From f7c5fea87e140d822392e473e86360678d746e98 Mon Sep 17 00:00:00 2001 From: rtm516 Date: Mon, 13 Apr 2020 22:52:38 +0100 Subject: [PATCH] Prevents animations from being sent to the server before the player has spawned --- .../network/translators/bedrock/BedrockAnimateTranslator.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockAnimateTranslator.java b/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockAnimateTranslator.java index 7ccb24262..e64c161be 100644 --- a/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockAnimateTranslator.java +++ b/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockAnimateTranslator.java @@ -25,6 +25,7 @@ package org.geysermc.connector.network.translators.bedrock; +import org.geysermc.connector.GeyserConnector; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; @@ -40,6 +41,9 @@ public class BedrockAnimateTranslator extends PacketTranslator { @Override public void translate(AnimatePacket packet, GeyserSession session) { + // Stop the player sending animations before they have fully spawned into the server + if (!session.isSpawned()) { return; } + switch (packet.getAction()) { case SWING_ARM: // Delay so entity damage can be processed first