Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-27 08:30:12 +01:00
Fix movement against spawners (#2409)
Dieser Commit ist enthalten in:
Ursprung
a93f3119f6
Commit
c6589136bf
@ -54,6 +54,11 @@ public class BlockCollision {
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@EqualsAndHashCode.Exclude
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@EqualsAndHashCode.Exclude
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protected double pushUpTolerance = 1;
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protected double pushUpTolerance = 1;
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/**
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* This is used to control the maximum distance a face of a bounding box can push the player away
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*/
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protected double pushAwayTolerance = CollisionManager.COLLISION_TOLERANCE * 1.1;
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public void setPosition(int x, int y, int z) {
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public void setPosition(int x, int y, int z) {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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@ -95,44 +100,38 @@ public class BlockCollision {
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// This check doesn't allow players right up against the block, so they must be pushed slightly away
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// This check doesn't allow players right up against the block, so they must be pushed slightly away
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if (b.checkIntersection(x, y, z, playerCollision)) {
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if (b.checkIntersection(x, y, z, playerCollision)) {
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Vector3d relativePlayerPosition = Vector3d.from(playerCollision.getMiddleX() - x,
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Vector3d relativePlayerPosition = Vector3d.from(playerCollision.getMiddleX() - x,
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playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2) - y,
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playerCollision.getMiddleY() - y,
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playerCollision.getMiddleZ() - z);
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playerCollision.getMiddleZ() - z);
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Vector3d northFacePos = Vector3d.from(b.getMiddleX(),
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double northFaceZPos = b.getMiddleZ() - (b.getSizeZ() / 2);
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b.getMiddleY(),
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double translateDistance = northFaceZPos - relativePlayerPosition.getZ() - (playerCollision.getSizeZ() / 2);
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b.getMiddleZ() - (b.getSizeZ() / 2));
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if (Math.abs(translateDistance) < pushAwayTolerance) {
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Vector3d southFacePos = Vector3d.from(b.getMiddleX(),
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b.getMiddleY(),
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b.getMiddleZ() + (b.getSizeZ() / 2));
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Vector3d eastFacePos = Vector3d.from(b.getMiddleX() + (b.getSizeX() / 2),
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b.getMiddleY(),
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b.getMiddleZ());
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Vector3d westFacePos = Vector3d.from(b.getMiddleX() - (b.getSizeX() / 2),
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b.getMiddleY(),
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b.getMiddleZ());
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double translateDistance = northFacePos.getZ() - relativePlayerPosition.getZ() - (playerCollision.getSizeZ() / 2);
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if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
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playerCollision.translate(0, 0, translateDistance);
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playerCollision.translate(0, 0, translateDistance);
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}
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}
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translateDistance = southFacePos.getZ() - relativePlayerPosition.getZ() + (playerCollision.getSizeZ() / 2);
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double southFaceZPos = b.getMiddleZ() + (b.getSizeZ() / 2);
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if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
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translateDistance = southFaceZPos - relativePlayerPosition.getZ() + (playerCollision.getSizeZ() / 2);
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if (Math.abs(translateDistance) < pushAwayTolerance) {
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playerCollision.translate(0, 0, translateDistance);
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playerCollision.translate(0, 0, translateDistance);
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}
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}
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translateDistance = eastFacePos.getX() - relativePlayerPosition.getX() + (playerCollision.getSizeX() / 2);
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double eastFaceXPos = b.getMiddleX() + (b.getSizeX() / 2);
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if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
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translateDistance = eastFaceXPos - relativePlayerPosition.getX() + (playerCollision.getSizeX() / 2);
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if (Math.abs(translateDistance) < pushAwayTolerance) {
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playerCollision.translate(translateDistance, 0, 0);
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playerCollision.translate(translateDistance, 0, 0);
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}
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}
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translateDistance = westFacePos.getX() - relativePlayerPosition.getX() - (playerCollision.getSizeX() / 2);
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double westFaceXPos = b.getMiddleX() - (b.getSizeX() / 2);
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if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
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translateDistance = westFaceXPos - relativePlayerPosition.getX() - (playerCollision.getSizeX() / 2);
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if (Math.abs(translateDistance) < pushAwayTolerance) {
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playerCollision.translate(translateDistance, 0, 0);
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playerCollision.translate(translateDistance, 0, 0);
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}
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}
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double bottomFaceYPos = b.getMiddleY() - (b.getSizeY() / 2);
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translateDistance = bottomFaceYPos - relativePlayerPosition.getY() - (playerCollision.getSizeY() / 2);
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if (Math.abs(translateDistance) < pushAwayTolerance) {
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playerCollision.translate(0, translateDistance, 0);
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}
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}
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}
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// Set the collision size back to normal
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// Set the collision size back to normal
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@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.collision.translators;
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import org.geysermc.connector.network.translators.collision.CollisionRemapper;
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@CollisionRemapper(regex = "^spawner$")
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public class SpawnerCollision extends SolidCollision {
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public SpawnerCollision(String params) {
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super(params);
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// Increase pushAwayTolerance to work around https://bugs.mojang.com/browse/MCPE-41996
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pushAwayTolerance = 0.0002;
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}
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}
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