Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-19 14:30:17 +01:00
Remove old sneaking/crawling workarounds
Since Bedrock implements these natively, there's no need for extra checks. :)
Dieser Commit ist enthalten in:
Ursprung
0094fa1418
Commit
f7b026d61b
@ -31,7 +31,6 @@ import org.checkerframework.checker.nullness.qual.Nullable;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.AttributeData;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
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import org.cloudburstmc.protocol.bedrock.packet.UpdateAttributesPacket;
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import org.geysermc.geyser.entity.attribute.GeyserAttributeType;
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import org.geysermc.geyser.item.Items;
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@ -60,10 +59,6 @@ public class SessionPlayerEntity extends PlayerEntity {
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*/
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@Getter
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protected final Map<GeyserAttributeType, AttributeData> attributes = new Object2ObjectOpenHashMap<>();
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/**
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* Whether to check for updated speed after all entity metadata has been processed
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*/
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private boolean refreshSpeed = false;
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/**
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* Used in PlayerInputTranslator for movement checks.
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*/
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@ -120,9 +115,7 @@ public class SessionPlayerEntity extends PlayerEntity {
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// TODO: proper fix, BDS somehow does it? https://paste.gg/p/anonymous/3adfb7612f1540be80fa03a2281f93dc (BDS 1.20.13)
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if (!this.session.getGameMode().equals(GameMode.SPECTATOR)) {
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super.setFlags(entityMetadata);
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session.setSwimmingInWater((entityMetadata.getPrimitiveValue() & 0x10) == 0x10 && getFlag(EntityFlag.SPRINTING));
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}
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refreshSpeed = true;
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}
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/**
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@ -150,7 +143,6 @@ public class SessionPlayerEntity extends PlayerEntity {
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public void setPose(Pose pose) {
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super.setPose(pose);
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session.setPose(pose);
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refreshSpeed = true;
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}
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public float getMaxHealth() {
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@ -199,21 +191,6 @@ public class SessionPlayerEntity extends PlayerEntity {
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}
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}
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@Override
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public void updateBedrockMetadata() {
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super.updateBedrockMetadata();
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if (refreshSpeed) {
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AttributeData speedAttribute = session.adjustSpeed();
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if (speedAttribute != null) {
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UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
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attributesPacket.setRuntimeEntityId(geyserId);
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attributesPacket.setAttributes(Collections.singletonList(speedAttribute));
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session.sendUpstreamPacket(attributesPacket);
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}
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refreshSpeed = false;
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}
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}
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@Override
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protected void updateAttribute(Attribute javaAttribute, List<AttributeData> newAttributes) {
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if (javaAttribute.getType() == AttributeType.Builtin.GENERIC_ATTACK_SPEED) {
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@ -226,17 +203,6 @@ public class SessionPlayerEntity extends PlayerEntity {
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@Override
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protected AttributeData calculateAttribute(Attribute javaAttribute, GeyserAttributeType type) {
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AttributeData attributeData = super.calculateAttribute(javaAttribute, type);
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if (javaAttribute.getType() == AttributeType.Builtin.GENERIC_MOVEMENT_SPEED) {
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session.setOriginalSpeedAttribute(attributeData.getValue());
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AttributeData speedAttribute = session.adjustSpeed();
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if (speedAttribute != null) {
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// Overwrite the attribute with our own
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this.attributes.put(type, speedAttribute);
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return speedAttribute;
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}
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}
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this.attributes.put(type, attributeData);
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return attributeData;
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}
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@ -317,22 +317,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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@Setter
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private boolean sprinting;
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/**
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* Whether the player is swimming in water.
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* Used to update speed when crawling.
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*/
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@Setter
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private boolean swimmingInWater;
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/**
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* Tracks the original speed attribute.
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* <p>
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* We need to do this in order to emulate speeds when sneaking under 1.5-blocks-tall areas if the player isn't sneaking,
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* and when crawling.
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*/
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@Setter
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private float originalSpeedAttribute;
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/**
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* The dimension of the player.
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* As all entities are in the same world, this can be safely applied to all other entities.
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@ -1283,21 +1267,11 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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this.sneaking = sneaking;
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// Update pose and bounding box on our end
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AttributeData speedAttribute;
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if (!sneaking && (speedAttribute = adjustSpeed()) != null) {
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// Update attributes since we're still "sneaking" under a 1.5-block-tall area
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UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
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attributesPacket.setRuntimeEntityId(playerEntity.getGeyserId());
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attributesPacket.setAttributes(Collections.singletonList(speedAttribute));
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sendUpstreamPacket(attributesPacket);
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// the server *should* update our pose once it has returned to normal
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} else {
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if (!flying) {
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// The pose and bounding box should not be updated if the player is flying
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setSneakingPose(sneaking);
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}
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collisionManager.updateScaffoldingFlags(false);
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}
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playerEntity.updateBedrockMetadata();
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@ -1340,30 +1314,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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}
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}
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/**
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* Adjusts speed if the player is crawling.
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*
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* @return not null if attributes should be updated.
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*/
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public @Nullable AttributeData adjustSpeed() {
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AttributeData currentPlayerSpeed = playerEntity.getAttributes().get(GeyserAttributeType.MOVEMENT_SPEED);
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if (currentPlayerSpeed != null) {
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if ((pose.equals(Pose.SNEAKING) && !sneaking && collisionManager.mustPlayerSneakHere()) ||
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(!swimmingInWater && playerEntity.getFlag(EntityFlag.SWIMMING) && !collisionManager.isPlayerInWater())) {
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// Either of those conditions means that Bedrock goes zoom when they shouldn't be
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AttributeData speedAttribute = GeyserAttributeType.MOVEMENT_SPEED.getAttribute(originalSpeedAttribute / 3.32f);
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playerEntity.getAttributes().put(GeyserAttributeType.MOVEMENT_SPEED, speedAttribute);
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return speedAttribute;
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} else if (originalSpeedAttribute != currentPlayerSpeed.getValue()) {
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// Speed has reset to normal
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AttributeData speedAttribute = GeyserAttributeType.MOVEMENT_SPEED.getAttribute(originalSpeedAttribute);
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playerEntity.getAttributes().put(GeyserAttributeType.MOVEMENT_SPEED, speedAttribute);
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return speedAttribute;
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}
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}
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return null;
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}
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/**
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* Checks to see if a shield is in either hand to activate blocking. If so, it sets the Bedrock client to display
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* blocking and sends a packet to the Java server.
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