Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-19 14:30:17 +01:00
Potentially fix render distance issues
Dieser Commit ist enthalten in:
Ursprung
78642db3ad
Commit
de0d87f713
@ -268,7 +268,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
|
||||
|
||||
@Setter
|
||||
private Vector2i lastChunkPosition = null;
|
||||
@Setter
|
||||
private int clientRenderDistance = -1;
|
||||
private int serverRenderDistance = -1;
|
||||
|
||||
@ -1422,11 +1421,36 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
|
||||
sendDownstreamGamePacket(new ServerboundChatCommandSignedPacket(command, Instant.now().toEpochMilli(), 0L, Collections.emptyList(), 0, new BitSet()));
|
||||
}
|
||||
|
||||
public void setClientRenderDistance(int clientRenderDistance) {
|
||||
boolean oldSquareToCircle = this.clientRenderDistance < this.serverRenderDistance;
|
||||
this.clientRenderDistance = clientRenderDistance;
|
||||
boolean newSquareToCircle = this.clientRenderDistance < this.serverRenderDistance;
|
||||
|
||||
if (this.serverRenderDistance != -1 && oldSquareToCircle != newSquareToCircle) {
|
||||
recalculateBedrockRenderDistance();
|
||||
}
|
||||
}
|
||||
|
||||
public void setServerRenderDistance(int renderDistance) {
|
||||
// Ensure render distance is not above 96 as sending a larger value at any point crashes mobile clients and 96 is the max of any bedrock platform
|
||||
renderDistance = Math.min(renderDistance, 96);
|
||||
this.serverRenderDistance = renderDistance;
|
||||
|
||||
recalculateBedrockRenderDistance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensures that the ChunkRadiusUpdatedPacket uses the correct render distance for whatever the client distance is set as.
|
||||
* If the server render distance is larger than the client's, then account for this and add some extra padding.
|
||||
* We don't want to apply this for every render distance, if at all possible, because
|
||||
*/
|
||||
private void recalculateBedrockRenderDistance() {
|
||||
int renderDistance;
|
||||
if (this.clientRenderDistance < this.serverRenderDistance) {
|
||||
renderDistance = ChunkUtils.squareToCircle(this.serverRenderDistance);
|
||||
} else {
|
||||
renderDistance = this.serverRenderDistance;
|
||||
}
|
||||
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
|
||||
chunkRadiusUpdatedPacket.setRadius(renderDistance);
|
||||
upstream.sendPacket(chunkRadiusUpdatedPacket);
|
||||
|
@ -99,13 +99,20 @@ public class ChunkUtils {
|
||||
chunkPublisherUpdatePacket.setPosition(position);
|
||||
// Mitigates chunks not loading on 1.17.1 Paper and 1.19.3 Fabric. As of Bedrock 1.19.60.
|
||||
// https://github.com/GeyserMC/Geyser/issues/3490
|
||||
chunkPublisherUpdatePacket.setRadius(GenericMath.ceil((session.getServerRenderDistance() + 1) * MathUtils.SQRT_OF_TWO) << 4);
|
||||
chunkPublisherUpdatePacket.setRadius(squareToCircle(session.getServerRenderDistance()) << 4);
|
||||
session.sendUpstreamPacket(chunkPublisherUpdatePacket);
|
||||
|
||||
session.setLastChunkPosition(newChunkPos);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a Java render distance number to the equivalent in Bedrock.
|
||||
*/
|
||||
public static int squareToCircle(int renderDistance) {
|
||||
return GenericMath.ceil((renderDistance + 1) * MathUtils.SQRT_OF_TWO);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a block update to the Bedrock client. If the platform is not Spigot, this also
|
||||
* adds that block to the cache.
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren