:00
Kas-tle
0f50a3cbe6
Re-implement subchunk v9 with proper index (#4287)
* Re-implement subchunk v9 with proper index

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>

* typo in comment

---------

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
2023-11-28 20:33:07 -08:00
chris
3292718e69
Don't show custom names on display entities (#4309)
* Ensure that a custom text display entity name doesn't show up - it doesn't show on Java, and if we show it, the text display contents aren't shown.

* Update core/src/main/java/org/geysermc/geyser/entity/type/TextDisplayEntity.java

Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>

---------

Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
2023-11-23 09:51:57 +01:00
chris
119fbc86bc
Don't send an awkward "null" when a exeption disconnect cause doesn't have a message (#4306)
* Don't send an awkward "null" when a cause doesn't have a message

* Fix accidental regression leading to unhandled "CraftingEventPackets"
2023-11-22 21:03:24 +00:00
chris
44174fdc04
Add 1.20.50 Bedrock support (#4296)
* Start on 1.20.50

* Add 1.20.50 block_palette.1_20_50.nbt, creative_items.1_20_50.json and runtime_item_states.1_20_50.json

* fix stone and planks mappings

* add and do something with the new SetPlayerInventoryOptionsPacket

* Add readme version bump

* Cleanup/Explain the new BedrockSetPlayerInventoryOptionsTranslator
2023-11-21 23:31:56 +01:00
chris
118e769976
Fix issues with empty MOTDs - fallback to configured MOTD (#4259)
* Fix issues with empty MOTDs - fallback to configured MOTD

---------

Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
2023-11-14 00:33:34 +01:00
Konicai
bb6a1ec40a
Simply pingpassthrough logic, add fabric ping passthrough (#3930)
* Check if PingPassthrough is null
* Remove QueryPacketHandler
* Fabric ping passthrough
2023-11-13 18:17:40 -05:00