Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 00:00:41 +01:00
Better handling of invalid items in recipe translator
Stonecutter recipes will now be processed correctly, even if an item is modded. Co-authored-by: Setadokalo <darkenchanter1@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
7cd3eb99ef
Commit
a5779a716b
@ -85,6 +85,10 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
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case CRAFTING_SHAPELESS -> {
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case CRAFTING_SHAPELESS -> {
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ShapelessRecipeData shapelessRecipeData = (ShapelessRecipeData) recipe.getData();
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ShapelessRecipeData shapelessRecipeData = (ShapelessRecipeData) recipe.getData();
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ItemData output = ItemTranslator.translateToBedrock(session, shapelessRecipeData.getResult());
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ItemData output = ItemTranslator.translateToBedrock(session, shapelessRecipeData.getResult());
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if (output.equals(ItemData.AIR)) {
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// Likely modded item that Bedrock will complain about if it persists
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continue;
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}
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// Strip NBT - tools won't appear in the recipe book otherwise
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// Strip NBT - tools won't appear in the recipe book otherwise
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output = output.toBuilder().tag(null).build();
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output = output.toBuilder().tag(null).build();
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ItemData[][] inputCombinations = combinations(session, shapelessRecipeData.getIngredients());
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ItemData[][] inputCombinations = combinations(session, shapelessRecipeData.getIngredients());
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@ -98,6 +102,10 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
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case CRAFTING_SHAPED -> {
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case CRAFTING_SHAPED -> {
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ShapedRecipeData shapedRecipeData = (ShapedRecipeData) recipe.getData();
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ShapedRecipeData shapedRecipeData = (ShapedRecipeData) recipe.getData();
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ItemData output = ItemTranslator.translateToBedrock(session, shapedRecipeData.getResult());
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ItemData output = ItemTranslator.translateToBedrock(session, shapedRecipeData.getResult());
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if (output.equals(ItemData.AIR)) {
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// Likely modded item that Bedrock will complain about if it persists
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continue;
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}
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// See above
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// See above
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output = output.toBuilder().tag(null).build();
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output = output.toBuilder().tag(null).build();
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ItemData[][] inputCombinations = combinations(session, shapedRecipeData.getIngredients());
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ItemData[][] inputCombinations = combinations(session, shapedRecipeData.getIngredients());
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@ -136,7 +144,9 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
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// Sort the list by each output item's Java identifier - this is how it's sorted on Java, and therefore
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// Sort the list by each output item's Java identifier - this is how it's sorted on Java, and therefore
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// We can get the correct order for button pressing
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// We can get the correct order for button pressing
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data.getValue().sort(Comparator.comparing((stoneCuttingRecipeData ->
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data.getValue().sort(Comparator.comparing((stoneCuttingRecipeData ->
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session.getItemMappings().getItems().get(stoneCuttingRecipeData.getResult().getId()).getJavaIdentifier())));
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session.getItemMappings().getItems()
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.getOrDefault(stoneCuttingRecipeData.getResult().getId(), ItemMapping.AIR)
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.getJavaIdentifier())));
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// Now that it's sorted, let's translate these recipes
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// Now that it's sorted, let's translate these recipes
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for (StoneCuttingRecipeData stoneCuttingData : data.getValue()) {
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for (StoneCuttingRecipeData stoneCuttingData : data.getValue()) {
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@ -144,6 +154,10 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
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ItemStack ingredient = stoneCuttingData.getIngredient().getOptions()[0];
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ItemStack ingredient = stoneCuttingData.getIngredient().getOptions()[0];
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ItemData input = ItemTranslator.translateToBedrock(session, ingredient);
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ItemData input = ItemTranslator.translateToBedrock(session, ingredient);
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ItemData output = ItemTranslator.translateToBedrock(session, stoneCuttingData.getResult());
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ItemData output = ItemTranslator.translateToBedrock(session, stoneCuttingData.getResult());
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if (input.equals(ItemData.AIR) || output.equals(ItemData.AIR)) {
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// Probably modded items
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continue;
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}
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UUID uuid = UUID.randomUUID();
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UUID uuid = UUID.randomUUID();
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// We need to register stonecutting recipes so they show up on Bedrock
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// We need to register stonecutting recipes so they show up on Bedrock
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@ -151,12 +165,8 @@ public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclare
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Collections.singletonList(input), Collections.singletonList(output), uuid, "stonecutter", 0, netId++));
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Collections.singletonList(input), Collections.singletonList(output), uuid, "stonecutter", 0, netId++));
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// Save the recipe list for reference when crafting
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// Save the recipe list for reference when crafting
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IntList outputs = stonecutterRecipeMap.get(ingredient.getId());
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// Add the ingredient as the key and all possible values as the value
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if (outputs == null) {
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IntList outputs = stonecutterRecipeMap.computeIfAbsent(ingredient.getId(), ($) -> new IntArrayList());
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outputs = new IntArrayList();
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// Add the ingredient as the key and all possible values as the value
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stonecutterRecipeMap.put(ingredient.getId(), outputs);
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}
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outputs.add(stoneCuttingData.getResult().getId());
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outputs.add(stoneCuttingData.getResult().getId());
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}
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}
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}
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}
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