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https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-09-08 20:43:04 +02:00
Initial glow squid implementation
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@ -0,0 +1,43 @@
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/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.entity.living;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.nukkitx.math.vector.Vector3f;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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public class GlowSquidEntity extends SquidEntity {
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public GlowSquidEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
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super(entityId, geyserId, entityType, position, motion, rotation);
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}
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@Override
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public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
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super.updateBedrockMetadata(entityMetadata, session);
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// TODO "dark ticks remaining" ??? does this have a Bedrock equivalent?
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}
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}
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@ -29,7 +29,6 @@ import com.nukkitx.math.vector.Vector3f;
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import org.geysermc.connector.entity.type.EntityType;
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public class SquidEntity extends WaterEntity {
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public SquidEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
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super(entityId, geyserId, entityType, position, motion, rotation);
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}
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@ -161,8 +161,10 @@ public enum EntityType {
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ZOGLIN(ZoglinEntity.class, 126, 1.4f, 1.3965f, 1.3965f, 0f, "minecraft:zoglin"),
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PIGLIN(PiglinEntity.class, 123, 1.95f, 0.6f, 0.6f, 0f, "minecraft:piglin"),
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PIGLIN_BRUTE(BasePiglinEntity.class, 127, 1.95f, 0.6f, 0.6f, 0f, "minecraft:piglin_brute"),
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//TODO: AXOLOTL GLOW_SQUID GLOW_ITEM_FRAME MARKER
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//TODO: AXOLOTL GLOW_ITEM_FRAME
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GLOW_SQUID(GlowSquidEntity.class, 0, 0.8f, 0.8f, 0.8f, 0f, "minecraft:glow_squid"),
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GOAT(GoatEntity.class, 0, 1.3f, 0.9f, 0.9f, 0f, "minecraft:goat"),
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MARKER(Entity.class, 0, 0, 0, 0, 0, "minecraft:marker"), // Only should be used for ALL_JAVA_IDENTIFIERS
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/**
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* Item frames are handled differently since they are a block in Bedrock.
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