Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-19 22:40:18 +01:00
Remove old config.yml file
Dieser Commit ist enthalten in:
Ursprung
45f8baf49e
Commit
adee6a7929
@ -1,219 +0,0 @@
|
|||||||
# --------------------------------
|
|
||||||
# Geyser Configuration File
|
|
||||||
#
|
|
||||||
# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
|
|
||||||
#
|
|
||||||
# GitHub: https://github.com/GeyserMC/Geyser
|
|
||||||
# Discord: https://discord.gg/geysermc
|
|
||||||
# Wiki: https://wiki.geysermc.org/
|
|
||||||
#
|
|
||||||
# NOTICE: See https://wiki.geysermc.org/geyser/setup/ for the setup guide. Many video tutorials are outdated.
|
|
||||||
# In most cases, especially with server hosting providers, further hosting-specific configuration is required.
|
|
||||||
# --------------------------------
|
|
||||||
|
|
||||||
bedrock:
|
|
||||||
# The IP address that will listen for connections.
|
|
||||||
# Generally, you should only uncomment and change this if you want to limit what IPs can connect to your server.
|
|
||||||
#address: 0.0.0.0
|
|
||||||
# The port that will listen for connections
|
|
||||||
port: 19132
|
|
||||||
# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
|
|
||||||
# This option makes the Bedrock port the same as the Java port every time you start the server.
|
|
||||||
# This option is for the plugin version only.
|
|
||||||
clone-remote-port: false
|
|
||||||
# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
|
|
||||||
# If either of these are empty, the respective string will default to "Geyser"
|
|
||||||
motd1: "Geyser"
|
|
||||||
motd2: "Another Geyser server."
|
|
||||||
# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
|
|
||||||
server-name: "Geyser"
|
|
||||||
# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
|
|
||||||
# the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
|
|
||||||
compression-level: 6
|
|
||||||
# The port to broadcast to Bedrock clients with the MOTD that they should use to connect to the server.
|
|
||||||
# DO NOT uncomment and change this unless Geyser runs on a different internal port than the one that is used to connect.
|
|
||||||
# broadcast-port: 19132
|
|
||||||
# Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
|
|
||||||
# in front of your Geyser instance.
|
|
||||||
enable-proxy-protocol: false
|
|
||||||
# A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
|
|
||||||
# should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
|
|
||||||
# Keeping this list empty means there is no IP address whitelist.
|
|
||||||
# IP addresses, subnets, and links to plain text files are supported.
|
|
||||||
#proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16", "https://example.com/whitelist.txt" ]
|
|
||||||
remote:
|
|
||||||
# The IP address of the remote (Java Edition) server
|
|
||||||
# If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
|
|
||||||
# for plugin versions, it is recommended to keep this as "auto" so Geyser will automatically configure address, port, and auth-type.
|
|
||||||
# Leave as "auto" if floodgate is installed.
|
|
||||||
address: auto
|
|
||||||
# The port of the remote (Java Edition) server
|
|
||||||
# For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
|
|
||||||
port: 25565
|
|
||||||
# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
|
|
||||||
# For plugin versions, it's recommended to keep the `address` field to "auto" so Floodgate support is automatically configured.
