* commit every thing i could do, couldnt get it to work with ominous stuff
* Fix trial spawner events to work correctly.
* Update mappings to latest
* fix comment
* Workaround for buggy trial chamber particles
* Fix positioning and also fix become ominous event
* Fix sounds and positioning again
* Fix random new line
* Update mappings
* update cloudburst library to 20240704.153116-14
* Fix accidental random line
The only recipes added should be the ones that are sent on Bedrock, so it appears in the recipe book. Every other recipe will be handled through our fallback system.
* Remove ears and unoffical skin sources
* Remove supplyEars
* Cleanup and add SkinApplyEvent
* Add failed back to skin
* Accept suggestion on SkinGeometry
Co-authored-by: chris <github@onechris.mozmail.com>
* Add javadoc and update copyright
* Remove old config options
* Make SkinApplyEvent a ConnectionEvent
* Add warning about third-party config options
* Update warning message
* Add javadoc to event
* Fix javadoc
* Ajust for review and bump version to 2.2.4
* Get rid of array and preserve original skin data
* Add originalSkin method to event
* Handle NonNull in SessionSkinApplyEvent
* Revert default copyright change
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Co-authored-by: chris <github@onechris.mozmail.com>
* Initial work on Forge platform
* Rework modded platforms to use a common module
* Add support for integrated worlds on modded platforms
* Fix classload errors and move mixins to shared module
* Fix Fabric mixins and check min height in mod world manager
* Add Forge command support
* Add back modrinth publishing
* Don't apply application plugin to shared mod sources
* Fix docs
* Delete unused class
* Clean up repositories
* - Update to 1.20.2
- set custom refmap name
- fixed console commands crashing the server (hasPermission now accepts CommandSourceStack instead of Player)
- Forge wants fastutil relocated, so be it
Current issues:
- ClassNotFound exceptions with classes that are clearly present
* - Fix ClassNotFound errors on Forge due to weird Classloader
- Dont relocate gson
* merge upstream
* oh no
* Bump lombok, architectury-loom
* init: neoforge 1.20.4 support
* NeoForge builds
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Archive neoforge artifacts
* transformForge -> transformNeoForge
* Neoforge boots!
* Fix mixins on neoforge
* Update build/pr file names
* Update mods.toml to new neoforge standard
* Fix refmap naming
* more fixes
- no need to include gson
- cleanup nullable/nonnull annotations
- add more info to geyser dumps on neoforge
* yeet platform executor
* yet another temp branch to figure out the runServer task
* yeet transitive dependency, that cant be right
* Attempt at getting the runServer task to work, part two
* Revert the changes for the runServer task, try and shut down the injector
* Remove spigot weird bug workaround, shut down properly
Also add a compileOnly dependency for the mod module to get rid of spammy false warnings
* Update to latest restart changes
- fix duplicate nodes crashing neoforge
- connector -> geyser in GeyserModCommandExecutor
- create command manager early to fix issues with permission gather event
* Consistent NeoForge spelling, move some dependencies to the version toml
* Add lombok to version catalogue
* Add plugins to version catalogue
* revert move to buildSrc
* Create `assets/geyser/icon.png` to reference icon from a single file on standalone/neoforge/fabric
* add fabric permissions api to libs.versions.toml
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Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Co-authored-by: onebeastchris <github@onechris.mozmail.com>
Co-authored-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Allow changing the broadcasted port using a system property. This may be needed if the port Geyser runs on & the port Bedrock players connect on do not match - e.g. due to port forwarding/different routing.
* initial stab at making the broadcast port an (unsafe) config option
* Automatically set broadcast port to be the bind port unless manually overridden
* Warn about broadcast port mismatch
* Use 0 instead of -1 as indicator to broadcast the port geyser is running on