Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-25 15:50:14 +01:00
Always show the world border at least five blocks away
Previously, no indication that the world border exists would show if warning blocks was set to 0.
Dieser Commit ist enthalten in:
Ursprung
b33cc512b4
Commit
b885e22fa3
@ -69,7 +69,10 @@ import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.packet.*;
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import io.netty.channel.Channel;
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import io.netty.channel.EventLoop;
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import it.unimi.dsi.fastutil.ints.*;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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@ -94,7 +97,6 @@ import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.type.ItemFrameEntity;
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import org.geysermc.geyser.entity.type.Tickable;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.entity.type.player.SkullPlayerEntity;
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import org.geysermc.geyser.inventory.Inventory;
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import org.geysermc.geyser.inventory.PlayerInventory;
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import org.geysermc.geyser.inventory.recipe.GeyserRecipe;
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@ -1092,15 +1094,17 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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worldBorder.resize();
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}
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if (!worldBorder.isWithinWarningBoundaries()) {
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boolean shouldShowFog = !worldBorder.isWithinWarningBoundaries();
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if (shouldShowFog || worldBorder.isCloseToBorderBoundaries()) {
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// Show particles representing where the world border is
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worldBorder.drawWall();
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// Set the mood
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if (!isInWorldBorderWarningArea) {
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if (shouldShowFog && !isInWorldBorderWarningArea) {
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isInWorldBorderWarningArea = true;
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sendFog("minecraft:fog_crimson_forest");
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}
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} else if (isInWorldBorderWarningArea) {
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}
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if (!shouldShowFog && isInWorldBorderWarningArea) {
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// Clear fog as we are outside the world border now
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removeFog("minecraft:fog_crimson_forest");
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isInWorldBorderWarningArea = false;
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@ -139,6 +139,18 @@ public class WorldBorder {
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return position.getX() > minX && position.getX() < maxX && position.getZ() > minZ && position.getZ() < maxZ;
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}
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private static final int CLOSE_TO_BORDER = 5;
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/**
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* @return if the player is close to the border boundaries. Used to always indicate a border even if there is no
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* warning blocks set.
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*/
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public boolean isCloseToBorderBoundaries() {
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Vector3f position = session.getPlayerEntity().getPosition();
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return !(position.getX() > minX + CLOSE_TO_BORDER && position.getX() < maxX - CLOSE_TO_BORDER
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&& position.getZ() > minZ + CLOSE_TO_BORDER && position.getZ() < maxZ - CLOSE_TO_BORDER);
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}
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/**
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* Confirms that the entity is within world border boundaries when they move.
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* Otherwise, if {@code adjustPosition} is true, this function will push the player back.
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@ -246,16 +258,16 @@ public class WorldBorder {
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float particlePosY = entityPosition.getY();
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float particlePosZ = entityPosition.getZ();
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if (entityPosition.getX() > warningMaxX) {
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if (entityPosition.getX() > Math.min(warningMaxX, maxX - CLOSE_TO_BORDER)) {
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drawWall(Vector3f.from(maxX, particlePosY, particlePosZ), true);
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}
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if (entityPosition.getX() < warningMinX) {
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if (entityPosition.getX() < Math.max(warningMinX, minX + CLOSE_TO_BORDER)) {
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drawWall(Vector3f.from(minX, particlePosY, particlePosZ), true);
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}
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if (entityPosition.getZ() > warningMaxZ) {
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if (entityPosition.getZ() > Math.min(warningMaxZ, maxZ - CLOSE_TO_BORDER)) {
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drawWall(Vector3f.from(particlePosX, particlePosY, maxZ), false);
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}
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if (entityPosition.getZ() < warningMinZ) {
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if (entityPosition.getZ() < Math.max(warningMinZ, minZ + CLOSE_TO_BORDER)) {
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drawWall(Vector3f.from(particlePosX, particlePosY, minZ), false);
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}
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}
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