|
|
||||||
# If Floodgate is installed and `address:` is set to "auto", then "auth-type: floodgate" will automatically be used.
|
|
||||||
auth-type: online
|
|
||||||
# Whether to enable PROXY protocol or not while connecting to the server.
|
|
||||||
# This is useful only when:
|
|
||||||
# 1) Your server supports PROXY protocol (it probably doesn't)
|
|
||||||
# 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
|
|
||||||
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
|
|
||||||
use-proxy-protocol: false
|
|
||||||
# Forward the hostname that the Bedrock client used to connect over to the Java server
|
|
||||||
# This is designed to be used for forced hosts on proxies
|
|
||||||
forward-hostname: false
|
|
||||||
|
|
||||||
# Floodgate uses encryption to ensure use from authorised sources.
|
|
||||||
# This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
|
|
||||||
# You can ignore this when not using Floodgate.
|
|
||||||
# If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
|
|
||||||
floodgate-key-file: key.pem
|
|
||||||
|
|
||||||
# For online mode authentication type only.
|
|
||||||
# Stores a list of Bedrock players that should have their Java Edition account saved after login.
|
|
||||||
# This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
|
|
||||||
# but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
|
|
||||||
# Removing a name from this list will delete its cached login information on the next Geyser startup.
|
|
||||||
# The file that tokens will be saved in is in the same folder as this config, named "saved-refresh-tokens.json".
|
|
||||||
saved-user-logins:
|
|
||||||
- ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
|
|
||||||
- ThisOtherExampleUsernameShouldAlsoBeLongEnough
|
|
||||||
|
|
||||||
# Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account.
|
|
||||||
# User is allowed to disconnect from the server during this period.
|
|
||||||
pending-authentication-timeout: 120
|
|
||||||
|
|
||||||
# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
|
|
||||||
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
|
|
||||||
command-suggestions: true
|
|
||||||
|
|
||||||
# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
|
|
||||||
# Relay the MOTD from the remote server to Bedrock players.
|
|
||||||
passthrough-motd: true
|
|
||||||
# Relay the player count and max players from the remote server to Bedrock players.
|
|
||||||
passthrough-player-counts: true
|
|
||||||
# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
|
|
||||||
# This option does nothing on standalone.
|
|
||||||
legacy-ping-passthrough: false
|
|
||||||
# How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
|
|
||||||
# Increase if you are getting BrokenPipe errors.
|
|
||||||
ping-passthrough-interval: 3
|
|
||||||
|
|
||||||
# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
|
|
||||||
# ping, it may also cause players to time out more easily.
|
|
||||||
forward-player-ping: false
|
|
||||||
|
|
||||||
# Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
|
|
||||||
max-players: 100
|
|
||||||
|
|
||||||
# If debug messages should be sent through console
|
|
||||||
debug-mode: false
|
|
||||||
|
|
||||||
# Allow a fake cooldown indicator to be sent. Bedrock players otherwise do not see a cooldown as they still use 1.8 combat.
|
|
||||||
# Please note: if the cooldown is enabled, some users may see a black box during the cooldown sequence, like below:
|
|
||||||
# https://cdn.discordapp.com/attachments/613170125696270357/957075682230419466/Screenshot_from_2022-03-25_20-35-08.png
|
|
||||||
# This can be disabled by going into Bedrock settings under the accessibility tab and setting "Text Background Opacity" to 0
|
|
||||||
# This setting can be set to "title", "actionbar" or "false"
|
|
||||||
show-cooldown: title
|
|
||||||
|
|
||||||
# Controls if coordinates are shown to players.
|
|
||||||
show-coordinates: true
|
|
||||||
|
|
||||||
# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
|
|
||||||
disable-bedrock-scaffolding: false
|
|
||||||
|
|
||||||
# If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
|
|
||||||
# There are three options this can be set to:
|
|
||||||
# disabled - the default/fallback, which doesn't apply this workaround
|
|
||||||
# no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.
|
|
||||||
# emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped
|
|
||||||
emote-offhand-workaround: "disabled"
|
|
||||||
|
|
||||||
# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
|
|
||||||
# default-locale: en_us
|
|
||||||
|
|
||||||
# Specify how many days images will be cached to disk to save downloading them from the internet.
|
|
||||||
# A value of 0 is disabled. (Default: 0)
|
|
||||||
cache-images: 0
|
|
||||||
|
|
||||||
# Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
|
|
||||||
allow-custom-skulls: true
|
|
||||||
|
|
||||||
# The maximum number of custom skulls to be displayed per player. Increasing this may decrease performance on weaker devices.
