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@ -301,6 +301,8 @@ public final class Items {
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public static final Item RED_WOOL = register(new BlockItem(builder(), Blocks.RED_WOOL));
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public static final Item BLACK_WOOL = register(new BlockItem(builder(), Blocks.BLACK_WOOL));
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public static final Item DANDELION = register(new BlockItem(builder(), Blocks.DANDELION));
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// TODO public static final Item OPEN_EYEBLOSSOM = register(new BlockItem(builder(), Blocks.OPEN_EYEBLOSSOM));
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// TODO public static final Item CLOSED_EYEBLOSSOM = register(new BlockItem(builder(), Blocks.CLOSED_EYEBLOSSOM));
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public static final Item POPPY = register(new BlockItem(builder(), Blocks.POPPY));
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public static final Item BLUE_ORCHID = register(new BlockItem(builder(), Blocks.BLUE_ORCHID));
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public static final Item ALLIUM = register(new BlockItem(builder(), Blocks.ALLIUM));
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@ -449,6 +451,13 @@ public final class Items {
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public static final Item MELON = register(new BlockItem(builder(), Blocks.MELON));
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public static final Item VINE = register(new BlockItem(builder(), Blocks.VINE));
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public static final Item GLOW_LICHEN = register(new BlockItem(builder(), Blocks.GLOW_LICHEN));
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//TODO public static final Item RESIN_CLUMP = register(new BlockItem(builder(), Blocks.RESIN_CLUMP));
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//TODO public static final Item RESIN_BLOCK = register(new BlockItem(builder(), Blocks.RESIN_BLOCK));
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//TODO public static final Item RESIN_BRICKS = register(new BlockItem(builder(), Blocks.RESIN_BRICKS));
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//TODO public static final Item RESIN_BRICK_STAIRS = register(new BlockItem(builder(), Blocks.RESIN_BRICK_STAIRS));
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//TODO public static final Item RESIN_BRICK_SLAB = register(new BlockItem(builder(), Blocks.RESIN_BRICK_SLAB));
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//TODO public static final Item RESIN_BRICK_WALL = register(new BlockItem(builder(), Blocks.RESIN_BRICK_WALL));
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//TODO public static final Item CHISELED_RESIN_BRICKS = register(new BlockItem(builder(), Blocks.CHISELED_RESIN_BRICKS));
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public static final Item BRICK_STAIRS = register(new BlockItem(builder(), Blocks.BRICK_STAIRS));
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public static final Item STONE_BRICK_STAIRS = register(new BlockItem(builder(), Blocks.STONE_BRICK_STAIRS));
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public static final Item MUD_BRICK_STAIRS = register(new BlockItem(builder(), Blocks.MUD_BRICK_STAIRS));
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@ -533,7 +542,7 @@ public final class Items {
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public static final Item RED_TERRACOTTA = register(new BlockItem(builder(), Blocks.RED_TERRACOTTA));
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public static final Item BLACK_TERRACOTTA = register(new BlockItem(builder(), Blocks.BLACK_TERRACOTTA));
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public static final Item BARRIER = register(new BlockItem(builder(), Blocks.BARRIER));
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public static final Item LIGHT = register(new LightItem(builder(), Blocks.LIGHT));
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public static final Item LIGHT = register(new BlockItem(builder(), Blocks.LIGHT));
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public static final Item HAY_BLOCK = register(new BlockItem(builder(), Blocks.HAY_BLOCK));
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public static final Item WHITE_CARPET = register(new BlockItem(builder(), Blocks.WHITE_CARPET));
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public static final Item ORANGE_CARPET = register(new BlockItem(builder(), Blocks.ORANGE_CARPET));
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@ -611,23 +620,23 @@ public final class Items {
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public static final Item RED_NETHER_BRICKS = register(new BlockItem(builder(), Blocks.RED_NETHER_BRICKS));
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public static final Item BONE_BLOCK = register(new BlockItem(builder(), Blocks.BONE_BLOCK));
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public static final Item STRUCTURE_VOID = register(new BlockItem(builder(), Blocks.STRUCTURE_VOID));
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public static final Item SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.SHULKER_BOX));
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public static final Item WHITE_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.WHITE_SHULKER_BOX));
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public static final Item ORANGE_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.ORANGE_SHULKER_BOX));
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public static final Item MAGENTA_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.MAGENTA_SHULKER_BOX));
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public static final Item LIGHT_BLUE_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.LIGHT_BLUE_SHULKER_BOX));
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public static final Item YELLOW_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.YELLOW_SHULKER_BOX));
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public static final Item LIME_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.LIME_SHULKER_BOX));
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public static final Item PINK_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.PINK_SHULKER_BOX));
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public static final Item GRAY_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.GRAY_SHULKER_BOX));
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public static final Item LIGHT_GRAY_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.LIGHT_GRAY_SHULKER_BOX));
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public static final Item CYAN_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.CYAN_SHULKER_BOX));
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public static final Item PURPLE_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.PURPLE_SHULKER_BOX));
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public static final Item BLUE_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.BLUE_SHULKER_BOX));
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public static final Item BROWN_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.BROWN_SHULKER_BOX));
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public static final Item GREEN_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.GREEN_SHULKER_BOX));
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public static final Item RED_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.RED_SHULKER_BOX));
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public static final Item BLACK_SHULKER_BOX = register(new ShulkerBoxItem(builder().stackSize(1), Blocks.BLACK_SHULKER_BOX));
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public static final Item SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.SHULKER_BOX));
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public static final Item WHITE_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.WHITE_SHULKER_BOX));
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public static final Item ORANGE_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.ORANGE_SHULKER_BOX));
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public static final Item MAGENTA_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.MAGENTA_SHULKER_BOX));
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public static final Item LIGHT_BLUE_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.LIGHT_BLUE_SHULKER_BOX));
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public static final Item YELLOW_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.YELLOW_SHULKER_BOX));
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public static final Item LIME_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.LIME_SHULKER_BOX));
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public static final Item PINK_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.PINK_SHULKER_BOX));
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public static final Item GRAY_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.GRAY_SHULKER_BOX));
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public static final Item LIGHT_GRAY_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.LIGHT_GRAY_SHULKER_BOX));
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public static final Item CYAN_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.CYAN_SHULKER_BOX));
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public static final Item PURPLE_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.PURPLE_SHULKER_BOX));
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public static final Item BLUE_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.BLUE_SHULKER_BOX));
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public static final Item BROWN_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.BROWN_SHULKER_BOX));
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public static final Item GREEN_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.GREEN_SHULKER_BOX));
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public static final Item RED_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.RED_SHULKER_BOX));
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public static final Item BLACK_SHULKER_BOX = register(new ShulkerBoxItem(builder(), Blocks.BLACK_SHULKER_BOX));
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public static final Item WHITE_GLAZED_TERRACOTTA = register(new BlockItem(builder(), Blocks.WHITE_GLAZED_TERRACOTTA));
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public static final Item ORANGE_GLAZED_TERRACOTTA = register(new BlockItem(builder(), Blocks.ORANGE_GLAZED_TERRACOTTA));
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public static final Item MAGENTA_GLAZED_TERRACOTTA = register(new BlockItem(builder(), Blocks.MAGENTA_GLAZED_TERRACOTTA));
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@ -859,46 +868,46 @@ public final class Items {
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public static final Item DETECTOR_RAIL = register(new BlockItem(builder(), Blocks.DETECTOR_RAIL));
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public static final Item RAIL = register(new BlockItem(builder(), Blocks.RAIL));
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public static final Item ACTIVATOR_RAIL = register(new BlockItem(builder(), Blocks.ACTIVATOR_RAIL));
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public static final Item SADDLE = register(new Item("saddle", builder().stackSize(1)));
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public static final Item MINECART = register(new Item("minecart", builder().stackSize(1)));
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public static final Item CHEST_MINECART = register(new Item("chest_minecart", builder().stackSize(1)));
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public static final Item FURNACE_MINECART = register(new Item("furnace_minecart", builder().stackSize(1)));
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public static final Item TNT_MINECART = register(new Item("tnt_minecart", builder().stackSize(1)));
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public static final Item HOPPER_MINECART = register(new Item("hopper_minecart", builder().stackSize(1)));
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public static final Item CARROT_ON_A_STICK = register(new Item("carrot_on_a_stick", builder().stackSize(1).maxDamage(25)));
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public static final Item WARPED_FUNGUS_ON_A_STICK = register(new Item("warped_fungus_on_a_stick", builder().stackSize(1).maxDamage(100)));
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public static final Item SADDLE = register(new Item("saddle", builder()));
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public static final Item MINECART = register(new Item("minecart", builder()));
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public static final Item CHEST_MINECART = register(new Item("chest_minecart", builder()));
