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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-09-28 06:01:10 +02:00

Delay clear weather packets (#5030)

Dieser Commit ist enthalten in:
AJ Ferguson 2024-09-08 23:06:36 -04:00 committet von GitHub
Ursprung e194880f7e
Commit c28522af6e
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: B5690EEEBB952194
4 geänderte Dateien mit 65 neuen und 63 gelöschten Zeilen

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@ -66,6 +66,7 @@ import org.cloudburstmc.protocol.bedrock.data.ExperimentData;
import org.cloudburstmc.protocol.bedrock.data.GamePublishSetting;
import org.cloudburstmc.protocol.bedrock.data.GameRuleData;
import org.cloudburstmc.protocol.bedrock.data.GameType;
import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
import org.cloudburstmc.protocol.bedrock.data.PlayerPermission;
import org.cloudburstmc.protocol.bedrock.data.SoundEvent;
import org.cloudburstmc.protocol.bedrock.data.SpawnBiomeType;
@ -85,6 +86,7 @@ import org.cloudburstmc.protocol.bedrock.packet.CreativeContentPacket;
import org.cloudburstmc.protocol.bedrock.packet.EmoteListPacket;
import org.cloudburstmc.protocol.bedrock.packet.GameRulesChangedPacket;
import org.cloudburstmc.protocol.bedrock.packet.ItemComponentPacket;
import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
import org.cloudburstmc.protocol.bedrock.packet.LevelSoundEvent2Packet;
import org.cloudburstmc.protocol.bedrock.packet.PlayStatusPacket;
import org.cloudburstmc.protocol.bedrock.packet.SetTimePacket;
@ -570,13 +572,11 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
/**
* Caches current rain status.
*/
@Setter
private boolean raining = false;
/**
* Caches current thunder status.
*/
@Setter
private boolean thunder = false;
/**
@ -2007,6 +2007,60 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
};
}
/**
* Sends a packet to update rain strength.
* Stops rain if strength is 0.
*
* @param strength value between 0 and 1
*/
public void updateRain(float strength) {
this.raining = strength > 0;
LevelEventPacket rainPacket = new LevelEventPacket();
rainPacket.setType(this.raining ? LevelEvent.START_RAINING : LevelEvent.STOP_RAINING);
rainPacket.setData((int) (strength * 65535));
rainPacket.setPosition(Vector3f.ZERO);
if (this.raining) {
sendUpstreamPacket(rainPacket);
} else {
// The bedrock client might ignore this packet if it is sent in the same tick as another rain packet
// https://github.com/GeyserMC/Geyser/issues/3679
scheduleInEventLoop(() -> {
if (!this.raining) {
sendUpstreamPacket(rainPacket);
}
}, 100, TimeUnit.MILLISECONDS);
}
}
/**
* Sends a packet to update thunderstorm strength.
* Stops thunderstorm if strength is 0.
*
* @param strength value between 0 and 1
*/
public void updateThunder(float strength) {
this.thunder = strength > 0;
LevelEventPacket thunderPacket = new LevelEventPacket();
thunderPacket.setType(this.thunder ? LevelEvent.START_THUNDERSTORM : LevelEvent.STOP_THUNDERSTORM);
thunderPacket.setData((int) (strength * 65535));
thunderPacket.setPosition(Vector3f.ZERO);
if (this.thunder) {
sendUpstreamPacket(thunderPacket);
} else {
// The bedrock client might ignore this packet if it is sent in the same tick as another thunderstorm packet
// https://github.com/GeyserMC/Geyser/issues/3679
scheduleInEventLoop(() -> {
if (!this.thunder) {
sendUpstreamPacket(thunderPacket);
}
}, 100, TimeUnit.MILLISECONDS);
}
}
@Override
public @NonNull String bedrockUsername() {
return authData.name();

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@ -25,9 +25,6 @@
package org.geysermc.geyser.translator.protocol.java;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
import org.cloudburstmc.protocol.bedrock.packet.SetPlayerGameTypePacket;
import org.geysermc.geyser.entity.attribute.GeyserAttributeType;
import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
@ -76,21 +73,11 @@ public class JavaRespawnTranslator extends PacketTranslator<ClientboundRespawnPa
session.setGameMode(spawnInfo.getGameMode());
if (session.isRaining()) {
LevelEventPacket stopRainPacket = new LevelEventPacket();
stopRainPacket.setType(LevelEvent.STOP_RAINING);
stopRainPacket.setData(0);
stopRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(stopRainPacket);
session.setRaining(false);
session.updateRain(0);
}
if (session.isThunder()) {
LevelEventPacket stopThunderPacket = new LevelEventPacket();
stopThunderPacket.setType(LevelEvent.STOP_THUNDERSTORM);
stopThunderPacket.setData(0);
stopThunderPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(stopThunderPacket);
session.setThunder(false);
session.updateThunder(0);
}
JavaDimension newDimension = session.getRegistryCache().dimensions().byId(spawnInfo.getDimension());

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@ -33,9 +33,7 @@ import org.geysermc.mcprotocollib.protocol.data.game.level.notify.RespawnScreenV
import org.geysermc.mcprotocollib.protocol.data.game.level.notify.ThunderStrengthValue;
import org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundGameEventPacket;
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.ServerboundClientCommandPacket;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.data.GameRuleData;
import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
import org.cloudburstmc.protocol.bedrock.data.entity.EntityEventType;
import org.cloudburstmc.protocol.bedrock.packet.*;
import org.geysermc.geyser.entity.type.player.PlayerEntity;
@ -48,9 +46,6 @@ import org.geysermc.geyser.util.EntityUtils;
@Translator(packet = ClientboundGameEventPacket.class)
public class JavaGameEventTranslator extends PacketTranslator<ClientboundGameEventPacket> {
// Strength of rainstorms and thunderstorms is a 0-1 float on Java, while on Bedrock it is a 0-65535 int
private static final int MAX_STORM_STRENGTH = 65535;
@Override
public void translate(GeyserSession session, ClientboundGameEventPacket packet) {
PlayerEntity entity = session.getPlayerEntity();
@ -65,42 +60,20 @@ public class JavaGameEventTranslator extends PacketTranslator<ClientboundGameEve
// As a result many developers use these packets for the opposite of what their names implies
// Behavior last verified with Java 1.19.4 and Bedrock 1.19.71
case START_RAIN:
LevelEventPacket stopRainPacket = new LevelEventPacket();
stopRainPacket.setType(LevelEvent.STOP_RAINING);
stopRainPacket.setData(0);
stopRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(stopRainPacket);
session.setRaining(false);
session.updateRain(0);
break;
case STOP_RAIN:
LevelEventPacket startRainPacket = new LevelEventPacket();
startRainPacket.setType(LevelEvent.START_RAINING);
startRainPacket.setData(MAX_STORM_STRENGTH);
startRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(startRainPacket);
session.setRaining(true);
session.updateRain(1);
break;
case RAIN_STRENGTH:
float rainStrength = ((RainStrengthValue) packet.getValue()).getStrength();
boolean isCurrentlyRaining = rainStrength > 0f;
LevelEventPacket changeRainPacket = new LevelEventPacket();
changeRainPacket.setType(isCurrentlyRaining ? LevelEvent.START_RAINING : LevelEvent.STOP_RAINING);
// This is the rain strength on LevelEventType.START_RAINING, but can be any value on LevelEventType.STOP_RAINING
changeRainPacket.setData((int) (rainStrength * MAX_STORM_STRENGTH));
changeRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(changeRainPacket);
session.setRaining(isCurrentlyRaining);
float rainStrength = ((RainStrengthValue) packet.getValue()).getStrength();
session.updateRain(rainStrength);
break;
case THUNDER_STRENGTH:
// See above, same process
float thunderStrength = ((ThunderStrengthValue) packet.getValue()).getStrength();
boolean isCurrentlyThundering = thunderStrength > 0f;
LevelEventPacket changeThunderPacket = new LevelEventPacket();
changeThunderPacket.setType(isCurrentlyThundering ? LevelEvent.START_THUNDERSTORM : LevelEvent.STOP_THUNDERSTORM);
changeThunderPacket.setData((int) (thunderStrength * MAX_STORM_STRENGTH));
changeThunderPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(changeThunderPacket);
session.setThunder(isCurrentlyThundering);
session.updateThunder(thunderStrength);
break;
case CHANGE_GAMEMODE:
GameMode gameMode = (GameMode) packet.getValue();

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@ -28,11 +28,9 @@ package org.geysermc.geyser.util;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.math.vector.Vector3i;
import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
import org.cloudburstmc.protocol.bedrock.data.PlayerActionType;
import org.cloudburstmc.protocol.bedrock.packet.ChangeDimensionPacket;
import org.cloudburstmc.protocol.bedrock.packet.ChunkRadiusUpdatedPacket;
import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
import org.cloudburstmc.protocol.bedrock.packet.MobEffectPacket;
import org.cloudburstmc.protocol.bedrock.packet.PlayerActionPacket;
import org.cloudburstmc.protocol.bedrock.packet.StopSoundPacket;
@ -89,18 +87,8 @@ public class DimensionUtils {
entityEffects.clear();
// Always reset weather, as it sometimes suddenly starts raining. See https://github.com/GeyserMC/Geyser/issues/3679
LevelEventPacket stopRainPacket = new LevelEventPacket();
stopRainPacket.setType(LevelEvent.STOP_RAINING);
stopRainPacket.setData(0);
stopRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(stopRainPacket);
session.setRaining(false);
LevelEventPacket stopThunderPacket = new LevelEventPacket();
stopThunderPacket.setType(LevelEvent.STOP_THUNDERSTORM);
stopThunderPacket.setData(0);
stopThunderPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(stopThunderPacket);
session.setThunder(false);
session.updateRain(0);
session.updateThunder(0);
finalizeDimensionSwitch(session, player);