|
|
||||||
# Setting this to -1 will cause all custom skulls to be displayed regardless of distance or number.
|
|
||||||
max-visible-custom-skulls: 128
|
|
||||||
|
|
||||||
# The radius in blocks around the player in which custom skulls are displayed.
|
|
||||||
custom-skull-render-distance: 32
|
|
||||||
|
|
||||||
# Whether to add any items and blocks which normally does not exist in Bedrock Edition.
|
|
||||||
# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
|
|
||||||
# If this is disabled, furnace minecart items will be mapped to hopper minecart items.
|
|
||||||
# Geyser's block, item, and skull mappings systems will also be disabled.
|
|
||||||
# This option requires a restart of Geyser in order to change its setting.
|
|
||||||
add-non-bedrock-items: true
|
|
||||||
|
|
||||||
# Bedrock prevents building and displaying blocks above Y127 in the Nether.
|
|
||||||
# This config option works around that by changing the Nether dimension ID to the End ID.
|
|
||||||
# The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
|
|
||||||
above-bedrock-nether-building: false
|
|
||||||
|
|
||||||
# Force clients to load all resource packs if there are any.
|
|
||||||
# If set to false, it allows the user to connect to the server even if they don't
|
|
||||||
# want to download the resource packs.
|
|
||||||
force-resource-packs: true
|
|
||||||
|
|
||||||
# Allows Xbox achievements to be unlocked.
|
|
||||||
xbox-achievements-enabled: false
|
|
||||||
|
|
||||||
# Whether player IP addresses will be logged by the server.
|
|
||||||
log-player-ip-addresses: true
|
|
||||||
|
|
||||||
# Whether to alert the console and operators that a new Geyser version is available that supports a Bedrock version
|
|
||||||
# that this Geyser version does not support. It's recommended to keep this option enabled, as many Bedrock platforms
|
|
||||||
# auto-update.
|
|
||||||
notify-on-new-bedrock-update: true
|
|
||||||
|
|
||||||
# Which item to use to mark unavailable slots in a Bedrock player inventory. Examples of this are the 2x2 crafting grid while in creative,
|
|
||||||
# or custom inventory menus with sizes different from the usual 3x9. A barrier block is the default item.
|
|
||||||
unusable-space-block: minecraft:barrier
|
|
||||||
|
|
||||||
# bStats is a stat tracker that is entirely anonymous and tracks only basic information
|
|
||||||
# about Geyser, such as how many people are online, how many servers are using Geyser,
|
|
||||||
# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
|
|
||||||
# https://bstats.org/plugin/server-implementation/GeyserMC
|
|
||||||
metrics:
|
|
||||||
# If metrics should be enabled
|
|
||||||
enabled: true
|
|
||||||
# UUID of server, don't change!
|
|
||||||
uuid: generateduuid
|
|
||||||
|
|
||||||
# ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
|
|
||||||
|
|
||||||
# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
|
|
||||||
# a lot of scoreboard packets per second can cause serious lag.
|
|
||||||
# This option allows you to specify after how many Scoreboard packets per seconds
|
|
||||||
# the Scoreboard updates will be limited to four updates per second.
|
|
||||||
scoreboard-packet-threshold: 20
|
|
||||||
|
|
||||||
# Allow connections from ProxyPass and Waterdog.
|
|
||||||
# See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
|
|
||||||
enable-proxy-connections: false
|
|
||||||
|
|
||||||
# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
|
|
||||||
# 1400 is the default.
|
|
||||||
mtu: 1400
|
|
||||||
|
|
||||||
# Whether to connect directly into the Java server without creating a TCP connection.
|
|
||||||
# This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.
|
|
||||||
# If enabled on plugin versions, the remote address and port sections are ignored
|
|
||||||
# If disabled on plugin versions, expect performance decrease and latency increase
|
|
||||||
use-direct-connection: true
|
|
||||||
|
|
||||||
# Whether Geyser should attempt to disable compression for Bedrock players. This should be a benefit as there is no need to compress data
|
|
||||||
# when Java packets aren't being handled over the network.
|
|
||||||
# This requires use-direct-connection to be true.
|
|
||||||
disable-compression: true
|
|
||||||
|
|
||||||
config-version: 4
|
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren