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Merge pull request #338 from theminecoder/fix/client-full-server-bug

Fix client not letting you connect to a full server
Dieser Commit ist enthalten in:
Redned 2020-04-14 23:11:52 -05:00 committet von GitHub
Commit f920013d2b
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GPG-Schlüssel-ID: 4AEE18F83AFDEB23

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@ -80,6 +80,13 @@ public class ConnectorServerEventHandler implements BedrockServerEventHandler {
pong.setMotd(config.getBedrock().getMotd1()); pong.setMotd(config.getBedrock().getMotd1());
pong.setMotd(config.getBedrock().getMotd2()); pong.setMotd(config.getBedrock().getMotd2());
} }
//Bedrock will not even attempt a connection if the client thinks the server is full
//so we have to fake it not being full
if (pong.getPlayerCount() >= pong.getMaximumPlayerCount()) {
pong.setMaximumPlayerCount(pong.getPlayerCount() + 1);
}
return pong; return pong;
} }