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public static final Item FURNACE_MINECART = register(new Item("furnace_minecart", builder()));
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public static final Item TNT_MINECART = register(new Item("tnt_minecart", builder()));
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public static final Item HOPPER_MINECART = register(new Item("hopper_minecart", builder()));
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public static final Item CARROT_ON_A_STICK = register(new Item("carrot_on_a_stick", builder()));
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public static final Item WARPED_FUNGUS_ON_A_STICK = register(new Item("warped_fungus_on_a_stick", builder()));
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public static final Item PHANTOM_MEMBRANE = register(new Item("phantom_membrane", builder()));
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public static final Item ELYTRA = register(new ElytraItem("elytra", builder().stackSize(1).maxDamage(432)));
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public static final Item OAK_BOAT = register(new BoatItem("oak_boat", builder().stackSize(1)));
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public static final Item OAK_CHEST_BOAT = register(new BoatItem("oak_chest_boat", builder().stackSize(1)));
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public static final Item SPRUCE_BOAT = register(new BoatItem("spruce_boat", builder().stackSize(1)));
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public static final Item SPRUCE_CHEST_BOAT = register(new BoatItem("spruce_chest_boat", builder().stackSize(1)));
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public static final Item BIRCH_BOAT = register(new BoatItem("birch_boat", builder().stackSize(1)));
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public static final Item BIRCH_CHEST_BOAT = register(new BoatItem("birch_chest_boat", builder().stackSize(1)));
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public static final Item JUNGLE_BOAT = register(new BoatItem("jungle_boat", builder().stackSize(1)));
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public static final Item JUNGLE_CHEST_BOAT = register(new BoatItem("jungle_chest_boat", builder().stackSize(1)));
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public static final Item ACACIA_BOAT = register(new BoatItem("acacia_boat", builder().stackSize(1)));
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public static final Item ACACIA_CHEST_BOAT = register(new BoatItem("acacia_chest_boat", builder().stackSize(1)));
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public static final Item CHERRY_BOAT = register(new BoatItem("cherry_boat", builder().stackSize(1)));
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public static final Item CHERRY_CHEST_BOAT = register(new BoatItem("cherry_chest_boat", builder().stackSize(1)));
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public static final Item DARK_OAK_BOAT = register(new BoatItem("dark_oak_boat", builder().stackSize(1)));
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public static final Item DARK_OAK_CHEST_BOAT = register(new BoatItem("dark_oak_chest_boat", builder().stackSize(1)));
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public static final Item PALE_OAK_BOAT = register(new BoatItem("pale_oak_boat", builder().stackSize(1)));
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public static final Item PALE_OAK_CHEST_BOAT = register(new BoatItem("pale_oak_chest_boat", builder().stackSize(1)));
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public static final Item MANGROVE_BOAT = register(new BoatItem("mangrove_boat", builder().stackSize(1)));
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public static final Item MANGROVE_CHEST_BOAT = register(new BoatItem("mangrove_chest_boat", builder().stackSize(1)));
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public static final Item BAMBOO_RAFT = register(new BoatItem("bamboo_raft", builder().stackSize(1)));
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public static final Item BAMBOO_CHEST_RAFT = register(new BoatItem("bamboo_chest_raft", builder().stackSize(1)));
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public static final Item ELYTRA = register(new ElytraItem("elytra", builder()));
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public static final Item OAK_BOAT = register(new BoatItem("oak_boat", builder()));
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public static final Item OAK_CHEST_BOAT = register(new BoatItem("oak_chest_boat", builder()));
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public static final Item SPRUCE_BOAT = register(new BoatItem("spruce_boat", builder()));
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public static final Item SPRUCE_CHEST_BOAT = register(new BoatItem("spruce_chest_boat", builder()));
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public static final Item BIRCH_BOAT = register(new BoatItem("birch_boat", builder()));
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public static final Item BIRCH_CHEST_BOAT = register(new BoatItem("birch_chest_boat", builder()));
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public static final Item JUNGLE_BOAT = register(new BoatItem("jungle_boat", builder()));
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public static final Item JUNGLE_CHEST_BOAT = register(new BoatItem("jungle_chest_boat", builder()));
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public static final Item ACACIA_BOAT = register(new BoatItem("acacia_boat", builder()));
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public static final Item ACACIA_CHEST_BOAT = register(new BoatItem("acacia_chest_boat", builder()));
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public static final Item CHERRY_BOAT = register(new BoatItem("cherry_boat", builder()));
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public static final Item CHERRY_CHEST_BOAT = register(new BoatItem("cherry_chest_boat", builder()));
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public static final Item DARK_OAK_BOAT = register(new BoatItem("dark_oak_boat", builder()));
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public static final Item DARK_OAK_CHEST_BOAT = register(new BoatItem("dark_oak_chest_boat", builder()));
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public static final Item PALE_OAK_BOAT = register(new BoatItem("pale_oak_boat", builder()));
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public static final Item PALE_OAK_CHEST_BOAT = register(new BoatItem("pale_oak_chest_boat", builder()));
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public static final Item MANGROVE_BOAT = register(new BoatItem("mangrove_boat", builder()));
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public static final Item MANGROVE_CHEST_BOAT = register(new BoatItem("mangrove_chest_boat", builder()));
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public static final Item BAMBOO_RAFT = register(new BoatItem("bamboo_raft", builder()));
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public static final Item BAMBOO_CHEST_RAFT = register(new BoatItem("bamboo_chest_raft", builder()));
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public static final Item STRUCTURE_BLOCK = register(new BlockItem(builder(), Blocks.STRUCTURE_BLOCK));
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public static final Item JIGSAW = register(new BlockItem(builder(), Blocks.JIGSAW));
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public static final Item TURTLE_HELMET = register(new ArmorItem("turtle_helmet", ArmorMaterial.TURTLE, builder().stackSize(1).maxDamage(275)));
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public static final Item TURTLE_HELMET = register(new ArmorItem("turtle_helmet", ArmorMaterial.TURTLE, builder()));
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public static final Item TURTLE_SCUTE = register(new Item("turtle_scute", builder()));
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public static final Item ARMADILLO_SCUTE = register(new Item("armadillo_scute", builder()));
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public static final Item WOLF_ARMOR = register(new WolfArmorItem("wolf_armor", ArmorMaterial.ARMADILLO, builder().stackSize(1).maxDamage(64)));
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public static final Item FLINT_AND_STEEL = register(new Item("flint_and_steel", builder().stackSize(1).maxDamage(64)));
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public static final Item WOLF_ARMOR = register(new WolfArmorItem("wolf_armor", ArmorMaterial.ARMADILLO, builder()));
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public static final Item FLINT_AND_STEEL = register(new Item("flint_and_steel", builder()));
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public static final Item BOWL = register(new Item("bowl", builder()));
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public static final Item APPLE = register(new Item("apple", builder()));
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public static final Item BOW = register(new Item("bow", builder().stackSize(1).maxDamage(384)));
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public static final Item BOW = register(new Item("bow", builder()));
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public static final Item ARROW = register(new ArrowItem("arrow", builder()));
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public static final Item COAL = register(new Item("coal", builder()));
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public static final Item CHARCOAL = register(new Item("charcoal", builder()));
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@ -915,140 +924,140 @@ public final class Items {
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public static final Item GOLD_INGOT = register(new Item("gold_ingot", builder()));
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public static final Item NETHERITE_INGOT = register(new Item("netherite_ingot", builder()));
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public static final Item NETHERITE_SCRAP = register(new Item("netherite_scrap", builder()));
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public static final Item WOODEN_SWORD = register(new TieredItem("wooden_sword", ToolTier.WOODEN, builder().stackSize(1).maxDamage(59).attackDamage(4.0)));
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public static final Item WOODEN_SHOVEL = register(new TieredItem("wooden_shovel", ToolTier.WOODEN, builder().stackSize(1).maxDamage(59).attackDamage(2.5)));
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public static final Item WOODEN_PICKAXE = register(new TieredItem("wooden_pickaxe", ToolTier.WOODEN, builder().stackSize(1).maxDamage(59).attackDamage(2.0)));
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public static final Item WOODEN_AXE = register(new TieredItem("wooden_axe", ToolTier.WOODEN, builder().stackSize(1).maxDamage(59).attackDamage(7.0)));
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public static final Item WOODEN_HOE = register(new TieredItem("wooden_hoe", ToolTier.WOODEN, builder().stackSize(1).maxDamage(59).attackDamage(1.0)));
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public static final Item STONE_SWORD = register(new TieredItem("stone_sword", ToolTier.STONE, builder().stackSize(1).maxDamage(131).attackDamage(5.0)));
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public static final Item STONE_SHOVEL = register(new TieredItem("stone_shovel", ToolTier.STONE, builder().stackSize(1).maxDamage(131).attackDamage(3.5)));
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public static final Item STONE_PICKAXE = register(new TieredItem("stone_pickaxe", ToolTier.STONE, builder().stackSize(1).maxDamage(131).attackDamage(3.0)));
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public static final Item STONE_AXE = register(new TieredItem("stone_axe", ToolTier.STONE, builder().stackSize(1).maxDamage(131).attackDamage(9.0)));
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public static final Item STONE_HOE = register(new TieredItem("stone_hoe", ToolTier.STONE, builder().stackSize(1).maxDamage(131).attackDamage(1.0)));
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public static final Item GOLDEN_SWORD = register(new TieredItem("golden_sword", ToolTier.GOLDEN, builder().stackSize(1).maxDamage(32).attackDamage(4.0)));
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public static final Item GOLDEN_SHOVEL = register(new TieredItem("golden_shovel", ToolTier.GOLDEN, builder().stackSize(1).maxDamage(32).attackDamage(2.5)));
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public static final Item GOLDEN_PICKAXE = register(new TieredItem("golden_pickaxe", ToolTier.GOLDEN, builder().stackSize(1).maxDamage(32).attackDamage(2.0)));
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public static final Item GOLDEN_AXE = register(new TieredItem("golden_axe", ToolTier.GOLDEN, builder().stackSize(1).maxDamage(32).attackDamage(7.0)));
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public static final Item GOLDEN_HOE = register(new TieredItem("golden_hoe", ToolTier.GOLDEN, builder().stackSize(1).maxDamage(32).attackDamage(1.0)));
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public static final Item IRON_SWORD = register(new TieredItem("iron_sword", ToolTier.IRON, builder().stackSize(1).maxDamage(250).attackDamage(6.0)));
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public static final Item IRON_SHOVEL = register(new TieredItem("iron_shovel", ToolTier.IRON, builder().stackSize(1).maxDamage(250).attackDamage(4.5)));
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public static final Item IRON_PICKAXE = register(new TieredItem("iron_pickaxe", ToolTier.IRON, builder().stackSize(1).maxDamage(250).attackDamage(4.0)));
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public static final Item IRON_AXE = register(new TieredItem("iron_axe", ToolTier.IRON, builder().stackSize(1).maxDamage(250).attackDamage(9.0)));
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public static final Item IRON_HOE = register(new TieredItem("iron_hoe", ToolTier.IRON, builder().stackSize(1).maxDamage(250).attackDamage(1.0)));
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public static final Item DIAMOND_SWORD = register(new TieredItem("diamond_sword", ToolTier.DIAMOND, builder().stackSize(1).maxDamage(1561).attackDamage(7.0)));
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public static final Item DIAMOND_SHOVEL = register(new TieredItem("diamond_shovel", ToolTier.DIAMOND, builder().stackSize(1).maxDamage(1561).attackDamage(5.5)));
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public static final Item DIAMOND_PICKAXE = register(new TieredItem("diamond_pickaxe", ToolTier.DIAMOND, builder().stackSize(1).maxDamage(1561).attackDamage(5.0)));
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public static final Item DIAMOND_AXE = register(new TieredItem("diamond_axe", ToolTier.DIAMOND, builder().stackSize(1).maxDamage(1561).attackDamage(9.0)));
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public static final Item DIAMOND_HOE = register(new TieredItem("diamond_hoe", ToolTier.DIAMOND, builder().stackSize(1).maxDamage(1561).attackDamage(1.0)));
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public static final Item NETHERITE_SWORD = register(new TieredItem("netherite_sword", ToolTier.NETHERITE, builder().stackSize(1).maxDamage(2031).attackDamage(8.0)));
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public static final Item NETHERITE_SHOVEL = register(new TieredItem("netherite_shovel", ToolTier.NETHERITE, builder().stackSize(1).maxDamage(2031).attackDamage(6.5)));
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public static final Item NETHERITE_PICKAXE = register(new TieredItem("netherite_pickaxe", ToolTier.NETHERITE, builder().stackSize(1).maxDamage(2031).attackDamage(6.0)));
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public static final Item NETHERITE_AXE = register(new TieredItem("netherite_axe", ToolTier.NETHERITE, builder().stackSize(1).maxDamage(2031).attackDamage(10.0)));
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public static final Item NETHERITE_HOE = register(new TieredItem("netherite_hoe", ToolTier.NETHERITE, builder().stackSize(1).maxDamage(2031).attackDamage(1.0)));
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public static final Item WOODEN_SWORD = register(new Item("wooden_sword", builder().attackDamage(4.0)));
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public static final Item WOODEN_SHOVEL = register(new Item("wooden_shovel", builder().attackDamage(2.5)));
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public static final Item WOODEN_PICKAXE = register(new Item("wooden_pickaxe", builder().attackDamage(2.0)));
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public static final Item WOODEN_AXE = register(new Item("wooden_axe", builder().attackDamage(7.0)));
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public static final Item WOODEN_HOE = register(new Item("wooden_hoe", builder().attackDamage(1.0)));
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public static final Item STONE_SWORD = register(new Item("stone_sword", builder().attackDamage(5.0)));
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public static final Item STONE_SHOVEL = register(new Item("stone_shovel", builder().attackDamage(3.5)));
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public static final Item STONE_PICKAXE = register(new Item("stone_pickaxe", builder().attackDamage(3.0)));
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public static final Item STONE_AXE = register(new Item("stone_axe", builder().attackDamage(9.0)));
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public static final Item STONE_HOE = register(new Item("stone_hoe", builder().attackDamage(1.0)));
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public static final Item GOLDEN_SWORD = register(new Item("golden_sword", builder().attackDamage(4.0)));
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public static final Item GOLDEN_SHOVEL = register(new Item("golden_shovel", builder().attackDamage(2.5)));
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public static final Item GOLDEN_PICKAXE = register(new Item("golden_pickaxe", builder().attackDamage(2.0)));
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public static final Item GOLDEN_AXE = register(new Item("golden_axe", builder().attackDamage(7.0)));
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public static final Item GOLDEN_HOE = register(new Item("golden_hoe", builder().attackDamage(1.0)));
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public static final Item IRON_SWORD = register(new Item("iron_sword", builder().attackDamage(6.0)));
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public static final Item IRON_SHOVEL = register(new Item("iron_shovel", builder().attackDamage(4.5)));
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public static final Item IRON_PICKAXE = register(new Item("iron_pickaxe", builder().attackDamage(4.0)));
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public static final Item IRON_AXE = register(new Item("iron_axe", builder().attackDamage(9.0)));
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public static final Item IRON_HOE = register(new Item("iron_hoe", builder().attackDamage(1.0)));
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public static final Item DIAMOND_SWORD = register(new Item("diamond_sword", builder().attackDamage(7.0)));
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public static final Item DIAMOND_SHOVEL = register(new Item("diamond_shovel", builder().attackDamage(5.5)));
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public static final Item DIAMOND_PICKAXE = register(new Item("diamond_pickaxe", builder().attackDamage(5.0)));
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public static final Item DIAMOND_AXE = register(new Item("diamond_axe", builder().attackDamage(9.0)));
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public static final Item DIAMOND_HOE = register(new Item("diamond_hoe", builder().attackDamage(1.0)));
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public static final Item NETHERITE_SWORD = register(new Item("netherite_sword", builder().attackDamage(8.0)));
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public static final Item NETHERITE_SHOVEL = register(new Item("netherite_shovel", builder().attackDamage(6.5)));
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public static final Item NETHERITE_PICKAXE = register(new Item("netherite_pickaxe", builder().attackDamage(6.0)));
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public static final Item NETHERITE_AXE = register(new Item("netherite_axe", builder().attackDamage(10.0)));
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public static final Item NETHERITE_HOE = register(new Item("netherite_hoe", builder().attackDamage(1.0)));
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public static final Item STICK = register(new Item("stick", builder()));
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public static final Item MUSHROOM_STEW = register(new Item("mushroom_stew", builder().stackSize(1)));
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public static final Item MUSHROOM_STEW = register(new Item("mushroom_stew", builder()));
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public static final Item STRING = register(new BlockItem("string", builder(), Blocks.TRIPWIRE));
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public static final Item FEATHER = register(new Item("feather", builder()));
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public static final Item GUNPOWDER = register(new Item("gunpowder", builder()));
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public static final Item WHEAT_SEEDS = register(new BlockItem("wheat_seeds", builder(), Blocks.WHEAT));
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public static final Item WHEAT = register(new Item("wheat", builder()));
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public static final Item BREAD = register(new Item("bread", builder()));
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public static final Item LEATHER_HELMET = register(new DyeableArmorItem("leather_helmet", ArmorMaterial.LEATHER, builder().stackSize(1).maxDamage(55)));
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public static final Item LEATHER_CHESTPLATE = register(new DyeableArmorItem("leather_chestplate", ArmorMaterial.LEATHER, builder().stackSize(1).maxDamage(80)));
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public static final Item LEATHER_LEGGINGS = register(new DyeableArmorItem("leather_leggings", ArmorMaterial.LEATHER, builder().stackSize(1).maxDamage(75)));
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public static final Item LEATHER_BOOTS = register(new DyeableArmorItem("leather_boots", ArmorMaterial.LEATHER, builder().stackSize(1).maxDamage(65)));
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public static final Item CHAINMAIL_HELMET = register(new ArmorItem("chainmail_helmet", ArmorMaterial.CHAINMAIL, builder().stackSize(1).maxDamage(165)));
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public static final Item CHAINMAIL_CHESTPLATE = register(new ArmorItem("chainmail_chestplate", ArmorMaterial.CHAINMAIL, builder().stackSize(1).maxDamage(240)));
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public static final Item CHAINMAIL_LEGGINGS = register(new ArmorItem("chainmail_leggings", ArmorMaterial.CHAINMAIL, builder().stackSize(1).maxDamage(225)));
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public static final Item CHAINMAIL_BOOTS = register(new ArmorItem("chainmail_boots", ArmorMaterial.CHAINMAIL, builder().stackSize(1).maxDamage(195)));
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public static final Item IRON_HELMET = register(new ArmorItem("iron_helmet", ArmorMaterial.IRON, builder().stackSize(1).maxDamage(165)));
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public static final Item IRON_CHESTPLATE = register(new ArmorItem("iron_chestplate", ArmorMaterial.IRON, builder().stackSize(1).maxDamage(240)));
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public static final Item IRON_LEGGINGS = register(new ArmorItem("iron_leggings", ArmorMaterial.IRON, builder().stackSize(1).maxDamage(225)));
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public static final Item IRON_BOOTS = register(new ArmorItem("iron_boots", ArmorMaterial.IRON, builder().stackSize(1).maxDamage(195)));
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public static final Item DIAMOND_HELMET = register(new ArmorItem("diamond_helmet", ArmorMaterial.DIAMOND, builder().stackSize(1).maxDamage(363)));
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public static final Item DIAMOND_CHESTPLATE = register(new ArmorItem("diamond_chestplate", ArmorMaterial.DIAMOND, builder().stackSize(1).maxDamage(528)));
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public static final Item DIAMOND_LEGGINGS = register(new ArmorItem("diamond_leggings", ArmorMaterial.DIAMOND, builder().stackSize(1).maxDamage(495)));
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public static final Item DIAMOND_BOOTS = register(new ArmorItem("diamond_boots", ArmorMaterial.DIAMOND, builder().stackSize(1).maxDamage(429)));
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public static final Item GOLDEN_HELMET = register(new ArmorItem("golden_helmet", ArmorMaterial.GOLD, builder().stackSize(1).maxDamage(77)));
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public static final Item GOLDEN_CHESTPLATE = register(new ArmorItem("golden_chestplate", ArmorMaterial.GOLD, builder().stackSize(1).maxDamage(112)));
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public static final Item GOLDEN_LEGGINGS = register(new ArmorItem("golden_leggings", ArmorMaterial.GOLD, builder().stackSize(1).maxDamage(105)));
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public static final Item GOLDEN_BOOTS = register(new ArmorItem("golden_boots", ArmorMaterial.GOLD, builder().stackSize(1).maxDamage(91)));
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public static final Item NETHERITE_HELMET = register(new ArmorItem("netherite_helmet", ArmorMaterial.NETHERITE, builder().stackSize(1).maxDamage(407)));
