Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-27 16:40:14 +01:00
Commit
f68f03627b
@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*
|
||||
* @author GeyserMC
|
||||
* @link https://github.com/GeyserMC/Geyser
|
||||
*/
|
||||
|
||||
package org.geysermc.connector.network.translators.bedrock;
|
||||
|
||||
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
|
||||
import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientUpdateSignPacket;
|
||||
import com.nukkitx.nbt.tag.CompoundTag;
|
||||
import com.nukkitx.protocol.bedrock.packet.BlockEntityDataPacket;
|
||||
import org.geysermc.connector.network.session.GeyserSession;
|
||||
import org.geysermc.connector.network.translators.PacketTranslator;
|
||||
import org.geysermc.connector.network.translators.Translator;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
@Translator(packet = BlockEntityDataPacket.class)
|
||||
public class BedrockBlockEntityDataTranslator extends PacketTranslator<BlockEntityDataPacket> {
|
||||
|
||||
// In case two people are editing signs at the same time this array holds the temporary messages to be sent
|
||||
// Position -> Message being held
|
||||
protected static Map<Position, String> lastMessages = new HashMap<>();
|
||||
|
||||
@Override
|
||||
public void translate(BlockEntityDataPacket packet, GeyserSession session) {
|
||||
if (packet.getData() instanceof CompoundTag) {
|
||||
CompoundTag tag = (CompoundTag) packet.getData();
|
||||
if (tag.getString("id").equals("Sign")) {
|
||||
// This is the reason why this all works - Bedrock sends packets every time you update the sign, Java only wants the final packet
|
||||
// But Bedrock sends one final packet when you're done editing the sign, which should be equal to the last message since there's no edits
|
||||
// So if the latest update does not match the last cached update then it's still being edited
|
||||
Position pos = new Position(tag.getInt("x"), tag.getInt("y"), tag.getInt("z"));
|
||||
if (!tag.getString("Text").equals(lastMessages.get(pos))) {
|
||||
lastMessages.put(pos, tag.getString("Text"));
|
||||
return;
|
||||
}
|
||||
// Otherwise the two messages are identical and we can get to work deconstructing
|
||||
StringBuilder newMessage = new StringBuilder();
|
||||
// While Bedrock's sign lines are one string, Java's is an array of each line
|
||||
// (Initialized all with empty strings because it complains about null)
|
||||
String[] lines = new String[] {"", "", "", ""};
|
||||
int iterator = 0;
|
||||
// This converts the message into the array'd message Java wants
|
||||
for (char character : tag.getString("Text").toCharArray()) {
|
||||
// If we get a return in Bedrock, that signals to use the next line.
|
||||
if (character == '\n') {
|
||||
lines[iterator] = newMessage.toString();
|
||||
iterator++;
|
||||
// Bedrock, for whatever reason, can hold a message out of bounds
|
||||
// We don't care about that so we discard that
|
||||
if (iterator > lines.length - 1) {
|
||||
break;
|
||||
}
|
||||
newMessage = new StringBuilder();
|
||||
} else newMessage.append(character);
|
||||
}
|
||||
// Put the final line on since it isn't done in the for loop
|
||||
if (iterator < lines.length) lines[iterator] = newMessage.toString();
|
||||
ClientUpdateSignPacket clientUpdateSignPacket = new ClientUpdateSignPacket(pos, lines);
|
||||
session.getDownstream().getSession().send(clientUpdateSignPacket);
|
||||
//TODO (potentially): originally I was going to update the sign blocks so Bedrock and Java users would match visually
|
||||
// However Java can still store a lot per-line and visuals are still messed up so that doesn't work
|
||||
|
||||
// We remove the sign position from map to indicate there is no work-in-progress sign
|
||||
lastMessages.remove(pos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren