Adds an "unusable-space-block" setting in the config.yml to specify an item to indicate unavailable spaces in a bedrock inventory.
If the item is invalid, a barrier block is used & an error gets printed
Geyser installations will now get notified when a new Bedrock release is out and Geyser must be updated. The system works similarly to ViaVersion where OPs get a notification of an update when they join. The permission node for players to see update notifications is `geyser.update` and the backing JSON that controls this can be found at https://github.com/GeyserMC/GeyserSite/blob/gh-pages/versions.json. There is also a config option to disable update checking.
This update also fixes modern Paper installations not being able to see colored text logged from Geyser in the console.
* Remove Bedrock only banner patterns from the creative inventory
* Add sound for tadpole bucket
* Fix lily pad and frogspawn placing on mobile/single stacks
* Workaround? Fix? for bucket usage on mobile
* Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent
* Rotate the player back after using an item and fix glass bottles
* ITEM_USE actionType 1 does not need the rotation fix
Increase delay for look back
* Add some checks
* Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks
As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions.
* Fix inventory transactions being rejected after restoreCorrectBlock
The held item's netId is always 0 in the InventoryTransactionPacket.
* Touch ups
* Fix lookAt for different poses and sneaking + cauldron + bucket interactions
Fix boat items being desynced when placing them very close to collision
Fix bottles being desynced when tapping above water
Resend the held item if we do encounter a desync
* Avoid getting blockstate twice and fix comment
* Use generated interaction data
* Fix glass bottles being double filled and phantom water bottles/water buckets
* Don't update the entire inventory on useItem
* Use Geyser's inventory copy for check
* Use ItemTranslator#getBedrockItemMapping to avoid NBT translation
* mappings
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>