* Version check command/startup log shows build number
* Add development build warning
* Fix `/geyser version` command
* Hack around outdated language module
* Try to properly check if so_reuseport is available
* io_uring "support"
* comment out io_uring, for now
* Make IO_uring opt-in via `-DGeyser.io_uring=true` flag
* dont include io_uring
* oops - bungee
editing on mobile is hard
* oops - spigot
* oops - velocity
* properly exclude all io_uring on all platforms except standalone
---------
Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
* Initial work on Forge platform
* Rework modded platforms to use a common module
* Add support for integrated worlds on modded platforms
* Fix classload errors and move mixins to shared module
* Fix Fabric mixins and check min height in mod world manager
* Add Forge command support
* Add back modrinth publishing
* Don't apply application plugin to shared mod sources
* Fix docs
* Delete unused class
* Clean up repositories
* - Update to 1.20.2
- set custom refmap name
- fixed console commands crashing the server (hasPermission now accepts CommandSourceStack instead of Player)
- Forge wants fastutil relocated, so be it
Current issues:
- ClassNotFound exceptions with classes that are clearly present
* - Fix ClassNotFound errors on Forge due to weird Classloader
- Dont relocate gson
* merge upstream
* oh no
* Bump lombok, architectury-loom
* init: neoforge 1.20.4 support
* NeoForge builds
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Archive neoforge artifacts
* transformForge -> transformNeoForge
* Neoforge boots!
* Fix mixins on neoforge
* Update build/pr file names
* Update mods.toml to new neoforge standard
* Fix refmap naming
* more fixes
- no need to include gson
- cleanup nullable/nonnull annotations
- add more info to geyser dumps on neoforge
* yeet platform executor
* yet another temp branch to figure out the runServer task
* yeet transitive dependency, that cant be right
* Attempt at getting the runServer task to work, part two
* Revert the changes for the runServer task, try and shut down the injector
* Remove spigot weird bug workaround, shut down properly
Also add a compileOnly dependency for the mod module to get rid of spammy false warnings
* Update to latest restart changes
- fix duplicate nodes crashing neoforge
- connector -> geyser in GeyserModCommandExecutor
- create command manager early to fix issues with permission gather event
* Consistent NeoForge spelling, move some dependencies to the version toml
* Add lombok to version catalogue
* Add plugins to version catalogue
* revert move to buildSrc
* Create `assets/geyser/icon.png` to reference icon from a single file on standalone/neoforge/fabric
* add fabric permissions api to libs.versions.toml
---------
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Co-authored-by: onebeastchris <github@onechris.mozmail.com>
Co-authored-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
* Make all moon phases visible
The fix to prevent integer overflows also prevented moon phases from being visible until now.
Fixes#2927
* SetTimeTranslator: cast from long on the entire modulus
This should fix some inaccuracies with time on older worlds.
* Bump version; drop 1.17.40; support 1.18.30
* Actually bump to 2.0.3-SNAPSHOT
* Fix message being sent still if a single escape character is sent
* Replace instances of configs using `generateduuid` for Metrics
* Fix some merge mistakes
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>