Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-20 06:50:09 +01:00
Fix #3521
Dieser Commit ist enthalten in:
Ursprung
29f234d030
Commit
c909b2b1a5
@ -92,11 +92,29 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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if (isValidMove(session, entity.getPosition(), packet.getPosition())) {
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Vector3d position = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.isOnGround(), packet.getMode() == MovePlayerPacket.Mode.TELEPORT);
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if (position != null) { // A null return value cancels the packet
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boolean onGround = packet.isOnGround();
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boolean teleportThroughVoidFloor;
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// Compare positions here for void floor fix below before the player's position variable is set to the packet position
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if (entity.getPosition().getY() >= packet.getPosition().getY()) {
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int floorY = position.getFloorY();
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// The void floor is offset about 40 blocks below the bottom of the world
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BedrockDimension bedrockDimension = session.getChunkCache().getBedrockDimension();
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int voidFloorLocation = bedrockDimension.minY() - 40;
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teleportThroughVoidFloor = floorY <= (voidFloorLocation + 2) && floorY >= voidFloorLocation;
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if (teleportThroughVoidFloor) {
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// https://github.com/GeyserMC/Geyser/issues/3521 - no void floor in Java so we cannot be on the ground.
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onGround = false;
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}
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} else {
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teleportThroughVoidFloor = false;
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}
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Packet movePacket;
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if (rotationChanged) {
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// Send rotation updates as well
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movePacket = new ServerboundMovePlayerPosRotPacket(
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packet.isOnGround(),
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onGround,
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position.getX(), position.getY(), position.getZ(),
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yaw, pitch
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);
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@ -105,24 +123,16 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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entity.setHeadYaw(headYaw);
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} else {
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// Rotation did not change; don't send an update with rotation
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movePacket = new ServerboundMovePlayerPosPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ());
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movePacket = new ServerboundMovePlayerPosPacket(onGround, position.getX(), position.getY(), position.getZ());
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}
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// Compare positions here for void floor fix below before the player's position variable is set to the packet position
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boolean notMovingUp = entity.getPosition().getY() >= packet.getPosition().getY();
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entity.setPositionManual(packet.getPosition());
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entity.setOnGround(packet.isOnGround());
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entity.setOnGround(onGround);
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// Send final movement changes
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session.sendDownstreamPacket(movePacket);
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if (notMovingUp) {
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int floorY = position.getFloorY();
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// The void floor is offset about 40 blocks below the bottom of the world
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BedrockDimension bedrockDimension = session.getChunkCache().getBedrockDimension();
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int voidFloorLocation = bedrockDimension.minY() - 40;
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if (floorY <= (voidFloorLocation + 2) && floorY >= voidFloorLocation) {
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if (teleportThroughVoidFloor) {
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// Work around there being a floor at the bottom of the world and teleport the player below it
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// Moving from below to above the void floor works fine
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entity.setPosition(entity.getPosition().sub(0, 4f, 0));
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@ -134,7 +144,6 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.BEHAVIOR);
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session.sendUpstreamPacket(movePlayerPacket);
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}
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}
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session.getSkullCache().updateVisibleSkulls();
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}
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