Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-03 14:50:19 +01:00
More smoothed out shield code (#2051)
- Shield code is now down as the player is sneaking - it doesn't wait for the server to update our sneaking status - Shield is now applied correctly when sneaking and then moving to the shield item
Dieser Commit ist enthalten in:
Ursprung
b176fc7a2f
Commit
f827b28852
@ -28,12 +28,6 @@ package org.geysermc.connector.entity;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.MetadataType;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.MetadataType;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.AttributeData;
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import com.nukkitx.protocol.bedrock.data.AttributeData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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@ -50,11 +44,9 @@ import org.geysermc.connector.entity.attribute.AttributeType;
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import org.geysermc.connector.entity.living.ArmorStandEntity;
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import org.geysermc.connector.entity.living.ArmorStandEntity;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.inventory.PlayerInventory;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.item.ItemRegistry;
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import org.geysermc.connector.utils.AttributeUtils;
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import org.geysermc.connector.network.translators.chat.MessageTranslator;
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import org.geysermc.connector.network.translators.chat.MessageTranslator;
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import org.geysermc.connector.utils.AttributeUtils;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -278,29 +270,6 @@ public class Entity {
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if (!this.is(ArmorStandEntity.class)) {
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if (!this.is(ArmorStandEntity.class)) {
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metadata.getFlags().setFlag(EntityFlag.INVISIBLE, (xd & 0x20) == 0x20);
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metadata.getFlags().setFlag(EntityFlag.INVISIBLE, (xd & 0x20) == 0x20);
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}
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}
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// Shield code
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if (session.getPlayerEntity().getEntityId() == entityId && metadata.getFlags().getFlag(EntityFlag.SNEAKING)) {
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PlayerInventory playerInv = session.getPlayerInventory();
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if ((playerInv.getItemInHand().getJavaId() == ItemRegistry.SHIELD.getJavaId()) ||
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(playerInv.getOffhand().getJavaId() == ItemRegistry.SHIELD.getJavaId())) {
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ClientPlayerUseItemPacket useItemPacket;
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metadata.getFlags().setFlag(EntityFlag.BLOCKING, true);
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if (playerInv.getItemInHand().getJavaId() == ItemRegistry.SHIELD.getJavaId()) {
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useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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}
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// Else we just assume it's the offhand, to simplify logic and to assure the packet gets sent
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else {
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useItemPacket = new ClientPlayerUseItemPacket(Hand.OFF_HAND);
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}
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session.sendDownstreamPacket(useItemPacket);
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}
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} else if (session.getPlayerEntity().getEntityId() == entityId && !metadata.getFlags().getFlag(EntityFlag.SNEAKING) && metadata.getFlags().getFlag(EntityFlag.BLOCKING)) {
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metadata.getFlags().setFlag(EntityFlag.BLOCKING, false);
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metadata.getFlags().setFlag(EntityFlag.IS_AVOIDING_BLOCK, true);
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(0, 0, 0), BlockFace.DOWN);
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session.sendDownstreamPacket(releaseItemPacket);
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}
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}
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}
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break;
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break;
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case 1: // Air/bubbles
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case 1: // Air/bubbles
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@ -94,7 +94,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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boolean dropAll = worldAction.getToItem().getCount() > 1;
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boolean dropAll = worldAction.getToItem().getCount() > 1;
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ClientPlayerActionPacket dropAllPacket = new ClientPlayerActionPacket(
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ClientPlayerActionPacket dropAllPacket = new ClientPlayerActionPacket(
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dropAll ? PlayerAction.DROP_ITEM_STACK : PlayerAction.DROP_ITEM,
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dropAll ? PlayerAction.DROP_ITEM_STACK : PlayerAction.DROP_ITEM,
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new Position(0, 0, 0),
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BlockUtils.POSITION_ZERO,
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BlockFace.DOWN
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BlockFace.DOWN
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);
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);
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session.sendDownstreamPacket(dropAllPacket);
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session.sendDownstreamPacket(dropAllPacket);
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@ -292,7 +292,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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case ITEM_RELEASE:
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case ITEM_RELEASE:
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if (packet.getActionType() == 0) {
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if (packet.getActionType() == 0) {
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// Followed to the Minecraft Protocol specification outlined at wiki.vg
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// Followed to the Minecraft Protocol specification outlined at wiki.vg
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(0,0,0),
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, BlockUtils.POSITION_ZERO,
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BlockFace.DOWN);
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BlockFace.DOWN);
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session.sendDownstreamPacket(releaseItemPacket);
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session.sendDownstreamPacket(releaseItemPacket);
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}
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}
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@ -25,15 +25,19 @@
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package org.geysermc.connector.network.translators.bedrock;
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package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerChangeHeldItemPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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import com.nukkitx.protocol.bedrock.data.inventory.ContainerId;
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import com.nukkitx.protocol.bedrock.packet.MobEquipmentPacket;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.item.ItemRegistry;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerChangeHeldItemPacket;
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import com.nukkitx.protocol.bedrock.data.inventory.ContainerId;
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import com.nukkitx.protocol.bedrock.packet.MobEquipmentPacket;
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import org.geysermc.connector.utils.CooldownUtils;
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import org.geysermc.connector.utils.CooldownUtils;
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import java.util.concurrent.TimeUnit;
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@Translator(packet = MobEquipmentPacket.class)
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@Translator(packet = MobEquipmentPacket.class)
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public class BedrockMobEquipmentTranslator extends PacketTranslator<MobEquipmentPacket> {
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public class BedrockMobEquipmentTranslator extends PacketTranslator<MobEquipmentPacket> {
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@ -53,6 +57,14 @@ public class BedrockMobEquipmentTranslator extends PacketTranslator<MobEquipment
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ClientPlayerChangeHeldItemPacket changeHeldItemPacket = new ClientPlayerChangeHeldItemPacket(packet.getHotbarSlot());
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ClientPlayerChangeHeldItemPacket changeHeldItemPacket = new ClientPlayerChangeHeldItemPacket(packet.getHotbarSlot());
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session.sendDownstreamPacket(changeHeldItemPacket);
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session.sendDownstreamPacket(changeHeldItemPacket);
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if (session.isSneaking() && session.getPlayerInventory().getItemInHand().getJavaId() == ItemRegistry.SHIELD.getJavaId()) {
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// Activate shield since we are already sneaking
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// (No need to send a release item packet - Java doesn't do this when swapping items)
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// Required to do it a tick later or else it doesn't register
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session.getConnector().getGeneralThreadPool().schedule(() -> session.sendDownstreamPacket(new ClientPlayerUseItemPacket(Hand.MAIN_HAND)),
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50, TimeUnit.MILLISECONDS);
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}
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// Java sends a cooldown indicator whenever you switch an item
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// Java sends a cooldown indicator whenever you switch an item
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CooldownUtils.sendCooldown(session);
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CooldownUtils.sendCooldown(session);
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}
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}
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@ -28,15 +28,13 @@ package org.geysermc.connector.network.translators.bedrock.entity.player;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.game.entity.player.*;
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import com.github.steveice10.mc.protocol.data.game.entity.player.*;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.*;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.PlayerActionType;
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import com.nukkitx.protocol.bedrock.data.PlayerActionType;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.packet.EntityEventPacket;
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import com.nukkitx.protocol.bedrock.packet.EntityEventPacket;
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import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
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import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
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import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
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import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
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@ -49,6 +47,7 @@ import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.item.ItemEntry;
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import org.geysermc.connector.network.translators.item.ItemEntry;
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import org.geysermc.connector.network.translators.item.ItemRegistry;
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import org.geysermc.connector.network.translators.world.block.BlockTranslator;
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import org.geysermc.connector.network.translators.world.block.BlockTranslator;
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import org.geysermc.connector.utils.BlockUtils;
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import org.geysermc.connector.utils.BlockUtils;
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@ -101,11 +100,37 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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case START_SNEAK:
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case START_SNEAK:
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ClientPlayerStatePacket startSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SNEAKING);
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ClientPlayerStatePacket startSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SNEAKING);
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session.sendDownstreamPacket(startSneakPacket);
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session.sendDownstreamPacket(startSneakPacket);
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// Toggle the shield, if relevant
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PlayerInventory playerInv = session.getPlayerInventory();
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if ((playerInv.getItemInHand().getJavaId() == ItemRegistry.SHIELD.getJavaId()) ||
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(playerInv.getOffhand().getJavaId() == ItemRegistry.SHIELD.getJavaId())) {
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ClientPlayerUseItemPacket useItemPacket;
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if (playerInv.getItemInHand().getJavaId() == ItemRegistry.SHIELD.getJavaId()) {
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useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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} else {
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// Else we just assume it's the offhand, to simplify logic and to assure the packet gets sent
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useItemPacket = new ClientPlayerUseItemPacket(Hand.OFF_HAND);
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}
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session.sendDownstreamPacket(useItemPacket);
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session.getPlayerEntity().getMetadata().getFlags().setFlag(EntityFlag.BLOCKING, true);
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session.getPlayerEntity().updateBedrockMetadata(session);
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}
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session.setSneaking(true);
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session.setSneaking(true);
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break;
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break;
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case STOP_SNEAK:
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case STOP_SNEAK:
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ClientPlayerStatePacket stopSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SNEAKING);
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ClientPlayerStatePacket stopSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SNEAKING);
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session.sendDownstreamPacket(stopSneakPacket);
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session.sendDownstreamPacket(stopSneakPacket);
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// Stop shield, if necessary
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if (session.getPlayerEntity().getMetadata().getFlags().getFlag(EntityFlag.BLOCKING)) {
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, BlockUtils.POSITION_ZERO, BlockFace.DOWN);
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session.sendDownstreamPacket(releaseItemPacket);
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session.getPlayerEntity().getMetadata().getFlags().setFlag(EntityFlag.BLOCKING, false);
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session.getPlayerEntity().updateBedrockMetadata(session);
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}
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session.setSneaking(false);
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session.setSneaking(false);
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break;
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break;
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case START_SPRINT:
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case START_SPRINT:
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@ -26,17 +26,19 @@
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package org.geysermc.connector.utils;
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package org.geysermc.connector.utils;
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import com.github.steveice10.mc.protocol.data.game.entity.Effect;
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import com.github.steveice10.mc.protocol.data.game.entity.Effect;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.math.vector.Vector3i;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.world.block.BlockTranslator;
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import org.geysermc.connector.network.translators.item.ItemEntry;
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import org.geysermc.connector.network.translators.item.ItemEntry;
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import org.geysermc.connector.network.translators.item.ToolItemEntry;
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import org.geysermc.connector.network.translators.item.ToolItemEntry;
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import org.geysermc.connector.network.translators.world.block.BlockTranslator;
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import java.util.Optional;
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public class BlockUtils {
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public class BlockUtils {
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/**
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* A static constant of {@link Position} with all values being zero.
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*/
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public static final Position POSITION_ZERO = new Position(0, 0, 0);
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private static boolean correctTool(String blockToolType, String itemToolType) {
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private static boolean correctTool(String blockToolType, String itemToolType) {
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return (blockToolType.equals("sword") && itemToolType.equals("sword")) ||
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return (blockToolType.equals("sword") && itemToolType.equals("sword")) ||
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