Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-20 06:50:09 +01:00
Don't tie biome translation to Bedrock chunk section size
This allows biomes to be translated even if the block count is empty. Fixes some biome glitching.
Dieser Commit ist enthalten in:
Ursprung
8f1acf17f9
Commit
ec34510417
@ -315,7 +315,7 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
|
|||||||
|
|
||||||
// At this point we're dealing with Bedrock chunk sections
|
// At this point we're dealing with Bedrock chunk sections
|
||||||
int dimensionOffset = (overworld ? MINIMUM_ACCEPTED_HEIGHT_OVERWORLD : MINIMUM_ACCEPTED_HEIGHT) >> 4;
|
int dimensionOffset = (overworld ? MINIMUM_ACCEPTED_HEIGHT_OVERWORLD : MINIMUM_ACCEPTED_HEIGHT) >> 4;
|
||||||
for (int i = 0; i < sectionCount; i++) {
|
for (int i = 0; i < chunkSize; i++) {
|
||||||
int biomeYOffset = dimensionOffset + i;
|
int biomeYOffset = dimensionOffset + i;
|
||||||
if (biomeYOffset < yOffset) {
|
if (biomeYOffset < yOffset) {
|
||||||
// Ignore this biome section since it goes above or below the height of the Java world
|
// Ignore this biome section since it goes above or below the height of the Java world
|
||||||
@ -328,14 +328,14 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
|
|||||||
// As of 1.17.10, Bedrock hardcodes to always read 32 biome sections
|
// As of 1.17.10, Bedrock hardcodes to always read 32 biome sections
|
||||||
// As of 1.18, this hardcode was lowered to 25
|
// As of 1.18, this hardcode was lowered to 25
|
||||||
if (session.getUpstream().getProtocolVersion() >= Bedrock_v475.V475_CODEC.getProtocolVersion()) {
|
if (session.getUpstream().getProtocolVersion() >= Bedrock_v475.V475_CODEC.getProtocolVersion()) {
|
||||||
int remainingEmptyBiomes = 25 - sectionCount;
|
int remainingEmptyBiomes = 25 - chunkSize;
|
||||||
for (int i = 0; i < remainingEmptyBiomes; i++) {
|
for (int i = 0; i < remainingEmptyBiomes; i++) {
|
||||||
// A header that says to carry on the biome data from the previous chunk
|
// A header that says to carry on the biome data from the previous chunk
|
||||||
// This notably fixes biomes in the End
|
// This notably fixes biomes in the End
|
||||||
byteBuf.writeByte((127 << 1) | 1);
|
byteBuf.writeByte((127 << 1) | 1);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
int remainingEmptyBiomes = 32 - sectionCount;
|
int remainingEmptyBiomes = 32 - chunkSize;
|
||||||
for (int i = 0; i < remainingEmptyBiomes; i++) {
|
for (int i = 0; i < remainingEmptyBiomes; i++) {
|
||||||
byteBuf.writeBytes(ChunkUtils.EMPTY_BIOME_DATA);
|
byteBuf.writeBytes(ChunkUtils.EMPTY_BIOME_DATA);
|
||||||
}
|
}
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren