3
0
Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-12-26 00:00:41 +01:00

Makes bows, crossbows, tridents, projectiles, and lighters registered as custom items function properly (#3420)

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
Dieser Commit ist enthalten in:
Kas-tle 2022-12-11 10:15:49 -08:00 committet von GitHub
Ursprung 2d63f09e16
Commit b27b1c86bd
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
3 geänderte Dateien mit 59 neuen und 1 gelöschten Zeilen

Datei anzeigen

@ -128,6 +128,29 @@ public class CustomItemRegistryPopulator {
computeBlockItemProperties(mapping.getBedrockIdentifier(), componentBuilder);
}
if (mapping.isEdible()) {
computeConsumableProperties(itemProperties, componentBuilder, 1, false);
}
if (mapping.isEntityPlacer()) {
computeEntityPlacerProperties(componentBuilder);
}
switch (mapping.getBedrockIdentifier()) {
case "minecraft:fire_charge", "minecraft:flint_and_steel" -> {
computeBlockItemProperties("minecraft:fire", componentBuilder);
}
case "minecraft:bow", "minecraft:crossbow", "minecraft:trident" -> {
computeChargeableProperties(itemProperties, componentBuilder);
}
case "minecraft:honey_bottle", "minecraft:milk_bucket", "minecraft:potion" -> {
computeConsumableProperties(itemProperties, componentBuilder, 2, true);
}
case "minecraft:experience_bottle", "minecraft:egg", "minecraft:ender_pearl", "minecraft:ender_eye", "minecraft:lingering_potion", "minecraft:snowball", "minecraft:splash_potion" -> {
computeThrowableProperties(componentBuilder);
}
}
computeRenderOffsets(false, customItemData, componentBuilder);
componentBuilder.putCompound("item_properties", itemProperties.build());
@ -273,6 +296,39 @@ public class CustomItemRegistryPopulator {
componentBuilder.putCompound("minecraft:block_placer", NbtMap.builder().putString("block", blockItem).build());
}
private static void computeChargeableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder) {
// setting high use_duration prevents the consume animation from playing
itemProperties.putInt("use_duration", Integer.MAX_VALUE);
// display item as tool (mainly for crossbow and bow)
itemProperties.putBoolean("hand_equipped", true);
// ensure client moves at slow speed while charging (note: this was calculated by hand as the movement modifer value does not seem to scale linearly)
componentBuilder.putCompound("minecraft:chargeable", NbtMap.builder().putFloat("movement_modifier", 0.35F).build());
}
private static void computeConsumableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder, int useAnimation, boolean canAlwaysEat) {
// this is the duration of the use animation in ticks; note that in behavior packs this is set as a float in seconds, but over the network it is an int in ticks
itemProperties.putInt("use_duration", 32);
// this dictates that the item will use the eat or drink animation (in the first person) and play eat or drink sounds
// note that in behavior packs this is set as the string "eat" or "drink", but over the network it as an int, with these values being 1 and 2 respectively
itemProperties.putInt("use_animation", useAnimation);
// this component is required to allow the eat animation to play
componentBuilder.putCompound("minecraft:food", NbtMap.builder().putBoolean("can_always_eat", canAlwaysEat).build());
}
private static void computeEntityPlacerProperties(NbtMapBuilder componentBuilder) {
// all items registered that place entities should be given this component to prevent double placement
// it is okay that the entity here does not match the actual one since we control what entity actually spawns
componentBuilder.putCompound("minecraft:entity_placer", NbtMap.builder().putString("entity", "minecraft:minecart").build());
}
private static void computeThrowableProperties(NbtMapBuilder componentBuilder) {
// allows item to be thrown when holding down right click (individual presses are required w/o this component)
componentBuilder.putCompound("minecraft:throwable", NbtMap.builder().putBoolean("do_swing_animation", true).build());
// this must be set to something for the swing animation to play
// it is okay that the projectile here does not match the actual one since we control what entity actually spawns
componentBuilder.putCompound("minecraft:projectile", NbtMap.builder().putString("projectile_entity", "minecraft:snowball").build());
}
private static void computeRenderOffsets(boolean isHat, CustomItemData customItemData, NbtMapBuilder componentBuilder) {
if (isHat) {
componentBuilder.remove("minecraft:render_offsets");

Datei anzeigen

@ -48,4 +48,6 @@ public class GeyserMappingItem {
@JsonProperty("repair_materials") List<String> repairMaterials;
@JsonProperty("has_suspicious_stew_effect") boolean hasSuspiciousStewEffect = false;
@JsonProperty("dye_color") int dyeColor = -1;
@JsonProperty("is_edible") boolean edible = false;
@JsonProperty("is_entity_placer") boolean entityPlacer = false;
}

@ -1 +1 @@
Subproject commit e8703ccb187f98cd845357395d7b4ecfafbcd864
Subproject commit f9d62b3f73db270bd4e0c833b7728b30d29e1369