Redned
721761cc18
Merge pull request #248 from endevrr/inventory
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Fix waterlogged blocks
2020-03-27 22:01:25 -05:00
endevrr
20e6c7fcbf
Merge branch 'inventory' into block-break-animations
2020-03-28 00:04:53 +00:00
William Johnstone
0caee67e43
Finalise block breaking, (water calculations omitted because of no access to server api)
2020-03-27 23:39:53 +00:00
William Johnstone
a00cf75bc7
Fix waterlogged blocks
2020-03-27 23:23:26 +00:00
Redned
00b93c5527
Merge pull request #243 from DoctorMacc/inventory
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Implement bed colors (Closes #222 )
2020-03-27 15:20:00 -05:00
BuildTools
7cbb0388e2
Update mappings submodule
2020-03-27 16:16:33 -04:00
BuildTools
7b5bb22321
Rename BEDCOLORS to BED_COLORS
2020-03-27 14:21:34 -04:00
BuildTools
17258dcaf6
Remove debugging code
2020-03-27 13:09:40 -04:00
BuildTools
7a402c40b3
Use mappings to generate bed colors
2020-03-27 13:08:21 -04:00
RednedEpic
03e11df58b
Fix null potion type message in console (Addresses #227 )
2020-03-26 23:29:16 -05:00
RednedEpic
5222232e72
Add rest of fixes for operator bug
2020-03-26 23:00:52 -05:00
Redned
c21672e5eb
Merge pull request #228 from endevrr/inventory
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Fix issue with players being able to update their own gamemode
2020-03-26 22:59:04 -05:00
BuildTools
e5766ef96a
Store bed colors in Object2ByteOpenHashMap
2020-03-26 18:34:54 -04:00
BuildTools
22908c4de7
Remove whitespace
2020-03-26 10:31:57 -04:00
BuildTools
545ab0f268
Move bed-specific code to BedBlockEntityTranslator.java
2020-03-26 10:22:44 -04:00
BuildTools
5301c8c3f6
Implement bed colors
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Java Edition includes the bed color in the namespaced ID; in Bedrock edition it's one of the tag values as a block entity. This code involves creating a table between block states and bed color numbers and looking that up on chunk load or block update.
2020-03-25 22:03:46 -04:00
Redned
bb601daf26
Merge pull request #239 from e3ndr/master
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Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender
f8407eeb5a
Add requested changes to PR
2020-03-25 00:55:09 -05:00
Ender
ac8d1bf295
Automatically add loopback exemption to Windows
2020-03-24 02:56:04 -05:00
Ender
bbf6683bd8
Make all translators annotation based
2020-03-23 23:24:17 -05:00
Ender
13a58dc825
Begin making translators annotation based
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Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
Redned
ffa635d276
Merge pull request #236 from DoctorMacc/master
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Add switch for dealing with ChatColor.NONE
2020-03-23 14:19:53 -05:00
DoctorMacc
a821312f7e
Add switch for dealing with ChatColor.NONE
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In-game chat uses ChatColor.NONE for handling reset of text.
2020-03-23 15:13:45 -04:00
William Johnstone
60662ae06c
Moved break time checks to BlockUtils class, Created ItemUtils and added helper function to get enchantment levels on items, implemented a entity effect cache, added haste and mining fatigue check for block breaking animations, fixed block breaking animations for blocks with speeds that are not affected by tools.
2020-03-22 22:59:34 +00:00
William Johnstone
a0884596e3
Fix issue with players being able to update their own gamemode
2020-03-21 22:59:16 +00:00
William Johnstone
4b40b07bf8
Refactor code and improve sword breaking
2020-03-21 21:37:55 +00:00
William Johnstone
09cdcbdf94
Add block breaking animations that actually work (still incomplete, doesn't take enchantments or player effects into account, also doesn't account for being in the air or underwater)
2020-03-21 20:14:09 +00:00
William Johnstone
350bb28c7c
revert last commit as I'm starting over
2020-03-20 21:28:20 +00:00
William Johnstone
650a1e2ab1
Start block breaking animations (inventory is broken)
2020-03-20 20:34:16 +00:00
Redned
8ce0916827
Merge pull request #220 from Tim203/add-inputmode-vr
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Added VR as InputMode
2020-03-19 11:53:31 -05:00
Tim203
8b824cccf7
Added VR as InputMode ( fixes #219 )
2020-03-19 12:51:14 +01:00
RednedEpic
0a3a4a9ee1
Merge remote-tracking branch 'origin/master'
2020-03-18 16:10:45 -05:00
Redned
62b183a387
Update bedrock protocol lib and remove trove
2020-03-18 16:10:28 -05:00
Redned
535aa55bed
Merge pull request #215 from e3ndr/master
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Make the passthrough motd display correctly on clients
2020-03-17 19:45:54 -05:00
Ender
1f8a2c5765
Make the passthrough motd display correctly on clients
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Before: https://i.e3ndr.xyz/?i=W63C
After: https://i.e3ndr.xyz/?i=SGKS
2020-03-17 17:55:11 -05:00
RednedEpic
51050e3868
Merge remote-tracking branch 'origin/master'
2020-03-17 11:43:28 -05:00
RednedEpic
21dc2e8362
Add Geyser reload command and commands for platforms ( Closes #141 )
2020-03-17 11:43:09 -05:00
RednedEpic
1bcee8d36f
Merge branch 'master' into inventory
2020-03-15 13:21:37 -05:00
RednedEpic
16c9317a36
Fix flickering sky if time is too high ( Closes #200 )
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This was caused because the max int size is 2,147,483,647, which is what Minecraft: Bedrock Edition uses in the time packet. In Minecraft: Java Edition, a long is used which has a max length of 9,223,372,036,854,775,807, thus causing the sky to bug out.
This commit uses the modulus operator with the max time value per-day of 24,000 to retrieve the remainder.
2020-03-15 13:20:55 -05:00
RednedEpic
e203cfd4a7
Move back to XUID for Floodgate
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The normal identity UUID caused problems and caused the bedrock client to crash when using Floodgate. This was likely because on bedrock edition, it's a version 3 UUID opposed to java edition which uses version 4.
2020-03-14 14:03:44 -05:00
Redned
7916492780
Update links to a few of what's left/needs adding to it's new location
2020-03-14 13:41:54 -05:00
EOT3000
358d5f444f
Merge pull request #203 from GeyserMC/feature/floodgate-xbox_one
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Added the Xbox One as DeviceOS
2020-03-13 14:28:00 -04:00
Tim203
9f36ba14cd
Added the Xbox One as DeviceOS
2020-03-11 23:03:12 +01:00
RednedEpic
105ce2b3b5
Add effect translations
2020-03-10 19:40:51 -05:00
RednedEpic
6eac178305
Merge branch 'master' into inventory
2020-03-10 18:46:27 -05:00
RednedEpic
49182da578
Merge remote-tracking branch 'origin/master'
2020-03-10 18:41:22 -05:00
RednedEpic
c7f1f0b71f
Shade in fastutil for Sponge and relocate to shaded package ( Fixes #198 )
2020-03-10 18:40:22 -05:00
Tim203
0d809e1866
Merge pull request #201 from GeyserMC/feature/floodgate-bedrock-identity-change
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Floodgate now uses identity instead of xuid
2020-03-10 00:32:22 +01:00
Tim203
37d377b483
Floodgate now uses identity instead of xuid
2020-03-09 21:32:19 +01:00
RednedEpic
acc30f2432
Move DeviceOS to common module
2020-03-08 11:45:00 -05:00