Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-20 06:50:09 +01:00
Spigot: Temporarily work around issue where channel handlers don't see the connection
This 'fixes' issues where Floodgate may not work when the first player joins.
Dieser Commit ist enthalten in:
Ursprung
2037a924bd
Commit
b246d5b4d1
@ -25,6 +25,7 @@
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package org.geysermc.geyser.platform.spigot;
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import com.github.steveice10.mc.protocol.MinecraftProtocol;
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import com.viaversion.viaversion.bukkit.handlers.BukkitChannelInitializer;
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import io.netty.bootstrap.ServerBootstrap;
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import io.netty.channel.*;
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@ -34,10 +35,12 @@ import org.bukkit.Bukkit;
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import org.geysermc.geyser.GeyserBootstrap;
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import org.geysermc.geyser.network.netty.GeyserInjector;
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import org.geysermc.geyser.network.netty.LocalServerChannelWrapper;
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import org.geysermc.geyser.network.netty.LocalSession;
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import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import java.lang.reflect.ParameterizedType;
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import java.net.InetAddress;
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import java.util.List;
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public class GeyserSpigotInjector extends GeyserInjector {
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@ -128,6 +131,8 @@ public class GeyserSpigotInjector extends GeyserInjector {
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allServerChannels.add(channelFuture);
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this.localChannel = channelFuture;
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this.serverSocketAddress = channelFuture.channel().localAddress();
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workAroundWeirdBug(bootstrap);
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}
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@SuppressWarnings("unchecked")
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@ -158,6 +163,18 @@ public class GeyserSpigotInjector extends GeyserInjector {
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return childHandler;
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}
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/**
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* Work around an odd bug where the first connection might not initialize all channel handlers on the main pipeline -
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* send a dummy status request down that acts as the first connection, then.
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* For the future, if someone wants to properly fix this - as of December 28, 2021, it happens on 1.16.5/1.17.1/1.18.1 EXCEPT Spigot 1.16.5
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*/
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private void workAroundWeirdBug(GeyserBootstrap bootstrap) {
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LocalSession session = new LocalSession(bootstrap.getGeyserConfig().getRemote().getAddress(),
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bootstrap.getGeyserConfig().getRemote().getPort(), this.serverSocketAddress,
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InetAddress.getLoopbackAddress().getHostAddress(), new MinecraftProtocol());
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session.connect();
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}
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@Override
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public void shutdown() {
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if (this.allServerChannels != null) {
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