Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-27 08:30:12 +01:00
Implement correct sign wrapping (#1228)
* Implement correct sign wrapping This commit ensures that the auto-wrapping nature of Bedrock with signs is corrected. If a Bedrock player sends a sign that is auto-wrapped, it will now be interpreted by Geyser to fit on multiple lines. Additionally, Geyser will crop incoming sign text to prevent auto-wrapping. * Don't wrap if it's the last line
Dieser Commit ist enthalten in:
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Commit
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@ -240,6 +240,15 @@ public class GeyserSession implements CommandSender {
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@Setter
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@Setter
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private boolean thunder = false;
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private boolean thunder = false;
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/**
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* Stores the last text inputted into a sign.
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*
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* Bedrock sends packets every time you update the sign, Java only wants the final packet.
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* Until we determine that the user has finished editing, we save the sign's current status.
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*/
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@Setter
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private String lastSignMessage;
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private MinecraftProtocol protocol;
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private MinecraftProtocol protocol;
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public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
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public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
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@ -32,17 +32,11 @@ import com.nukkitx.protocol.bedrock.packet.BlockEntityDataPacket;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.utils.SignUtils;
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import java.util.HashMap;
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import java.util.Map;
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@Translator(packet = BlockEntityDataPacket.class)
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@Translator(packet = BlockEntityDataPacket.class)
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public class BedrockBlockEntityDataTranslator extends PacketTranslator<BlockEntityDataPacket> {
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public class BedrockBlockEntityDataTranslator extends PacketTranslator<BlockEntityDataPacket> {
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// In case two people are editing signs at the same time this array holds the temporary messages to be sent
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// Position -> Message being held
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protected static Map<Position, String> lastMessages = new HashMap<>();
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@Override
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@Override
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public void translate(BlockEntityDataPacket packet, GeyserSession session) {
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public void translate(BlockEntityDataPacket packet, GeyserSession session) {
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NbtMap tag = packet.getData();
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NbtMap tag = packet.getData();
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@ -50,9 +44,8 @@ public class BedrockBlockEntityDataTranslator extends PacketTranslator<BlockEnti
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// This is the reason why this all works - Bedrock sends packets every time you update the sign, Java only wants the final packet
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// This is the reason why this all works - Bedrock sends packets every time you update the sign, Java only wants the final packet
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// But Bedrock sends one final packet when you're done editing the sign, which should be equal to the last message since there's no edits
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// But Bedrock sends one final packet when you're done editing the sign, which should be equal to the last message since there's no edits
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// So if the latest update does not match the last cached update then it's still being edited
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// So if the latest update does not match the last cached update then it's still being edited
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Position pos = new Position(tag.getInt("x"), tag.getInt("y"), tag.getInt("z"));
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if (!tag.getString("Text").equals(session.getLastSignMessage())) {
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if (!tag.getString("Text").equals(lastMessages.get(pos))) {
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session.setLastSignMessage(tag.getString("Text"));
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lastMessages.put(pos, tag.getString("Text"));
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return;
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return;
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}
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}
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// Otherwise the two messages are identical and we can get to work deconstructing
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// Otherwise the two messages are identical and we can get to work deconstructing
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@ -61,29 +54,61 @@ public class BedrockBlockEntityDataTranslator extends PacketTranslator<BlockEnti
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// (Initialized all with empty strings because it complains about null)
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// (Initialized all with empty strings because it complains about null)
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String[] lines = new String[] {"", "", "", ""};
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String[] lines = new String[] {"", "", "", ""};
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int iterator = 0;
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int iterator = 0;
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// Keep track of the width of each character
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// If it goes over the maximum, we need to start a new line to match Java
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int widthCount = 0;
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// This converts the message into the array'd message Java wants
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// This converts the message into the array'd message Java wants
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for (char character : tag.getString("Text").toCharArray()) {
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for (char character : tag.getString("Text").toCharArray()) {
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// If we get a return in Bedrock, that signals to use the next line.
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widthCount += SignUtils.getCharacterWidth(character);
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if (character == '\n') {
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// If we get a return in Bedrock, or go over the character width max, that signals to use the next line.
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if (character == '\n' || widthCount > SignUtils.JAVA_CHARACTER_WIDTH_MAX) {
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// We need to apply some more logic if we went over the character width max
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boolean wentOverMax = widthCount > SignUtils.JAVA_CHARACTER_WIDTH_MAX && character != '\n';
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widthCount = 0;
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// Saves if we're moving a word to the next line
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String word = null;
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if (wentOverMax && iterator < lines.length - 1) {
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// If we went over the max, we want to try to wrap properly like Bedrock does.
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// So we look for a space in the Bedrock user's text to imply a word.
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int index = newMessage.lastIndexOf(" ");
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if (index != -1) {
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// There is indeed a space in this line; let's get it
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word = newMessage.substring(index + 1);
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// 'Delete' that word from the string builder
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newMessage.delete(index, newMessage.length());
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}
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}
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lines[iterator] = newMessage.toString();
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lines[iterator] = newMessage.toString();
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iterator++;
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iterator++;
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// Bedrock, for whatever reason, can hold a message out of bounds
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// Bedrock, for whatever reason, can hold a message out of the bounds of the four lines
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// We don't care about that so we discard that
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// We don't care about that so we discard that
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if (iterator > lines.length - 1) {
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if (iterator > lines.length - 1) {
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break;
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break;
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}
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}
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newMessage = new StringBuilder();
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newMessage = new StringBuilder();
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if (wentOverMax) {
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// Apply the wrapped word to the new line
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if (word != null) {
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newMessage.append(word);
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// And apply the width count
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for (char wordCharacter : word.toCharArray()) {
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widthCount += SignUtils.getCharacterWidth(wordCharacter);
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}
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}
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// If we went over the max, we want to append the character to the new line.
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newMessage.append(character);
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widthCount += SignUtils.getCharacterWidth(character);
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}
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} else newMessage.append(character);
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} else newMessage.append(character);
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}
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}
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// Put the final line on since it isn't done in the for loop
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// Put the final line on since it isn't done in the for loop
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if (iterator < lines.length) lines[iterator] = newMessage.toString();
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if (iterator < lines.length) lines[iterator] = newMessage.toString();
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Position pos = new Position(tag.getInt("x"), tag.getInt("y"), tag.getInt("z"));
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ClientUpdateSignPacket clientUpdateSignPacket = new ClientUpdateSignPacket(pos, lines);
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ClientUpdateSignPacket clientUpdateSignPacket = new ClientUpdateSignPacket(pos, lines);
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session.sendDownstreamPacket(clientUpdateSignPacket);
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session.sendDownstreamPacket(clientUpdateSignPacket);
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//TODO (potentially): originally I was going to update the sign blocks so Bedrock and Java users would match visually
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// However Java can still store a lot per-line and visuals are still messed up so that doesn't work
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// We remove the sign position from map to indicate there is no work-in-progress sign
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// We set the sign text cached in the session to null to indicate there is no work-in-progress sign
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lastMessages.remove(pos);
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session.setLastSignMessage(null);
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}
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}
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}
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}
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@ -29,6 +29,7 @@ import com.github.steveice10.mc.protocol.data.message.MessageSerializer;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.nukkitx.nbt.NbtMap;
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import com.nukkitx.nbt.NbtMap;
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import org.geysermc.connector.utils.MessageUtils;
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import org.geysermc.connector.utils.MessageUtils;
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import org.geysermc.connector.utils.SignUtils;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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@ -46,9 +47,17 @@ public class SignBlockEntityTranslator extends BlockEntityTranslator {
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String signLine = getOrDefault(tag.getValue().get("Text" + currentLine), "");
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String signLine = getOrDefault(tag.getValue().get("Text" + currentLine), "");
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signLine = MessageUtils.getBedrockMessage(MessageSerializer.fromString(signLine));
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signLine = MessageUtils.getBedrockMessage(MessageSerializer.fromString(signLine));
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//Java allows up to 16+ characters on certain symbols.
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// Check the character width on the sign to ensure there is no overflow that is usually hidden
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if(signLine.length() >= 15 && (signLine.contains("-") || signLine.contains("="))) {
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// to Java Edition clients but will appear to Bedrock clients
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signLine = signLine.substring(0, 14);
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int signWidth = 0;
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StringBuilder finalSignLine = new StringBuilder();
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for (char c : signLine.toCharArray()) {
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signWidth += SignUtils.getCharacterWidth(c);
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if (signWidth <= SignUtils.BEDROCK_CHARACTER_WIDTH_MAX) {
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finalSignLine.append(c);
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} else {
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break;
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}
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}
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}
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// Java Edition 1.14 added the ability to change the text color of the whole sign using dye
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// Java Edition 1.14 added the ability to change the text color of the whole sign using dye
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@ -56,7 +65,7 @@ public class SignBlockEntityTranslator extends BlockEntityTranslator {
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signText.append(getBedrockSignColor(tag.get("Color").getValue().toString()));
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signText.append(getBedrockSignColor(tag.get("Color").getValue().toString()));
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}
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}
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signText.append(signLine);
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signText.append(finalSignLine.toString());
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signText.append("\n");
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signText.append("\n");
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}
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}
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99
connector/src/main/java/org/geysermc/connector/utils/SignUtils.java
Normale Datei
99
connector/src/main/java/org/geysermc/connector/utils/SignUtils.java
Normale Datei
@ -0,0 +1,99 @@
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/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.utils;
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/**
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* Provides utilities for interacting with signs. Mainly, it deals with the widths of each character.
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* Since Bedrock auto-wraps signs and Java does not, we have to take this into account when translating signs.
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*/
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public class SignUtils {
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// TODO: If we send the Java font via resource pack, does width change?
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/**
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* The maximum character width that a sign can hold in Bedrock
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*/
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public static final int BEDROCK_CHARACTER_WIDTH_MAX = 88;
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/**
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* The maximum character width that a sign can hold in Java
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*/
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public static final int JAVA_CHARACTER_WIDTH_MAX = 90;
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/**
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* Gets the Minecraft width of a character
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* @param c character to determine
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* @return width of the character
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*/
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public static int getCharacterWidth(char c) {
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switch (c) {
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case '!':
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case ',':
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case '.':
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case ':':
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case ';':
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case 'i':
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case '|':
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case '¡':
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return 2;
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case '\'':
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case 'l':
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case 'ì':
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case 'í':
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return 3;
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case ' ':
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case 'I':
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case '[':
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case ']':
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case 't':
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case '×':
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case 'ï':
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return 4;
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case '"':
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case '(':
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case ')':
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case '*':
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case '<':
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case '>':
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case 'f':
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case 'k':
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case '{':
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case '}':
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return 5;
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case '@':
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case '~':
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case '®':
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return 7;
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default:
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return 6;
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}
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}
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}
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