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public static final Item NETHERITE_CHESTPLATE = register(new ArmorItem("netherite_chestplate", ArmorMaterial.NETHERITE, builder().stackSize(1).maxDamage(592)));
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public static final Item NETHERITE_LEGGINGS = register(new ArmorItem("netherite_leggings", ArmorMaterial.NETHERITE, builder().stackSize(1).maxDamage(555)));
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public static final Item NETHERITE_BOOTS = register(new ArmorItem("netherite_boots", ArmorMaterial.NETHERITE, builder().stackSize(1).maxDamage(481)));
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public static final Item LEATHER_HELMET = register(new DyeableArmorItem("leather_helmet", ArmorMaterial.LEATHER, builder()));
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public static final Item LEATHER_CHESTPLATE = register(new DyeableArmorItem("leather_chestplate", ArmorMaterial.LEATHER, builder()));
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public static final Item LEATHER_LEGGINGS = register(new DyeableArmorItem("leather_leggings", ArmorMaterial.LEATHER, builder()));
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public static final Item LEATHER_BOOTS = register(new DyeableArmorItem("leather_boots", ArmorMaterial.LEATHER, builder()));
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public static final Item CHAINMAIL_HELMET = register(new ArmorItem("chainmail_helmet", ArmorMaterial.CHAINMAIL, builder()));
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public static final Item CHAINMAIL_CHESTPLATE = register(new ArmorItem("chainmail_chestplate", ArmorMaterial.CHAINMAIL, builder()));
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public static final Item CHAINMAIL_LEGGINGS = register(new ArmorItem("chainmail_leggings", ArmorMaterial.CHAINMAIL, builder()));
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public static final Item CHAINMAIL_BOOTS = register(new ArmorItem("chainmail_boots", ArmorMaterial.CHAINMAIL, builder()));
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public static final Item IRON_HELMET = register(new ArmorItem("iron_helmet", ArmorMaterial.IRON, builder()));
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public static final Item IRON_CHESTPLATE = register(new ArmorItem("iron_chestplate", ArmorMaterial.IRON, builder()));
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public static final Item IRON_LEGGINGS = register(new ArmorItem("iron_leggings", ArmorMaterial.IRON, builder()));
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public static final Item IRON_BOOTS = register(new ArmorItem("iron_boots", ArmorMaterial.IRON, builder()));
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public static final Item DIAMOND_HELMET = register(new ArmorItem("diamond_helmet", ArmorMaterial.DIAMOND, builder()));
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public static final Item DIAMOND_CHESTPLATE = register(new ArmorItem("diamond_chestplate", ArmorMaterial.DIAMOND, builder()));
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public static final Item DIAMOND_LEGGINGS = register(new ArmorItem("diamond_leggings", ArmorMaterial.DIAMOND, builder()));
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public static final Item DIAMOND_BOOTS = register(new ArmorItem("diamond_boots", ArmorMaterial.DIAMOND, builder()));
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public static final Item GOLDEN_HELMET = register(new ArmorItem("golden_helmet", ArmorMaterial.GOLD, builder()));
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public static final Item GOLDEN_CHESTPLATE = register(new ArmorItem("golden_chestplate", ArmorMaterial.GOLD, builder()));
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public static final Item GOLDEN_LEGGINGS = register(new ArmorItem("golden_leggings", ArmorMaterial.GOLD, builder()));
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public static final Item GOLDEN_BOOTS = register(new ArmorItem("golden_boots", ArmorMaterial.GOLD, builder()));
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public static final Item NETHERITE_HELMET = register(new ArmorItem("netherite_helmet", ArmorMaterial.NETHERITE, builder()));
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public static final Item NETHERITE_CHESTPLATE = register(new ArmorItem("netherite_chestplate", ArmorMaterial.NETHERITE, builder()));
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public static final Item NETHERITE_LEGGINGS = register(new ArmorItem("netherite_leggings", ArmorMaterial.NETHERITE, builder()));
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public static final Item NETHERITE_BOOTS = register(new ArmorItem("netherite_boots", ArmorMaterial.NETHERITE, builder()));
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public static final Item FLINT = register(new Item("flint", builder()));
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public static final Item PORKCHOP = register(new Item("porkchop", builder()));
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public static final Item COOKED_PORKCHOP = register(new Item("cooked_porkchop", builder()));
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public static final Item PAINTING = register(new Item("painting", builder()));
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public static final Item GOLDEN_APPLE = register(new Item("golden_apple", builder()));
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public static final Item ENCHANTED_GOLDEN_APPLE = register(new Item("enchanted_golden_apple", builder()));
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public static final Item OAK_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.OAK_SIGN, Blocks.OAK_WALL_SIGN));
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public static final Item SPRUCE_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.SPRUCE_SIGN, Blocks.SPRUCE_WALL_SIGN));
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public static final Item BIRCH_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.BIRCH_SIGN, Blocks.BIRCH_WALL_SIGN));
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public static final Item JUNGLE_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.JUNGLE_SIGN, Blocks.JUNGLE_WALL_SIGN));
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public static final Item ACACIA_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.ACACIA_SIGN, Blocks.ACACIA_WALL_SIGN));
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public static final Item CHERRY_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.CHERRY_SIGN, Blocks.CHERRY_WALL_SIGN));
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public static final Item DARK_OAK_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.DARK_OAK_SIGN, Blocks.DARK_OAK_WALL_SIGN));
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public static final Item PALE_OAK_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.PALE_OAK_SIGN, Blocks.PALE_OAK_WALL_SIGN));
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public static final Item MANGROVE_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.MANGROVE_SIGN, Blocks.MANGROVE_WALL_SIGN));
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public static final Item BAMBOO_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.BAMBOO_SIGN, Blocks.BAMBOO_WALL_SIGN));
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public static final Item CRIMSON_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.CRIMSON_SIGN, Blocks.CRIMSON_WALL_SIGN));
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public static final Item WARPED_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.WARPED_SIGN, Blocks.WARPED_WALL_SIGN));
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public static final Item OAK_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.OAK_HANGING_SIGN, Blocks.OAK_WALL_HANGING_SIGN));
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public static final Item SPRUCE_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.SPRUCE_HANGING_SIGN, Blocks.SPRUCE_WALL_HANGING_SIGN));
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public static final Item BIRCH_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.BIRCH_HANGING_SIGN, Blocks.BIRCH_WALL_HANGING_SIGN));
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public static final Item JUNGLE_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.JUNGLE_HANGING_SIGN, Blocks.JUNGLE_WALL_HANGING_SIGN));
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public static final Item ACACIA_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.ACACIA_HANGING_SIGN, Blocks.ACACIA_WALL_HANGING_SIGN));
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public static final Item CHERRY_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.CHERRY_HANGING_SIGN, Blocks.CHERRY_WALL_HANGING_SIGN));
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public static final Item DARK_OAK_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.DARK_OAK_HANGING_SIGN, Blocks.DARK_OAK_WALL_HANGING_SIGN));
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public static final Item PALE_OAK_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.PALE_OAK_HANGING_SIGN, Blocks.PALE_OAK_WALL_HANGING_SIGN));
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public static final Item MANGROVE_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.MANGROVE_HANGING_SIGN, Blocks.MANGROVE_WALL_HANGING_SIGN));
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public static final Item BAMBOO_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.BAMBOO_HANGING_SIGN, Blocks.BAMBOO_WALL_HANGING_SIGN));
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public static final Item CRIMSON_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.CRIMSON_HANGING_SIGN, Blocks.CRIMSON_WALL_HANGING_SIGN));
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public static final Item WARPED_HANGING_SIGN = register(new BlockItem(builder().stackSize(16), Blocks.WARPED_HANGING_SIGN, Blocks.WARPED_WALL_HANGING_SIGN));
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public static final Item BUCKET = register(new Item("bucket", builder().stackSize(16)));
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public static final Item WATER_BUCKET = register(new Item("water_bucket", builder().stackSize(1)));
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public static final Item LAVA_BUCKET = register(new Item("lava_bucket", builder().stackSize(1)));
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public static final Item POWDER_SNOW_BUCKET = register(new BlockItem("powder_snow_bucket", builder().stackSize(1), Blocks.POWDER_SNOW));
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public static final Item SNOWBALL = register(new Item("snowball", builder().stackSize(16)));
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public static final Item OAK_SIGN = register(new BlockItem(builder(), Blocks.OAK_SIGN, Blocks.OAK_WALL_SIGN));
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public static final Item SPRUCE_SIGN = register(new BlockItem(builder(), Blocks.SPRUCE_SIGN, Blocks.SPRUCE_WALL_SIGN));
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public static final Item BIRCH_SIGN = register(new BlockItem(builder(), Blocks.BIRCH_SIGN, Blocks.BIRCH_WALL_SIGN));
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public static final Item JUNGLE_SIGN = register(new BlockItem(builder(), Blocks.JUNGLE_SIGN, Blocks.JUNGLE_WALL_SIGN));
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public static final Item ACACIA_SIGN = register(new BlockItem(builder(), Blocks.ACACIA_SIGN, Blocks.ACACIA_WALL_SIGN));
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public static final Item CHERRY_SIGN = register(new BlockItem(builder(), Blocks.CHERRY_SIGN, Blocks.CHERRY_WALL_SIGN));
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public static final Item DARK_OAK_SIGN = register(new BlockItem(builder(), Blocks.DARK_OAK_SIGN, Blocks.DARK_OAK_WALL_SIGN));
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public static final Item PALE_OAK_SIGN = register(new BlockItem(builder(), Blocks.PALE_OAK_SIGN, Blocks.PALE_OAK_WALL_SIGN));
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public static final Item MANGROVE_SIGN = register(new BlockItem(builder(), Blocks.MANGROVE_SIGN, Blocks.MANGROVE_WALL_SIGN));
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public static final Item BAMBOO_SIGN = register(new BlockItem(builder(), Blocks.BAMBOO_SIGN, Blocks.BAMBOO_WALL_SIGN));
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public static final Item CRIMSON_SIGN = register(new BlockItem(builder(), Blocks.CRIMSON_SIGN, Blocks.CRIMSON_WALL_SIGN));
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public static final Item WARPED_SIGN = register(new BlockItem(builder(), Blocks.WARPED_SIGN, Blocks.WARPED_WALL_SIGN));
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public static final Item OAK_HANGING_SIGN = register(new BlockItem(builder(), Blocks.OAK_HANGING_SIGN, Blocks.OAK_WALL_HANGING_SIGN));
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public static final Item SPRUCE_HANGING_SIGN = register(new BlockItem(builder(), Blocks.SPRUCE_HANGING_SIGN, Blocks.SPRUCE_WALL_HANGING_SIGN));
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public static final Item BIRCH_HANGING_SIGN = register(new BlockItem(builder(), Blocks.BIRCH_HANGING_SIGN, Blocks.BIRCH_WALL_HANGING_SIGN));
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public static final Item JUNGLE_HANGING_SIGN = register(new BlockItem(builder(), Blocks.JUNGLE_HANGING_SIGN, Blocks.JUNGLE_WALL_HANGING_SIGN));
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public static final Item ACACIA_HANGING_SIGN = register(new BlockItem(builder(), Blocks.ACACIA_HANGING_SIGN, Blocks.ACACIA_WALL_HANGING_SIGN));
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public static final Item CHERRY_HANGING_SIGN = register(new BlockItem(builder(), Blocks.CHERRY_HANGING_SIGN, Blocks.CHERRY_WALL_HANGING_SIGN));
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public static final Item DARK_OAK_HANGING_SIGN = register(new BlockItem(builder(), Blocks.DARK_OAK_HANGING_SIGN, Blocks.DARK_OAK_WALL_HANGING_SIGN));
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public static final Item PALE_OAK_HANGING_SIGN = register(new BlockItem(builder(), Blocks.PALE_OAK_HANGING_SIGN, Blocks.PALE_OAK_WALL_HANGING_SIGN));
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public static final Item MANGROVE_HANGING_SIGN = register(new BlockItem(builder(), Blocks.MANGROVE_HANGING_SIGN, Blocks.MANGROVE_WALL_HANGING_SIGN));
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public static final Item BAMBOO_HANGING_SIGN = register(new BlockItem(builder(), Blocks.BAMBOO_HANGING_SIGN, Blocks.BAMBOO_WALL_HANGING_SIGN));
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public static final Item CRIMSON_HANGING_SIGN = register(new BlockItem(builder(), Blocks.CRIMSON_HANGING_SIGN, Blocks.CRIMSON_WALL_HANGING_SIGN));
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public static final Item WARPED_HANGING_SIGN = register(new BlockItem(builder(), Blocks.WARPED_HANGING_SIGN, Blocks.WARPED_WALL_HANGING_SIGN));
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public static final Item BUCKET = register(new Item("bucket", builder()));
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public static final Item WATER_BUCKET = register(new Item("water_bucket", builder()));
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public static final Item LAVA_BUCKET = register(new Item("lava_bucket", builder()));
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public static final Item POWDER_SNOW_BUCKET = register(new BlockItem("powder_snow_bucket", builder(), Blocks.POWDER_SNOW));
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public static final Item SNOWBALL = register(new Item("snowball", builder()));
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public static final Item LEATHER = register(new Item("leather", builder()));
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public static final Item MILK_BUCKET = register(new Item("milk_bucket", builder().stackSize(1)));
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public static final Item PUFFERFISH_BUCKET = register(new Item("pufferfish_bucket", builder().stackSize(1)));
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public static final Item SALMON_BUCKET = register(new Item("salmon_bucket", builder().stackSize(1)));
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public static final Item COD_BUCKET = register(new Item("cod_bucket", builder().stackSize(1)));
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public static final Item TROPICAL_FISH_BUCKET = register(new TropicalFishBucketItem("tropical_fish_bucket", builder().stackSize(1)));
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public static final Item AXOLOTL_BUCKET = register(new AxolotlBucketItem("axolotl_bucket", builder().stackSize(1)));
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public static final Item TADPOLE_BUCKET = register(new Item("tadpole_bucket", builder().stackSize(1)));
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public static final Item MILK_BUCKET = register(new Item("milk_bucket", builder()));
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public static final Item PUFFERFISH_BUCKET = register(new Item("pufferfish_bucket", builder()));
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public static final Item SALMON_BUCKET = register(new Item("salmon_bucket", builder()));
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public static final Item COD_BUCKET = register(new Item("cod_bucket", builder()));
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public static final Item TROPICAL_FISH_BUCKET = register(new TropicalFishBucketItem("tropical_fish_bucket", builder()));
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public static final Item AXOLOTL_BUCKET = register(new AxolotlBucketItem("axolotl_bucket", builder()));
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public static final Item TADPOLE_BUCKET = register(new Item("tadpole_bucket", builder()));
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public static final Item BRICK = register(new Item("brick", builder()));
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public static final Item CLAY_BALL = register(new Item("clay_ball", builder()));
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public static final Item DRIED_KELP_BLOCK = register(new BlockItem(builder(), Blocks.DRIED_KELP_BLOCK));
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public static final Item PAPER = register(new Item("paper", builder()));
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public static final Item BOOK = register(new Item("book", builder()));
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public static final Item SLIME_BALL = register(new Item("slime_ball", builder()));
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public static final Item EGG = register(new Item("egg", builder().stackSize(16)));
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public static final Item EGG = register(new Item("egg", builder()));
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public static final Item COMPASS = register(new CompassItem("compass", builder()));
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public static final Item RECOVERY_COMPASS = register(new Item("recovery_compass", builder()));
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public static final Item BUNDLE = register(new Item("bundle", builder().stackSize(1)));
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public static final Item WHITE_BUNDLE = register(new Item("white_bundle", builder().stackSize(1)));
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public static final Item ORANGE_BUNDLE = register(new Item("orange_bundle", builder().stackSize(1)));
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public static final Item MAGENTA_BUNDLE = register(new Item("magenta_bundle", builder().stackSize(1)));
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public static final Item LIGHT_BLUE_BUNDLE = register(new Item("light_blue_bundle", builder().stackSize(1)));
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public static final Item YELLOW_BUNDLE = register(new Item("yellow_bundle", builder().stackSize(1)));
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public static final Item LIME_BUNDLE = register(new Item("lime_bundle", builder().stackSize(1)));
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public static final Item PINK_BUNDLE = register(new Item("pink_bundle", builder().stackSize(1)));
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public static final Item GRAY_BUNDLE = register(new Item("gray_bundle", builder().stackSize(1)));
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public static final Item LIGHT_GRAY_BUNDLE = register(new Item("light_gray_bundle", builder().stackSize(1)));
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public static final Item CYAN_BUNDLE = register(new Item("cyan_bundle", builder().stackSize(1)));
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public static final Item PURPLE_BUNDLE = register(new Item("purple_bundle", builder().stackSize(1)));
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public static final Item BLUE_BUNDLE = register(new Item("blue_bundle", builder().stackSize(1)));
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public static final Item BROWN_BUNDLE = register(new Item("brown_bundle", builder().stackSize(1)));
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public static final Item GREEN_BUNDLE = register(new Item("green_bundle", builder().stackSize(1)));
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public static final Item RED_BUNDLE = register(new Item("red_bundle", builder().stackSize(1)));
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public static final Item BLACK_BUNDLE = register(new Item("black_bundle", builder().stackSize(1)));
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public static final Item FISHING_ROD = register(new FishingRodItem("fishing_rod", builder().stackSize(1).maxDamage(64)));
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public static final Item BUNDLE = register(new Item("bundle", builder()));
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public static final Item WHITE_BUNDLE = register(new Item("white_bundle", builder()));
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public static final Item ORANGE_BUNDLE = register(new Item("orange_bundle", builder()));
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public static final Item MAGENTA_BUNDLE = register(new Item("magenta_bundle", builder()));
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public static final Item LIGHT_BLUE_BUNDLE = register(new Item("light_blue_bundle", builder()));
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public static final Item YELLOW_BUNDLE = register(new Item("yellow_bundle", builder()));
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public static final Item LIME_BUNDLE = register(new Item("lime_bundle", builder()));
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public static final Item PINK_BUNDLE = register(new Item("pink_bundle", builder()));
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public static final Item GRAY_BUNDLE = register(new Item("gray_bundle", builder()));
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public static final Item LIGHT_GRAY_BUNDLE = register(new Item("light_gray_bundle", builder()));
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public static final Item CYAN_BUNDLE = register(new Item("cyan_bundle", builder()));
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public static final Item PURPLE_BUNDLE = register(new Item("purple_bundle", builder()));
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public static final Item BLUE_BUNDLE = register(new Item("blue_bundle", builder()));
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public static final Item BROWN_BUNDLE = register(new Item("brown_bundle", builder()));
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public static final Item GREEN_BUNDLE = register(new Item("green_bundle", builder()));
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public static final Item RED_BUNDLE = register(new Item("red_bundle", builder()));
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public static final Item BLACK_BUNDLE = register(new Item("black_bundle", builder()));
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public static final Item FISHING_ROD = register(new FishingRodItem("fishing_rod", builder()));
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public static final Item CLOCK = register(new Item("clock", builder()));
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public static final Item SPYGLASS = register(new Item("spyglass", builder().stackSize(1)));
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public static final Item SPYGLASS = register(new Item("spyglass", builder()));
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public static final Item GLOWSTONE_DUST = register(new Item("glowstone_dust", builder()));
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public static final Item COD = register(new Item("cod", builder()));
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public static final Item SALMON = register(new Item("salmon", builder()));
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@ -1078,27 +1087,27 @@ public final class Items {
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public static final Item BONE_MEAL = register(new Item("bone_meal", builder()));
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public static final Item BONE = register(new Item("bone", builder()));
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public static final Item SUGAR = register(new Item("sugar", builder()));
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public static final Item CAKE = register(new BlockItem(builder().stackSize(1), Blocks.CAKE));
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public static final Item WHITE_BED = register(new BlockItem(builder().stackSize(1), Blocks.WHITE_BED));
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public static final Item ORANGE_BED = register(new BlockItem(builder().stackSize(1), Blocks.ORANGE_BED));
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public static final Item MAGENTA_BED = register(new BlockItem(builder().stackSize(1), Blocks.MAGENTA_BED));
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public static final Item LIGHT_BLUE_BED = register(new BlockItem(builder().stackSize(1), Blocks.LIGHT_BLUE_BED));
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public static final Item YELLOW_BED = register(new BlockItem(builder().stackSize(1), Blocks.YELLOW_BED));
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public static final Item LIME_BED = register(new BlockItem(builder().stackSize(1), Blocks.LIME_BED));
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public static final Item PINK_BED = register(new BlockItem(builder().stackSize(1), Blocks.PINK_BED));
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public static final Item GRAY_BED = register(new BlockItem(builder().stackSize(1), Blocks.GRAY_BED));
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public static final Item LIGHT_GRAY_BED = register(new BlockItem(builder().stackSize(1), Blocks.LIGHT_GRAY_BED));
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public static final Item CYAN_BED = register(new BlockItem(builder().stackSize(1), Blocks.CYAN_BED));
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public static final Item PURPLE_BED = register(new BlockItem(builder().stackSize(1), Blocks.PURPLE_BED));
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public static final Item BLUE_BED = register(new BlockItem(builder().stackSize(1), Blocks.BLUE_BED));
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public static final Item BROWN_BED = register(new BlockItem(builder().stackSize(1), Blocks.BROWN_BED));
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public static final Item GREEN_BED = register(new BlockItem(builder().stackSize(1), Blocks.GREEN_BED));
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public static final Item RED_BED = register(new BlockItem(builder().stackSize(1), Blocks.RED_BED));
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public static final Item BLACK_BED = register(new BlockItem(builder().stackSize(1), Blocks.BLACK_BED));
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public static final Item CAKE = register(new BlockItem(builder(), Blocks.CAKE));
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public static final Item WHITE_BED = register(new BlockItem(builder(), Blocks.WHITE_BED));
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public static final Item ORANGE_BED = register(new BlockItem(builder(), Blocks.ORANGE_BED));
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public static final Item MAGENTA_BED = register(new BlockItem(builder(), Blocks.MAGENTA_BED));
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public static final Item LIGHT_BLUE_BED = register(new BlockItem(builder(), Blocks.LIGHT_BLUE_BED));
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public static final Item YELLOW_BED = register(new BlockItem(builder(), Blocks.YELLOW_BED));
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public static final Item LIME_BED = register(new BlockItem(builder(), Blocks.LIME_BED));
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public static final Item PINK_BED = register(new BlockItem(builder(), Blocks.PINK_BED));
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public static final Item GRAY_BED = register(new BlockItem(builder(), Blocks.GRAY_BED));
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public static final Item LIGHT_GRAY_BED = register(new BlockItem(builder(), Blocks.LIGHT_GRAY_BED));
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public static final Item CYAN_BED = register(new BlockItem(builder(), Blocks.CYAN_BED));
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public static final Item PURPLE_BED = register(new BlockItem(builder(), Blocks.PURPLE_BED));
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public static final Item BLUE_BED = register(new BlockItem(builder(), Blocks.BLUE_BED));
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public static final Item BROWN_BED = register(new BlockItem(builder(), Blocks.BROWN_BED));
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public static final Item GREEN_BED = register(new BlockItem(builder(), Blocks.GREEN_BED));
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public static final Item RED_BED = register(new BlockItem(builder(), Blocks.RED_BED));
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public static final Item BLACK_BED = register(new BlockItem(builder(), Blocks.BLACK_BED));
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public static final Item COOKIE = register(new Item("cookie", builder()));
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public static final Item CRAFTER = register(new BlockItem(builder(), Blocks.CRAFTER));
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public static final Item FILLED_MAP = register(new FilledMapItem("filled_map", builder()));
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public static final Item SHEARS = register(new Item("shears", builder().stackSize(1).maxDamage(238)));
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public static final Item SHEARS = register(new Item("shears", builder()));
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public static final Item MELON_SLICE = register(new Item("melon_slice", builder()));
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public static final Item DRIED_KELP = register(new Item("dried_kelp", builder()));
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public static final Item PUMPKIN_SEEDS = register(new BlockItem("pumpkin_seeds", builder(), Blocks.PUMPKIN_STEM));
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@ -1108,19 +1117,19 @@ public final class Items {
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public static final Item CHICKEN = register(new Item("chicken", builder()));
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public static final Item COOKED_CHICKEN = register(new Item("cooked_chicken", builder()));
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public static final Item ROTTEN_FLESH = register(new Item("rotten_flesh", builder()));
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public static final Item ENDER_PEARL = register(new Item("ender_pearl", builder().stackSize(16)));
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public static final Item ENDER_PEARL = register(new Item("ender_pearl", builder()));
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public static final Item BLAZE_ROD = register(new Item("blaze_rod", builder()));
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public static final Item GHAST_TEAR = register(new Item("ghast_tear", builder()));
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public static final Item GOLD_NUGGET = register(new Item("gold_nugget", builder()));
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public static final Item NETHER_WART = register(new BlockItem(builder(), Blocks.NETHER_WART));
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public static final Item GLASS_BOTTLE = register(new Item("glass_bottle", builder()));
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public static final Item POTION = register(new PotionItem("potion", builder().stackSize(1)));
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public static final Item POTION = register(new PotionItem("potion", builder()));
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public static final Item SPIDER_EYE = register(new Item("spider_eye", builder()));
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public static final Item FERMENTED_SPIDER_EYE = register(new Item("fermented_spider_eye", builder()));
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public static final Item BLAZE_POWDER = register(new Item("blaze_powder", builder()));
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public static final Item MAGMA_CREAM = register(new Item("magma_cream", builder()));
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public static final Item BREWING_STAND = register(new BlockItem(builder(), Blocks.BREWING_STAND));
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public static final Item CAULDRON = register(new BlockItem(builder(), Blocks.CAULDRON, Blocks.LAVA_CAULDRON, Blocks.WATER_CAULDRON, Blocks.POWDER_SNOW_CAULDRON));
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public static final Item CAULDRON = register(new BlockItem(builder(), Blocks.CAULDRON, Blocks.POWDER_SNOW_CAULDRON, Blocks.LAVA_CAULDRON, Blocks.WATER_CAULDRON));
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public static final Item ENDER_EYE = register(new Item("ender_eye", builder()));
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public static final Item GLISTERING_MELON_SLICE = register(new Item("glistering_melon_slice", builder()));
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public static final Item ARMADILLO_SPAWN_EGG = register(new SpawnEggItem("armadillo_spawn_egg", builder()));
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@ -1207,10 +1216,10 @@ public final class Items {
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public static final Item EXPERIENCE_BOTTLE = register(new Item("experience_bottle", builder()));
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public static final Item FIRE_CHARGE = register(new Item("fire_charge", builder()));
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public static final Item WIND_CHARGE = register(new Item("wind_charge", builder()));
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public static final Item WRITABLE_BOOK = register(new WritableBookItem("writable_book", builder().stackSize(1)));
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public static final Item WRITTEN_BOOK = register(new WrittenBookItem("written_book", builder().stackSize(16)));
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public static final Item WRITABLE_BOOK = register(new WritableBookItem("writable_book", builder()));
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public static final Item WRITTEN_BOOK = register(new WrittenBookItem("written_book", builder()));
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public static final Item BREEZE_ROD = register(new Item("breeze_rod", builder()));
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public static final Item MACE = register(new MaceItem("mace", builder().stackSize(1).maxDamage(500)));
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public static final Item MACE = register(new MaceItem("mace", builder()));
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public static final Item ITEM_FRAME = register(new Item("item_frame", builder()));
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public static final Item GLOW_ITEM_FRAME = register(new Item("glow_item_frame", builder()));
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public static final Item FLOWER_POT = register(new BlockItem(builder(), Blocks.FLOWER_POT));
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@ -1231,41 +1240,42 @@ public final class Items {
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public static final Item PUMPKIN_PIE = register(new Item("pumpkin_pie", builder()));
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public static final Item FIREWORK_ROCKET = register(new FireworkRocketItem("firework_rocket", builder()));
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public static final Item FIREWORK_STAR = register(new FireworkStarItem("firework_star", builder()));
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public static final Item ENCHANTED_BOOK = register(new EnchantedBookItem("enchanted_book", builder().stackSize(1)));
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public static final Item ENCHANTED_BOOK = register(new EnchantedBookItem("enchanted_book", builder()));
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public static final Item NETHER_BRICK = register(new Item("nether_brick", builder()));
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public static final Item RESIN_BRICK = register(new Item("resin_brick", builder()));
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public static final Item PRISMARINE_SHARD = register(new Item("prismarine_shard", builder()));
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public static final Item PRISMARINE_CRYSTALS = register(new Item("prismarine_crystals", builder()));
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public static final Item RABBIT = register(new Item("rabbit", builder()));
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public static final Item COOKED_RABBIT = register(new Item("cooked_rabbit", builder()));
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public static final Item RABBIT_STEW = register(new Item("rabbit_stew", builder().stackSize(1)));
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public static final Item RABBIT_STEW = register(new Item("rabbit_stew", builder()));
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public static final Item RABBIT_FOOT = register(new Item("rabbit_foot", builder()));
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public static final Item RABBIT_HIDE = register(new Item("rabbit_hide", builder()));
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public static final Item ARMOR_STAND = register(new Item("armor_stand", builder().stackSize(16)));
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public static final Item IRON_HORSE_ARMOR = register(new Item("iron_horse_armor", builder().stackSize(1)));
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public static final Item GOLDEN_HORSE_ARMOR = register(new Item("golden_horse_armor", builder().stackSize(1)));
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public static final Item DIAMOND_HORSE_ARMOR = register(new Item("diamond_horse_armor", builder().stackSize(1)));
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public static final Item LEATHER_HORSE_ARMOR = register(new DyeableArmorItem("leather_horse_armor", ArmorMaterial.LEATHER, builder().stackSize(1)));
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public static final Item ARMOR_STAND = register(new Item("armor_stand", builder()));
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public static final Item IRON_HORSE_ARMOR = register(new Item("iron_horse_armor", builder()));
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public static final Item GOLDEN_HORSE_ARMOR = register(new Item("golden_horse_armor", builder()));
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public static final Item DIAMOND_HORSE_ARMOR = register(new Item("diamond_horse_armor", builder()));
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public static final Item LEATHER_HORSE_ARMOR = register(new Item("leather_horse_armor", builder()));
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public static final Item LEAD = register(new Item("lead", builder()));
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public static final Item NAME_TAG = register(new Item("name_tag", builder()));
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public static final Item COMMAND_BLOCK_MINECART = register(new Item("command_block_minecart", builder().stackSize(1)));
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public static final Item COMMAND_BLOCK_MINECART = register(new Item("command_block_minecart", builder()));
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public static final Item MUTTON = register(new Item("mutton", builder()));
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public static final Item COOKED_MUTTON = register(new Item("cooked_mutton", builder()));
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public static final Item WHITE_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.WHITE_BANNER, Blocks.WHITE_WALL_BANNER));
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public static final Item ORANGE_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.ORANGE_BANNER, Blocks.ORANGE_WALL_BANNER));
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public static final Item MAGENTA_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.MAGENTA_BANNER, Blocks.MAGENTA_WALL_BANNER));
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public static final Item LIGHT_BLUE_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.LIGHT_BLUE_BANNER, Blocks.LIGHT_BLUE_WALL_BANNER));
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public static final Item YELLOW_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.YELLOW_BANNER, Blocks.YELLOW_WALL_BANNER));
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public static final Item LIME_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.LIME_BANNER, Blocks.LIME_WALL_BANNER));
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public static final Item PINK_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.PINK_BANNER, Blocks.PINK_WALL_BANNER));
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public static final Item GRAY_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.GRAY_BANNER, Blocks.GRAY_WALL_BANNER));
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public static final Item LIGHT_GRAY_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.LIGHT_GRAY_BANNER, Blocks.LIGHT_GRAY_WALL_BANNER));
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public static final Item CYAN_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.CYAN_BANNER, Blocks.CYAN_WALL_BANNER));
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public static final Item PURPLE_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.PURPLE_BANNER, Blocks.PURPLE_WALL_BANNER));
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public static final Item BLUE_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.BLUE_BANNER, Blocks.BLUE_WALL_BANNER));
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public static final Item BROWN_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.BROWN_BANNER, Blocks.BROWN_WALL_BANNER));
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public static final Item GREEN_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.GREEN_BANNER, Blocks.GREEN_WALL_BANNER));
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public static final Item RED_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.RED_BANNER, Blocks.RED_WALL_BANNER));
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public static final Item BLACK_BANNER = register(new BannerItem(builder().stackSize(16), Blocks.BLACK_BANNER, Blocks.BLACK_WALL_BANNER));
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public static final Item WHITE_BANNER = register(new BannerItem(builder(), Blocks.WHITE_BANNER, Blocks.WHITE_WALL_BANNER));
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public static final Item ORANGE_BANNER = register(new BannerItem(builder(), Blocks.ORANGE_BANNER, Blocks.ORANGE_WALL_BANNER));
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public static final Item MAGENTA_BANNER = register(new BannerItem(builder(), Blocks.MAGENTA_BANNER, Blocks.MAGENTA_WALL_BANNER));
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public static final Item LIGHT_BLUE_BANNER = register(new BannerItem(builder(), Blocks.LIGHT_BLUE_BANNER, Blocks.LIGHT_BLUE_WALL_BANNER));
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public static final Item YELLOW_BANNER = register(new BannerItem(builder(), Blocks.YELLOW_BANNER, Blocks.YELLOW_WALL_BANNER));
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public static final Item LIME_BANNER = register(new BannerItem(builder(), Blocks.LIME_BANNER, Blocks.LIME_WALL_BANNER));
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public static final Item PINK_BANNER = register(new BannerItem(builder(), Blocks.PINK_BANNER, Blocks.PINK_WALL_BANNER));
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public static final Item GRAY_BANNER = register(new BannerItem(builder(), Blocks.GRAY_BANNER, Blocks.GRAY_WALL_BANNER));
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public static final Item LIGHT_GRAY_BANNER = register(new BannerItem(builder(), Blocks.LIGHT_GRAY_BANNER, Blocks.LIGHT_GRAY_WALL_BANNER));
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public static final Item CYAN_BANNER = register(new BannerItem(builder(), Blocks.CYAN_BANNER, Blocks.CYAN_WALL_BANNER));
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public static final Item PURPLE_BANNER = register(new BannerItem(builder(), Blocks.PURPLE_BANNER, Blocks.PURPLE_WALL_BANNER));
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public static final Item BLUE_BANNER = register(new BannerItem(builder(), Blocks.BLUE_BANNER, Blocks.BLUE_WALL_BANNER));
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public static final Item BROWN_BANNER = register(new BannerItem(builder(), Blocks.BROWN_BANNER, Blocks.BROWN_WALL_BANNER));
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public static final Item GREEN_BANNER = register(new BannerItem(builder(), Blocks.GREEN_BANNER, Blocks.GREEN_WALL_BANNER));
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public static final Item RED_BANNER = register(new BannerItem(builder(), Blocks.RED_BANNER, Blocks.RED_WALL_BANNER));
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public static final Item BLACK_BANNER = register(new BannerItem(builder(), Blocks.BLACK_BANNER, Blocks.BLACK_WALL_BANNER));
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public static final Item END_CRYSTAL = register(new Item("end_crystal", builder()));
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public static final Item CHORUS_FRUIT = register(new Item("chorus_fruit", builder()));
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public static final Item POPPED_CHORUS_FRUIT = register(new Item("popped_chorus_fruit", builder()));
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@ -1273,55 +1283,55 @@ public final class Items {
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public static final Item PITCHER_POD = register(new BlockItem("pitcher_pod", builder(), Blocks.PITCHER_CROP));
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public static final Item BEETROOT = register(new Item("beetroot", builder()));
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public static final Item BEETROOT_SEEDS = register(new BlockItem("beetroot_seeds", builder(), Blocks.BEETROOTS));
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public static final Item BEETROOT_SOUP = register(new Item("beetroot_soup", builder().stackSize(1)));
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public static final Item BEETROOT_SOUP = register(new Item("beetroot_soup", builder()));
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public static final Item DRAGON_BREATH = register(new Item("dragon_breath", builder()));
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public static final Item SPLASH_POTION = register(new PotionItem("splash_potion", builder().stackSize(1)));
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public static final Item SPLASH_POTION = register(new PotionItem("splash_potion", builder()));
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public static final Item SPECTRAL_ARROW = register(new Item("spectral_arrow", builder()));
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public static final Item TIPPED_ARROW = register(new TippedArrowItem("tipped_arrow", builder()));
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public static final Item LINGERING_POTION = register(new PotionItem("lingering_potion", builder().stackSize(1)));
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public static final Item SHIELD = register(new ShieldItem("shield", builder().stackSize(1).maxDamage(336)));
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public static final Item TOTEM_OF_UNDYING = register(new Item("totem_of_undying", builder().stackSize(1)));
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public static final Item LINGERING_POTION = register(new PotionItem("lingering_potion", builder()));
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public static final Item SHIELD = register(new ShieldItem("shield", builder()));
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public static final Item TOTEM_OF_UNDYING = register(new Item("totem_of_undying", builder()));
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public static final Item SHULKER_SHELL = register(new Item("shulker_shell", builder()));
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public static final Item IRON_NUGGET = register(new Item("iron_nugget", builder()));
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public static final Item KNOWLEDGE_BOOK = register(new Item("knowledge_book", builder().stackSize(1)));
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public static final Item DEBUG_STICK = register(new Item("debug_stick", builder().stackSize(1)));
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public static final Item MUSIC_DISC_13 = register(new Item("music_disc_13", builder().stackSize(1)));
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public static final Item MUSIC_DISC_CAT = register(new Item("music_disc_cat", builder().stackSize(1)));
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public static final Item MUSIC_DISC_BLOCKS = register(new Item("music_disc_blocks", builder().stackSize(1)));
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public static final Item MUSIC_DISC_CHIRP = register(new Item("music_disc_chirp", builder().stackSize(1)));
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public static final Item MUSIC_DISC_CREATOR = register(new Item("music_disc_creator", builder().stackSize(1)));
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public static final Item MUSIC_DISC_CREATOR_MUSIC_BOX = register(new Item("music_disc_creator_music_box", builder().stackSize(1)));
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public static final Item MUSIC_DISC_FAR = register(new Item("music_disc_far", builder().stackSize(1)));
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public static final Item MUSIC_DISC_MALL = register(new Item("music_disc_mall", builder().stackSize(1)));
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public static final Item MUSIC_DISC_MELLOHI = register(new Item("music_disc_mellohi", builder().stackSize(1)));
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public static final Item MUSIC_DISC_STAL = register(new Item("music_disc_stal", builder().stackSize(1)));
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public static final Item MUSIC_DISC_STRAD = register(new Item("music_disc_strad", builder().stackSize(1)));
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public static final Item MUSIC_DISC_WARD = register(new Item("music_disc_ward", builder().stackSize(1)));
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public static final Item MUSIC_DISC_11 = register(new Item("music_disc_11", builder().stackSize(1)));
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public static final Item MUSIC_DISC_WAIT = register(new Item("music_disc_wait", builder().stackSize(1)));
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public static final Item MUSIC_DISC_OTHERSIDE = register(new Item("music_disc_otherside", builder().stackSize(1)));
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public static final Item MUSIC_DISC_RELIC = register(new Item("music_disc_relic", builder().stackSize(1)));
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public static final Item MUSIC_DISC_5 = register(new Item("music_disc_5", builder().stackSize(1)));
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public static final Item MUSIC_DISC_PIGSTEP = register(new Item("music_disc_pigstep", builder().stackSize(1)));
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public static final Item MUSIC_DISC_PRECIPICE = register(new Item("music_disc_precipice", builder().stackSize(1)));
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public static final Item KNOWLEDGE_BOOK = register(new Item("knowledge_book", builder()));
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public static final Item DEBUG_STICK = register(new Item("debug_stick", builder()));
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public static final Item MUSIC_DISC_13 = register(new Item("music_disc_13", builder()));
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public static final Item MUSIC_DISC_CAT = register(new Item("music_disc_cat", builder()));
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public static final Item MUSIC_DISC_BLOCKS = register(new Item("music_disc_blocks", builder()));
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public static final Item MUSIC_DISC_CHIRP = register(new Item("music_disc_chirp", builder()));
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public static final Item MUSIC_DISC_CREATOR = register(new Item("music_disc_creator", builder()));
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public static final Item MUSIC_DISC_CREATOR_MUSIC_BOX = register(new Item("music_disc_creator_music_box", builder()));
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public static final Item MUSIC_DISC_FAR = register(new Item("music_disc_far", builder()));
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public static final Item MUSIC_DISC_MALL = register(new Item("music_disc_mall", builder()));
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public static final Item MUSIC_DISC_MELLOHI = register(new Item("music_disc_mellohi", builder()));
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public static final Item MUSIC_DISC_STAL = register(new Item("music_disc_stal", builder()));
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public static final Item MUSIC_DISC_STRAD = register(new Item("music_disc_strad", builder()));
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public static final Item MUSIC_DISC_WARD = register(new Item("music_disc_ward", builder()));
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public static final Item MUSIC_DISC_11 = register(new Item("music_disc_11", builder()));
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public static final Item MUSIC_DISC_WAIT = register(new Item("music_disc_wait", builder()));
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public static final Item MUSIC_DISC_OTHERSIDE = register(new Item("music_disc_otherside", builder()));
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public static final Item MUSIC_DISC_RELIC = register(new Item("music_disc_relic", builder()));
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public static final Item MUSIC_DISC_5 = register(new Item("music_disc_5", builder()));
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public static final Item MUSIC_DISC_PIGSTEP = register(new Item("music_disc_pigstep", builder()));
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public static final Item MUSIC_DISC_PRECIPICE = register(new Item("music_disc_precipice", builder()));
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public static final Item DISC_FRAGMENT_5 = register(new Item("disc_fragment_5", builder()));
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public static final Item TRIDENT = register(new Item("trident", builder().stackSize(1).maxDamage(250).attackDamage(9.0)));
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public static final Item TRIDENT = register(new Item("trident", builder().attackDamage(9.0)));
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public static final Item NAUTILUS_SHELL = register(new Item("nautilus_shell", builder()));
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public static final Item HEART_OF_THE_SEA = register(new Item("heart_of_the_sea", builder()));
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public static final Item CROSSBOW = register(new CrossbowItem("crossbow", builder().stackSize(1).maxDamage(465)));
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public static final Item SUSPICIOUS_STEW = register(new Item("suspicious_stew", builder().stackSize(1)));
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public static final Item CROSSBOW = register(new CrossbowItem("crossbow", builder()));
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public static final Item SUSPICIOUS_STEW = register(new Item("suspicious_stew", builder()));
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public static final Item LOOM = register(new BlockItem(builder(), Blocks.LOOM));
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public static final Item FLOWER_BANNER_PATTERN = register(new Item("flower_banner_pattern", builder().stackSize(1)));
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public static final Item CREEPER_BANNER_PATTERN = register(new Item("creeper_banner_pattern", builder().stackSize(1)));
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public static final Item SKULL_BANNER_PATTERN = register(new Item("skull_banner_pattern", builder().stackSize(1)));
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public static final Item MOJANG_BANNER_PATTERN = register(new Item("mojang_banner_pattern", builder().stackSize(1)));
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public static final Item GLOBE_BANNER_PATTERN = register(new Item("globe_banner_pattern", builder().stackSize(1)));
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public static final Item PIGLIN_BANNER_PATTERN = register(new Item("piglin_banner_pattern", builder().stackSize(1)));
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public static final Item FLOW_BANNER_PATTERN = register(new Item("flow_banner_pattern", builder().stackSize(1)));
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public static final Item GUSTER_BANNER_PATTERN = register(new Item("guster_banner_pattern", builder().stackSize(1)));
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public static final Item FIELD_MASONED_BANNER_PATTERN = register(new Item("field_masoned_banner_pattern", builder().stackSize(1)));
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public static final Item BORDURE_INDENTED_BANNER_PATTERN = register(new Item("bordure_indented_banner_pattern", builder().stackSize(1)));
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public static final Item GOAT_HORN = register(new GoatHornItem("goat_horn", builder().stackSize(1)));
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public static final Item FLOWER_BANNER_PATTERN = register(new Item("flower_banner_pattern", builder()));
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public static final Item CREEPER_BANNER_PATTERN = register(new Item("creeper_banner_pattern", builder()));
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public static final Item SKULL_BANNER_PATTERN = register(new Item("skull_banner_pattern", builder()));
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public static final Item MOJANG_BANNER_PATTERN = register(new Item("mojang_banner_pattern", builder()));
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public static final Item GLOBE_BANNER_PATTERN = register(new Item("globe_banner_pattern", builder()));
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public static final Item PIGLIN_BANNER_PATTERN = register(new Item("piglin_banner_pattern", builder()));
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public static final Item FLOW_BANNER_PATTERN = register(new Item("flow_banner_pattern", builder()));
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public static final Item GUSTER_BANNER_PATTERN = register(new Item("guster_banner_pattern", builder()));
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public static final Item FIELD_MASONED_BANNER_PATTERN = register(new Item("field_masoned_banner_pattern", builder()));
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public static final Item BORDURE_INDENTED_BANNER_PATTERN = register(new Item("bordure_indented_banner_pattern", builder()));
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public static final Item GOAT_HORN = register(new GoatHornItem("goat_horn", builder()));
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public static final Item COMPOSTER = register(new BlockItem(builder(), Blocks.COMPOSTER));
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public static final Item BARREL = register(new BlockItem(builder(), Blocks.BARREL));
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public static final Item SMOKER = register(new BlockItem(builder(), Blocks.SMOKER));
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@ -1342,7 +1352,7 @@ public final class Items {
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public static final Item HONEYCOMB = register(new Item("honeycomb", builder()));
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public static final Item BEE_NEST = register(new BlockItem(builder(), Blocks.BEE_NEST));
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public static final Item BEEHIVE = register(new BlockItem(builder(), Blocks.BEEHIVE));
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public static final Item HONEY_BOTTLE = register(new Item("honey_bottle", builder().stackSize(16)));
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public static final Item HONEY_BOTTLE = register(new Item("honey_bottle", builder()));
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public static final Item HONEYCOMB_BLOCK = register(new BlockItem(builder(), Blocks.HONEYCOMB_BLOCK));
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public static final Item LODESTONE = register(new BlockItem(builder(), Blocks.LODESTONE));
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public static final Item CRYING_OBSIDIAN = register(new BlockItem(builder(), Blocks.CRYING_OBSIDIAN));
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@ -1386,7 +1396,7 @@ public final class Items {
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public static final Item PEARLESCENT_FROGLIGHT = register(new BlockItem(builder(), Blocks.PEARLESCENT_FROGLIGHT));
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public static final Item FROGSPAWN = register(new BlockItem(builder(), Blocks.FROGSPAWN));
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public static final Item ECHO_SHARD = register(new Item("echo_shard", builder()));
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public static final Item BRUSH = register(new Item("brush", builder().stackSize(1).maxDamage(64)));
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public static final Item BRUSH = register(new Item("brush", builder()));
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public static final Item NETHERITE_UPGRADE_SMITHING_TEMPLATE = register(new Item("netherite_upgrade_smithing_template", builder()));
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public static final Item SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("sentry_armor_trim_smithing_template", builder()));
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public static final Item DUNE_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("dune_armor_trim_smithing_template", builder()));
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@ -1449,7 +1459,7 @@ public final class Items {
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public static final Item TRIAL_KEY = register(new Item("trial_key", builder()));
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public static final Item OMINOUS_TRIAL_KEY = register(new Item("ominous_trial_key", builder()));
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public static final Item VAULT = register(new BlockItem(builder(), Blocks.VAULT));
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public static final Item OMINOUS_BOTTLE = register(new OminousBottleItem("ominous_bottle", builder()));
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public static final Item OMINOUS_BOTTLE = register(new Item("ominous_bottle", builder()));
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public static final int AIR_ID = AIR.javaId();
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