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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-03 14:50:19 +01:00

Initial glow squid implementation

Dieser Commit ist enthalten in:
Camotoy 2021-06-02 22:54:17 -04:00
Ursprung d6bee02aa9
Commit c9eba85db2
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 7EEFB66FE798081F
3 geänderte Dateien mit 46 neuen und 2 gelöschten Zeilen

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@ -0,0 +1,43 @@
/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.entity.living;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
import com.nukkitx.math.vector.Vector3f;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
public class GlowSquidEntity extends SquidEntity {
public GlowSquidEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
super(entityId, geyserId, entityType, position, motion, rotation);
}
@Override
public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
super.updateBedrockMetadata(entityMetadata, session);
// TODO "dark ticks remaining" ??? does this have a Bedrock equivalent?
}
}

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@ -29,7 +29,6 @@ import com.nukkitx.math.vector.Vector3f;
import org.geysermc.connector.entity.type.EntityType; import org.geysermc.connector.entity.type.EntityType;
public class SquidEntity extends WaterEntity { public class SquidEntity extends WaterEntity {
public SquidEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) { public SquidEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
super(entityId, geyserId, entityType, position, motion, rotation); super(entityId, geyserId, entityType, position, motion, rotation);
} }

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@ -161,8 +161,10 @@ public enum EntityType {
ZOGLIN(ZoglinEntity.class, 126, 1.4f, 1.3965f, 1.3965f, 0f, "minecraft:zoglin"), ZOGLIN(ZoglinEntity.class, 126, 1.4f, 1.3965f, 1.3965f, 0f, "minecraft:zoglin"),
PIGLIN(PiglinEntity.class, 123, 1.95f, 0.6f, 0.6f, 0f, "minecraft:piglin"), PIGLIN(PiglinEntity.class, 123, 1.95f, 0.6f, 0.6f, 0f, "minecraft:piglin"),
PIGLIN_BRUTE(BasePiglinEntity.class, 127, 1.95f, 0.6f, 0.6f, 0f, "minecraft:piglin_brute"), PIGLIN_BRUTE(BasePiglinEntity.class, 127, 1.95f, 0.6f, 0.6f, 0f, "minecraft:piglin_brute"),
//TODO: AXOLOTL GLOW_SQUID GLOW_ITEM_FRAME MARKER //TODO: AXOLOTL GLOW_ITEM_FRAME
GLOW_SQUID(GlowSquidEntity.class, 0, 0.8f, 0.8f, 0.8f, 0f, "minecraft:glow_squid"),
GOAT(GoatEntity.class, 0, 1.3f, 0.9f, 0.9f, 0f, "minecraft:goat"), GOAT(GoatEntity.class, 0, 1.3f, 0.9f, 0.9f, 0f, "minecraft:goat"),
MARKER(Entity.class, 0, 0, 0, 0, 0, "minecraft:marker"), // Only should be used for ALL_JAVA_IDENTIFIERS
/** /**
* Item frames are handled differently since they are a block in Bedrock. * Item frames are handled differently since they are a block in Bedrock.